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cheapman44

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cheapman44

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13 comments

  1. locknload2210
    locknload2210
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    how to i get the player AI ships to use this? or just use this in general. because i have everything for the station but me and the player AI cant use it.

    Edit: nvm i got it
  2. pyromane2000
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    Hello I have the problem I play in German and it will only be Readtext9003-35/36/38/39/40 and so on. I also don't quite understand how jumping works?
    1. cheapman44
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      Ahhh, the translation files were causing me trouble originally, never got to finish updating them properly. Will add that to my list with next patch. My apologies.

      Regarding understanding, how can I assist?
    2. cheapman44
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      Ahhh, the translation files were causing me trouble originally, never got to finish updating them properly. Will add that to my list with next patch. My apologies.

      Regarding understanding, how can I assist?
  3. NookaS
    NookaS
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    Hi. Tell me. Will this mod work with RE+VRO mods?
    1. cheapman44
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      As it states in the description page, no.
  4. ouaisgrostrkl
    ouaisgrostrkl
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    very cool mod thank you ! is it possible to make it usable by ai not controlled by us when we unlock the research so it make it more balanced or too much work ? 
    1. cheapman44
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      It's possible, however, it becomes very script heavy with all the additional calculations for every faction besides the player. I noticed some heavy performance hits in some situations. Would also require me to build a job file for every major SWI faction to get them to build them, but even then, they would only build tier 2 stations for adjacent jumps. Tier 3 stations wouldn't be feasible since their deployments are based on player judgment, no real way to get the AI to build them using IRL logic.
    2. ouaisgrostrkl
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      oh yeah i see, dont bother, thank a lot for the mod and the reply ;p
  5. PringleMan5
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    Just to make sure, AI-controlled ships will have no idea how to use this? So like, my freighters wont know to use this to shorten trade route times? So this is really only helpful for the player-controlled ship? Are fleets able to effectively interact with this given direct orders?
    1. cheapman44
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      AI ships of the players faction will use them. So yes, traders will shorten routes in most situations.
      Yes, fleets will use it, once commander begins jump sequence, subordinates spool and jump as well.
    2. PringleMan5
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      Oh wow, that actually makes this incredibly more appealing. I mean it was already going to be nice to use, but if traders will use it to shorten routes then plopping down a couple of small stations with beacons at the major trade hub areas would be incredible.
    3. cheapman44
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      I mean yeah you could do that but it’s gonna be very expensive, just keep that in mind