I am no longer maintaining this mod, as such should you wish to fix it and reupload, you may do so to any platform either separately or in a pack, provided that you give me credit as the original author. As such I give no guarantee of functionality now or at any later time unless I resume maintaining this mod.
how does this mod work? everytime i try to build a trade station, the icon on the map stays the same as a factory one.
no matter which module i place down first, i tried the M/S dock first, i tried the storage, i tried the large dock. none of them change my station into a trading post, once i assign a manager, it says its needed budget is 0, and assigned freight ships sit around doing nothing.
Dude you need another mod for the trade-station functionality, this mod only lets you decorate your station with trade-station parts. The stations still function like normal factories.
Hi, are you still working on this? Is there a way you can add the ship wharf as a dock? It would be awesome to have that 8-M/18-S dock as a massive dock for our stations (including our PHQ) That's the best part really worth the effort to convert IMO. If you can do that, then that would be GREAT!!! EDIT: You had mentioned this "I'll make variants of the modules that use fresh macros" Would that be possible with the above part?
Hi again, I assume this will be incompatible with Player shipyards mod as they both add these parts? I ask because I want to use player shipyards but also want to build these in my PHQ which you cant do with just player shipyards? Or is it best to wait until you do that script redo thing you mentioned?
What? YES!! Awesome job man!!! Do we have to buy the blueprints or does it come unlocked right off the bat?
EDIT: I don't see them in game? Also blueprints not being sold (if that's how you get them) Its installed in correct place game root/extensions maybe conflicting with different mod I'm using, will try some tests. Can they be built on PHQ? Maybe that's why I don't see them, only non PHQ stations? I know player shipyard mod had this issue as well.
They can't be built on PHQ in the initial release because of those issues. I added another version that lets you build them at the PHQ, but I will not guarantee you won't see strange or broken behavior. If I have time over the next few days, I'll make variants of the modules that use fresh macros, so they don't have the hardcoded vanilla scripts associated with them.
This is the reason I had not enabled it for PHQ in the initial release, because there are vanilla behaviors associated with these modules that can cause issues.
16 comments
no matter which module i place down first, i tried the M/S dock first, i tried the storage, i tried the large dock. none of them change my station into a trading post, once i assign a manager, it says its needed budget is 0, and assigned freight ships sit around doing nothing.
Dude you need another mod for the trade-station functionality, this mod only lets you decorate your station with trade-station parts. The stations still function like normal factories.
EDIT:
You had mentioned this "I'll make variants of the modules that use fresh macros" Would that be possible with the above part?
NM I merged your stuff with shipyards :)
Do we have to buy the blueprints or does it come unlocked right off the bat?
EDIT: I don't see them in game? Also blueprints not being sold (if that's how you get them) Its installed in correct place game root/extensions maybe conflicting with different mod I'm using, will try some tests. Can they be built on PHQ? Maybe that's why I don't see them, only non PHQ stations? I know player shipyard mod had this issue as well.
EDIT: They are in game :) You just can't build them at your PHQ
i dont know if it work like tarding station or defense paltform