Handles the chore of wiring up all the different files needed for adding new wares to this game. More details in the description
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This is MIT Licensed
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0.0
Initial Release
This command-line utility will generate all of the necessary .xml files needed to add new ares to X4: Foundations. Instead of having to comb over a dozen xml files making sure all of your ids and references are properly configured, this tool will wire all of that up for you. Prerequisites
You will need an unpacked folder - see this forum post for more information
Comfort with XML, and running CLI(command line interface) programs
You backup your mod ! Especially if you use this tool with it!!! (but really, you should be doing that anyway)
Installation
Unzip the latest release(it does not matter where), you will see the following contents:
waregen.exe
README.md
LICENSE (MIT license, you may review if needed)
example.xml (an example that you can run to create an example mod with plastic and glass added to the game)
View the README (no I'm not formatting it to look even decent on here, since nexus cant handle markdown and most of the instructions are coding related anyway)