yes it basically works, but the FRF have the same colour as the TEL on the map (orange) and the split factions have no colour for their assets, so its only half usefull right now
i dont know how to add the other references to the files but i modified the colors for the Teladi and Argon.
i used a color picker like this one: https://htmlcolorcodes.com/color-picker/ then you can just add FF in front the Hex colors FF is same as 100% opacity. you can use Microsoft Visual Studio Comunity 2019 https://visualstudio.microsoft.com/downloads/ to view and edit the files.
and dont forget to enable faction colors in game ( map filters )
for the borders you have the "factions.xml". there you can set and "RGB" Value screenshot -> https://prnt.sc/ucchhb
and then you have the stations, the ship and the map list colors in the "0001-L044.xml". i changed Argon to a brighter blue because i could not read the dark blue very well and i changed the teladi to green you have 2 color settings for the Teladi. one is Ministry of Finance and the other is simply Teladi screenshot -> https://prnt.sc/uccj2u
code:
<diff> <!--Shortname is for build menu icon name, desc is for encyclopedia entry lang id 44 is english-->
<!--Player--> <replace sel="//language[@id='44']/page[@id='20203']/t[@id='103']"><t id="103">\033#FF17E21E#PL</t></replace> <!--Argon--> <replace sel="//language[@id='44']/page[@id='20203']/t[@id='203']"><t id="203">\033#FF19C0FA#ARG</t></replace> <!--Antigone--> <replace sel="//language[@id='44']/page[@id='20203']/t[@id='303']"><t id="303">\033#FF1B79EB#ANT</t></replace> <!--Alliance of the Word--> <replace sel="//language[@id='44']/page[@id='20203']/t[@id='803']"><t id="803">\033#FFAF3CC9#ALI</t></replace> <!--Hatikvah Free League--> <replace sel="//language[@id='44']/page[@id='20203']/t[@id='903']"><t id="903">\033#FF20FEFC#HAT</t></replace> <!--Holy Order of the Pontifex--> <replace sel="//language[@id='44']/page[@id='20203']/t[@id='503']"><t id="503">\033#FFFF72AD#HOP</t></replace> <!--Ministry of Finance--> <replace sel="//language[@id='44']/page[@id='20203']/t[@id='703']"><t id="703">\033#FF13F822#MIN</t></replace> <!--Godrealm of the Paranid--> <replace sel="//language[@id='44']/page[@id='20203']/t[@id='403']"><t id="403">\033#FFb453ef#PAR</t></replace> <!--Teladi--> <replace sel="//language[@id='44']/page[@id='20203']/t[@id='603']"><t id="603">\033#FF13F879#TEL</t></replace> <!--XEN--> <replace sel="//language[@id='44']/page[@id='20203']/t[@id='1103']"><t id="1103">\033#FFC90000#XEN</t></replace> <!--Scale Plate Pact--> <replace sel="//language[@id='44']/page[@id='20203']/t[@id='1003']"><t id="1003">\033#FF78A146#SCA</t></replace> <!--Khaak--> <replace sel="//language[@id='44']/page[@id='20203']/t[@id='1503']"><t id="1503">\033#FFF0AEED#KHK</t></replace>
I install mod in root folder and my game stuck on loading (before main menu). I found, that factions.xml file is locked by game and last row in log tells about "can't find factions.xml.sig" So i create empty file with name "factions.xml.sig" Now game starts and mod perfectly works
I found that it works for every mod that cause the game stuck at loading (i write .bat file that creates .xml.sig file for every .xml file in my extensions folder)
Checked the theory. Prior to loading the menu, no errors are logged. But after loading the game, entries for sig files are present. These errors will not affect anything. I hoped that this would completely eliminate unnecessary entries in the journal.
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\alexalsp_open_map_x4\md\open_map.xml' (error: 13)
It is probably just my weird luck, but i had to roll back to 1.14 tonight cause the saves on loading screen were all garbled and it would crash on load.
No idea why but it looked like it was effecting how the game sees save files.
Something seems to be broken with "localization" of the v2.0(?) packed version. Loose version worked all fine for me. Did you try it? Don't just overwrite; delete old folder and paste the one with loose files.
its weird that you would have to revert so far back using the packed version. Ill keep an eye on it moving forward, i just reuploaded the packed version. edit 642pm - confirmed issue with using subst_01 as file name. Will be swapped over to ext_01. just super strange that now of all times it throw issues. confirmed working on 1.5 save using ext_01 as file name
most recent update has differently named subst_01 dat/cat files than the normal ext_01. the main menu appears corrupt after this is added, renaming the files to normal appears to clear this up, however trying to load a game results in crash to desktop. Restoring to prior version clears all issues with the above.
ext_01 is really for adding new things to the game. subst_01 is for editing, removing and adding core files like this mod is doing. Im currently using the packed version of the mod and its working as intended. If your running the beta version of the game, its possible that the beta is not happy with the mod. edit 642pm - confirmed issue with using subst_01 as file name. Will be swapped over to ext_01. just super strange that now of all times it throw issues.
Taking a look at it now. Will see whats up. edit 625pm, if your running the beta, which i think you might be, its possible that it doesnt play nicely with this mod. edit 642pm - confirmed issue with using subst_01 as file name. Will be swapped over to ext_01. just super strange that now of all times it throw issues. confirmed working on 1.5 save game.
little feature request (if possible): Can you include the station icons and ship icons on map into the color scheme ? I think that it would look awesome if you can look at a sector and see who is who and who owns the property/station
The issue with recoloring the station and ship icons is that they are hard coded to be either Neutral, Friendly, Owned, Enemy afaik theres no way to change that.
39 comments
Colourized Faction Texts
alliance antigone argon buccaneers hatikvah holyorder holyorderfanatic khaak ministry paranid trinity scaleplate xenon Цвета в системе RGB
ownerless - это цвет кораблей без пилота.
any plans on that?
cheers
and the split factions have no colour for their assets, so its only half usefull right now
i used a color picker like this one: https://htmlcolorcodes.com/color-picker/
then you can just add FF in front the Hex colors FF is same as 100% opacity.
you can use Microsoft Visual Studio Comunity 2019 https://visualstudio.microsoft.com/downloads/ to view and edit the files.
and dont forget to enable faction colors in game ( map filters )
for the borders you have the "factions.xml". there you can set and "RGB" Value screenshot -> https://prnt.sc/ucchhb
code:
<diff>
<!--Teladi Border color change-->
<replace sel="//factions/faction[@id='teladi']/color/@r">4</replace>
<replace sel="//factions/faction[@id='teladi']/color/@g">189</replace>
<replace sel="//factions/faction[@id='teladi']/color/@b">29</replace>
</diff>
and then you have the stations, the ship and the map list colors in the "0001-L044.xml".
i changed Argon to a brighter blue because i could not read the dark blue very well and i changed the teladi to green
you have 2 color settings for the Teladi. one is Ministry of Finance and the other is simply Teladi
screenshot -> https://prnt.sc/uccj2u
code:
<diff>
<!--Shortname is for build menu icon name, desc is for encyclopedia entry lang id 44 is english-->
<!--Player-->
<replace sel="//language[@id='44']/page[@id='20203']/t[@id='103']"><t id="103">\033#FF17E21E#PL</t></replace>
<!--Argon-->
<replace sel="//language[@id='44']/page[@id='20203']/t[@id='203']"><t id="203">\033#FF19C0FA#ARG</t></replace>
<!--Antigone-->
<replace sel="//language[@id='44']/page[@id='20203']/t[@id='303']"><t id="303">\033#FF1B79EB#ANT</t></replace>
<!--Alliance of the Word-->
<replace sel="//language[@id='44']/page[@id='20203']/t[@id='803']"><t id="803">\033#FFAF3CC9#ALI</t></replace>
<!--Hatikvah Free League-->
<replace sel="//language[@id='44']/page[@id='20203']/t[@id='903']"><t id="903">\033#FF20FEFC#HAT</t></replace>
<!--Holy Order of the Pontifex-->
<replace sel="//language[@id='44']/page[@id='20203']/t[@id='503']"><t id="503">\033#FFFF72AD#HOP</t></replace>
<!--Ministry of Finance-->
<replace sel="//language[@id='44']/page[@id='20203']/t[@id='703']"><t id="703">\033#FF13F822#MIN</t></replace>
<!--Godrealm of the Paranid-->
<replace sel="//language[@id='44']/page[@id='20203']/t[@id='403']"><t id="403">\033#FFb453ef#PAR</t></replace>
<!--Teladi-->
<replace sel="//language[@id='44']/page[@id='20203']/t[@id='603']"><t id="603">\033#FF13F879#TEL</t></replace>
<!--XEN-->
<replace sel="//language[@id='44']/page[@id='20203']/t[@id='1103']"><t id="1103">\033#FFC90000#XEN</t></replace>
<!--Scale Plate Pact-->
<replace sel="//language[@id='44']/page[@id='20203']/t[@id='1003']"><t id="1003">\033#FF78A146#SCA</t></replace>
<!--Khaak-->
<replace sel="//language[@id='44']/page[@id='20203']/t[@id='1503']"><t id="1503">\033#FFF0AEED#KHK</t></replace>
</diff>
<!--FF79C93C-->
I found, that factions.xml file is locked by game and last row in log tells about "can't find factions.xml.sig"
So i create empty file with name "factions.xml.sig"
Now game starts and mod perfectly works
I found that it works for every mod that cause the game stuck at loading
(i write .bat file that creates .xml.sig file for every .xml file in my extensions folder)
These errors will not affect anything. I hoped that this would completely eliminate unnecessary entries in the journal.
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\alexalsp_open_map_x4\md\open_map.xml' (error: 13)
в файле \HolomapInfoColors\t\0001-L007.xml
земените
language[@id='07'] на language[@id='7']
No idea why but it looked like it was effecting how the game sees save files.
great mod tho
edit 642pm - confirmed issue with using subst_01 as file name. Will be swapped over to ext_01. just super strange that now of all times it throw issues.
confirmed working on 1.5 save using ext_01 as file name
edit 642pm - confirmed issue with using subst_01 as file name. Will be swapped over to ext_01. just super strange that now of all times it throw issues.
1.51 b1
edit 625pm, if your running the beta, which i think you might be, its possible that it doesnt play nicely with this mod.
edit 642pm - confirmed issue with using subst_01 as file name. Will be swapped over to ext_01. just super strange that now of all times it throw issues.
confirmed working on 1.5 save game.
Neutral,
Friendly,
Owned,
Enemy
afaik theres no way to change that.