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iomatix

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19 comments

  1. Esch1lus
    Esch1lus
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    ETA on Xenon module?
    1. iomatix
      iomatix
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      No ETA. I wanted to jump into the Pipe APIs this weekend, but I was already too tired after a week of working with business processes. So yeah, I guess my real life is going to be the priority right now not the mods. Still, I'll try to keep everything up to date with the latest X4 releases.

      Sooner or later, I'll definitely add the Xenon module, but SirNuke's mods and Reactive Factions Retribution will take priority. In the meantime, I suggest installing DeadAir's mods and activating Xenon Evolution, or installing RoR and increasing the difficulty - it should be fine if you enjoy watching the galaxy burn.
    2. Esch1lus
      Esch1lus
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      I understand you, work takes a good chunk of my day as well; looking at Xenon values they're not so many to change, I suppose I can do it on my own - any hint on what can be considered a balanced  build time reduction (ship s-m-l, dock, storage, energy cells)?
    3. iomatix
      iomatix
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      You could use same values as in the mod. You can find my repository on github, create a fork of the mod and add those lines yourself. Then update your fork with changes you did and contribute to the project by making a pull request. :3

      https://github.com/iomatix/Balanced-Faster-Construction-X4Foundations

      If you need any assistance I will help. The pattern is already here so it gonna be really simple. I know I could do this myself in 3-5 minutes but sadly my motivation is kinda low lastly. I need to make myself to do stuff :/
    4. Esch1lus
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      Thanks!
    5. Esch1lus
      Esch1lus
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      What do you think?
      <?xml version="1.0" encoding="utf-8" standalone="yes"?>
      <diff>
        <replace sel="/wares/ware[@id='module_xen_build_m_01']/production[@time='539']/@time">540</replace>
        <replace sel="/wares/ware[@id='module_xen_build_s_01']/production[@time='539']/@time">420</replace>
        <replace sel="/wares/ware[@id='module_xen_build_xl_01']/production[@time='954']/@time">1080</replace>
        <replace sel="/wares/ware[@id='module_xen_def_base_01']/production[@time='2726']/@time">1680</replace>
        <replace sel="/wares/ware[@id='module_xen_dock_m_01']/production[@time='1424']/@time">780</replace>
        <replace sel="/wares/ware[@id='module_xen_prod_energycells_01']/production[@time='378']/@time">180</replace>
        <replace sel="/wares/ware[@id='module_xen_stor_01']/production[@time='387']/@time">240</replace>
      </diff>
    6. iomatix
      iomatix
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      sure, try it and test! :3
    7. Esch1lus
      Esch1lus
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      Sure
        <replace sel="/wares/ware[@id='module_xen_def_base_01']/production[@time='2726']/@time">2040</replace>
        <replace sel="/wares/ware[@id='module_xen_dock_m_01']/production[@time='1424']/@time">1080</replace>
      Corrected to 75% as you suggested in another post
  2. cubanbface
    cubanbface
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    Can you provide some examples like for vanilla builds times compared to what your mod does? Please. Just so I can gauge if I like the changes. Sorry to ask for the extra step. Be helpful.
    1. iomatix
      iomatix
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      The average module construction time is approximately 20 minutes. My changes significantly reduced this time by 50% or more for small and early modules. For high-tech or large modules, the construction time is now ~75% of the original.

      It's for the base time, better equipped construction ships may reduce those times even more.
    2. cubanbface
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      Thank you very much,  trying it out now.
    3. iomatix
      iomatix
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      You're welcome, have fun! :)
    4. cubanbface
      cubanbface
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      .
  3. Mitochondria97
    Mitochondria97
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    Quick question, does this mod also effect the A.I? 
    1. iomatix
      iomatix
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      Yes, it is. The mod changes the modules build times of all factions except Xenons. Xenons are planned as an optional module.
  4. abfgh125
    abfgh125
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    不知道冲突在哪,一直显示关闭,打开后重新打开游戏还是关闭状态。
    1. codegen8888
      codegen8888
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      Go to  C:\Users\" yourname "\Documents\Egosoft\X4\ " your account " 

      and there find the  content.xml

      inside find corresponding id of this mod ( you can check that ingame in options - extensions )

      <?xml version="1.0" encoding="utf-8"?>
      <content>
        <extension id="ws_yourmodID" enabled="true" sync="false"></extension>

      ^ must work. Because I had the same trouble with several mod disabling themselves, until I fixed that this way
  5. Nillkarn
    Nillkarn
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    just a question, but will this work with vro or not?
    1. iomatix
      iomatix
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      It should, on the VRO wiki says "Economy, though some minor changes may be done to e.g. ship/weapon prices/material cost as they connect directly to the combat balance.", so I don't think construction times have been affected.