Hey there! I wrote the Heroes for SWI mod also on Nexus here. Would you mind if I used your component files for a ship going into the mod? Full credit will be provided on both Nexus and the Discord. If not, no worries! Thank you for your time!
Thank you so much!! I only plan on using the component XMLs for the I and the Split carrier. No meshes or actual assets are being used, just your XML edits because I am lazy. Thanks again!
I Liked the original Mod, and i Like this one to. But i would Like it, if some VRO ships get a Reworkl to. And one more thing...i Love huge battles with big Bricks, but Fighters are literaly useless. the Xenon I will just look at them, and they turn into dust.
Simply, I don't like fighter supremacy in video games and films.
Basically, Anti-Air combat is most capable aspect of modern warships. But peoples believes to "Battleships has zero AA capabilities" In WW2, Most of turrets are manned control and no proper FCS. But modern warships have advanced AA weapons and systems. Can you imagine Nuclear-powered BBs built by present or near future weapon systems? Warship is most self-sufficient weapons in existence.
In this mod, Fighters needs to equip specialized Anti-ship weaponry and must operated in large groups. But I know, Xenon I is excessive. Maybe needs to reduce ship count in AI jobs and increase build cost / time.
Are the L-sized VRO frigates (argon centaur, terran akita, split panther, etc) planned to be up-turreted, or are they currently not being considered as capital ships for this mod?
I have some plan for improve combat capability of sub-capital ships likes L frigate. I'm currently trying to implement Vertical Launched Missile turret that can correctly used by AI pilots.
In my plan, Most of frigate and light carrier receives Anti-Air VLS turrets. But not the Anti-ship purpose. Anti-ship VLS is exclusive for Missile Frigate. (and Missile Destroyer)
But please note I not always spend my spare time for X4 Modding.
Sorry, Currently I'm not having sufficient time and mental stability for apply feedback or suggestion to mod. But you can remove changes for Xenon ships by deleting component and macro file of I, K and V. Please note component changes can only applied to newly built ships. I strongly recommends to remove both of component and stat changes for avoid unexpected result.
>> To Remove weapon layout changes:
- extensions\more_turrets_vro_v2\assets\units\size_xl\ship_xen_xl_destroyer_01.xml -> K - extensions\more_turrets_vro_v2\extensions\vro\assets\units\size_xl\ship_xen_xl_mdestroyer_01.xml -> V - extensions\more_turrets_vro_v2\assets\units\size_xl\ship_xen_xl_carrier_01.xml -> I - extensions\more_turrets_vro_v2\assets\units\size_l\ship_xen_l_terraformer_01.xml -> H
>> To Remove ship stat changes:
- extensions\more_turrets_vro_v2\assets\units\size_xl\macros\ship_xen_xl_destroyer_01_a_macro.xml -> K - extensions\more_turrets_vro_v2\extensions\vro\assets\units\size_xl\macros\ship_xen_xl_mdestroyer_01_a_macro.xml -> V - extensions\more_turrets_vro_v2\assets\units\size_xl\macros\ship_xen_xl_carrier_01_a_macro.xml -> I
11 comments
(TER Dual Gravitic Driver Turret and Some weapon FX)
Anyway, There is no problems for asset use in your mod.
But i would Like it, if some VRO ships get a Reworkl to.
And one more thing...i Love huge battles with big Bricks, but Fighters are literaly useless.
the Xenon I will just look at them, and they turn into dust.
Basically, Anti-Air combat is most capable aspect of modern warships. But peoples believes to "Battleships has zero AA capabilities"
In WW2, Most of turrets are manned control and no proper FCS. But modern warships have advanced AA weapons and systems.
Can you imagine Nuclear-powered BBs built by present or near future weapon systems? Warship is most self-sufficient weapons in existence.
In this mod, Fighters needs to equip specialized Anti-ship weaponry and must operated in large groups.
But I know, Xenon I is excessive. Maybe needs to reduce ship count in AI jobs and increase build cost / time.
I'm currently trying to implement Vertical Launched Missile turret that can correctly used by AI pilots.
In my plan, Most of frigate and light carrier receives Anti-Air VLS turrets. But not the Anti-ship purpose.
Anti-ship VLS is exclusive for Missile Frigate. (and Missile Destroyer)
But please note I not always spend my spare time for X4 Modding.
Can you perhaps release a version without the Xenon changes? those beams are absurdly overpowered.
But you can remove changes for Xenon ships by deleting component and macro file of I, K and V.
Please note component changes can only applied to newly built ships.
I strongly recommends to remove both of component and stat changes for avoid unexpected result.
>> To Remove weapon layout changes:
- extensions\more_turrets_vro_v2\assets\units\size_xl\ship_xen_xl_destroyer_01.xml -> K
- extensions\more_turrets_vro_v2\extensions\vro\assets\units\size_xl\ship_xen_xl_mdestroyer_01.xml -> V
- extensions\more_turrets_vro_v2\assets\units\size_xl\ship_xen_xl_carrier_01.xml -> I
- extensions\more_turrets_vro_v2\assets\units\size_l\ship_xen_l_terraformer_01.xml -> H
>> To Remove ship stat changes:
- extensions\more_turrets_vro_v2\assets\units\size_xl\macros\ship_xen_xl_destroyer_01_a_macro.xml -> K
- extensions\more_turrets_vro_v2\extensions\vro\assets\units\size_xl\macros\ship_xen_xl_mdestroyer_01_a_macro.xml -> V
- extensions\more_turrets_vro_v2\assets\units\size_xl\macros\ship_xen_xl_carrier_01_a_macro.xml -> I