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Ram

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Ramfuzi

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9 comments

  1. cfehunter
    cfehunter
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    Thanks for making this.
    I wouldn't mind so much but, as far as I can tell, it's an actual radius check rather than a 2D circle check. Which makes it really difficult to deal with when your miners go off the eliptical.

    There's no visualisation of the vertical area covered by the probes and no feedback that a ship isn't getting benefit of being near a probe. It's not a terrible idea for a mechanic, but it's just half implemented as it is.
  2. kevinbethge
    kevinbethge
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    will the AI also get 50% more ? 
    1. Ramfuzi
      Ramfuzi
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      Only if they own at least one resource probe in the sector. The code checks for ownership, so your probes will not remove their penalty and vice versa.
  3. cubanbface
    cubanbface
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    • 13 kudos
    Only I resource probe per sector, huh? Sounds great, less of a clutter on the UI.
  4. OnlineFriend
    OnlineFriend
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    That is a strange one, was not aware of this either. What is the logic? How would a mining beacon make them mine more efficiently? Would the beacon provide more accurate mining information from their own different scanning technology from ship scanning? or something else?

    But I also never noticed any problem with slower mining, probably don't pay much attention to this

    I have more problems trying to find places to sell the stuff, since I don't want to put up satellites everywhere as they lag the game so badly

    I'd like a mod that makes it so trade hubs always buy your mining material, or some sort of black market buyer, even if it's at a slight 5% lower profit margin for selling to a middle man

    Or a heads up display of the nearest buyers and the volumes they are after, anything to help. Like my current game, I have mined some Silicon, and not a single place wants to buy it nearby. Including the trade stations or Silicon Refinery that bought just a little bit and now I have nowhere to sell and they don't want anymore.

    I have to go spend hours scouting new systems to find somewhere or someone that will buy this stuff, until then this ship is not productive, unless I switch to try mine something else that might be in more demand in this section of space

    It would be nice if you could talk to the other miners and get some helpful information on where to sell.

    Sorry was just disappointed when I wanted to run my silicon mining company and nobody wanted to buy the silicon lol
  5. wummy77
    wummy77
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    Is this compatible with a mod like SWI that replaces vanilla resources?
    1. Ramfuzi
      Ramfuzi
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      • 2 kudos
      The mining penalty is applied independent of the resource types. The penalty logic is simply "if the ship is not within 40km of a probe, reduce all efficiency by half". Therefore, it should work with SWI's new resources unless they have also changed the mining efficiency calculation. Unfortunately, I am not familiar with the changes of SWI. 

      This mod is compatible with any mod which does not change the mining efficiency calculation found in /aiscripts/lib.calculate.miningefficiency.xml

      This mod specifically looks for the line responsible for the penalty at its exact location in the vanilla file and only deletes it without affecting the rest of the file. So, at worst it will fail to find the line, throw a harmless error in the log, and do nothing. 
  6. trklol
    trklol
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    why i have never heard of this?
    1. Ramfuzi
      Ramfuzi
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      The game has many hidden punishment mechanics.