This breaks the game later on, i have a mission to hunt a pirate lord and its a s class ship with said sheidl generator, at 1 milliom hp its impossible to bring down before the ai boosts away and regens all its shield.
yes the npc ships may use them, i have try to no luck make it player only or find the file with the listed ships and there components and sub them for a mk2 version but nothing so far and i dont think there is one.
Is the "player" faction no longer in game or? At least within the X3R and prior blueprints, there were a way to keep the factions from flying other factions ships when spawned or built by NPCs based on the shipdock. While it'd be a downer, you could tie it to the PHQ if there isn't a way to specifically restrict the module itself. Just a thought.
Personally, i think Teladi SHOULD have a mark 3 shield....they have the best shield tech after all when it comes to thickness(slowest recharge rate) The other factions get a Mk3 shield so it does make sense.
However, i think some math should be used as to what attributes it has...basing off the progression from mk1 to mk2.
Looking at the faction shields, it should be somwhere around 1650-1700 with a recharge rate around 200. Every shield in the game apparently has along recharge delay...maybe 10 on this one. Actually, i think all the shield recharge delays in the game should be changed as right now, its far to easy to take down capital ships with a fighter. By the time there shields recharge once they go down, they are dead.
Where do I purchase this shield generator? I can only find Mk1 and Mk2 , the game says the extension is successfully in there and enabled, but i still just have my standards ARG Mk2
you have 3 options to put the file, in the steam folder, in the documents folder and on the root folder of the game, hope this is not too vague and you know where to look/add the extensions in the right place
13 comments
<diff>
<replace sel="//macros/macro/properties/recharge/@delay">0</replace>
<replace sel="//macros/macro/properties/recharge/@rate">400000</replace>
<replace sel="//macros/macro/properties/recharge/@max">1234567</replace>
</diff>
Removing the mod is NOT save safe.
However, i think some math should be used as to what attributes it has...basing off the progression from mk1 to mk2.
Looking at the faction shields, it should be somwhere around 1650-1700 with a recharge rate around 200. Every shield in the game apparently has along recharge delay...maybe 10 on this one. Actually, i think all the shield recharge delays in the game should be changed as right now, its far to easy to take down capital ships with a fighter. By the time there shields recharge once they go down, they are dead.
thank you for the mod!
have you thought of making the bigger ship shields beside the small ship size