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Azurgan

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Retintin

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13 comments

  1. glouver
    glouver
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    <?xml version="1.0" encoding="utf-8"?>
    <diff>
    <replace sel="//macros/macro/properties/recharge/@delay">0</replace>
    <replace sel="//macros/macro/properties/recharge/@rate">400000</replace>
    <replace sel="//macros/macro/properties/recharge/@max">1234567</replace>
    </diff>
  2. DeltaAgent26
    DeltaAgent26
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    Makes enemy ships with this shield unkillable.
    Removing the mod is NOT save safe.

  3. rhophius
    rhophius
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    This breaks the game later on, i have a mission to hunt a pirate lord and its a s class ship with said sheidl generator, at 1 milliom hp its impossible to bring down before the ai boosts away and regens all its shield.
  4. Delacroix
    Delacroix
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    Wouldn't this also make any AI ship using this shield pretty much unkillable as well?
    1. Retintin
      Retintin
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      yes the npc ships may use them, i have try to no luck make it player only or find the file with the listed ships and there components and sub them for a mk2 version but nothing so far and i dont think there is one.
    2. AuGuRSGFX
      AuGuRSGFX
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      Is the "player" faction no longer in game or? At least within the X3R and prior blueprints, there were a way to keep the factions from flying other factions ships when spawned or built by NPCs based on the shipdock. While it'd be a downer, you could tie it to the PHQ if there isn't a way to specifically restrict the module itself. Just a thought.
  5. grinningsphinx
    grinningsphinx
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    Personally, i think Teladi SHOULD have a mark 3 shield....they have the best shield tech after all when it comes to thickness(slowest recharge rate) The other factions get a Mk3 shield so it does make sense.

    However, i think some math should be used as to what attributes it has...basing off the progression from mk1 to mk2.

    Looking at the faction shields, it should be somwhere around 1650-1700 with a recharge rate around 200. Every shield in the game apparently has along recharge delay...maybe 10 on this one. Actually, i think all the shield recharge delays in the game should be changed as right now, its far to easy to take down capital ships with a fighter. By the time there shields recharge once they go down, they are dead.

    thank you for the mod!
  6. dorkus84
    dorkus84
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    Where do I purchase this shield generator? I can only find Mk1 and Mk2 , the game says the extension is successfully in there and enabled, but i still just have my standards ARG Mk2
    1. Retintin
      Retintin
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      in a teladi equipment dock, there is one in Profit Center Alpha
  7. binsch
    binsch
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    Hi, with this mod the game wont start for me :(
    1. Retintin
      Retintin
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      you have 3 options to put the file, in the steam folder, in the documents folder and on the root folder of the game, hope this is not too vague and you know where to look/add the extensions in the right place
  8. alphadaeus
    alphadaeus
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    very good mod really helpful in xenon zones
    have you thought of making the bigger ship shields beside the small ship size
    1. Retintin
      Retintin
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      i can make one for L and XL ships, just keep in mind npc ships may use them too