0 of 0

File information

Last updated

Original upload

Created by

plasmafall250

Uploaded by

plasmafall250

Virus scan

Safe to use

Tags for this mod

11 comments

  1. Aurelinoctis
    Aurelinoctis
    • premium
    • 3 kudos
    Hey there! I wrote the Heroes for SWI mod also on Nexus here. Would you mind if I used your component files for a ship going into the mod? Full credit will be provided on both Nexus and the Discord. If not, no worries! Thank you for your time!
    1. plasmafall250
      plasmafall250
      • premium
      • 20 kudos
      Which component files? This mod only contains few custom component models.
      (TER Dual Gravitic Driver Turret and Some weapon FX)

      Anyway, There is no problems for asset use in your mod.
    2. Aurelinoctis
      Aurelinoctis
      • premium
      • 3 kudos
      Thank you so much!! I only plan on using the component XMLs for the I and the Split carrier. No meshes or actual assets are being used, just your XML edits because I am lazy. Thanks again!
  2. Glanzschurke
    Glanzschurke
    • member
    • 0 kudos
    I  Liked the original Mod, and i Like this one to.
    But i would Like it, if some VRO ships get a Reworkl to.
    And one more thing...i Love huge battles with big Bricks, but Fighters are literaly useless.
    the Xenon I will just look at them, and they turn into dust.
     
    1. plasmafall250
      plasmafall250
      • premium
      • 20 kudos
      Simply, I don't like fighter supremacy in video games and films.

      Basically, Anti-Air combat is most capable aspect of modern warships. But peoples believes to "Battleships has zero AA capabilities"
      In WW2, Most of turrets are manned control and no proper FCS. But modern warships have advanced AA weapons and systems.
      Can you imagine Nuclear-powered BBs built by present or near future weapon systems? Warship is most self-sufficient weapons in existence.


      In this mod, Fighters needs to equip specialized Anti-ship weaponry and must operated in large groups.
      But I know, Xenon I is excessive. Maybe needs to reduce ship count in AI jobs and increase build cost / time.
  3. swwu
    swwu
    • premium
    • 2 kudos
    Are the L-sized VRO frigates (argon centaur, terran akita, split panther, etc) planned to be up-turreted, or are they currently not being considered as capital ships for this mod?
    1. plasmafall250
      plasmafall250
      • premium
      • 20 kudos
      I have some plan for improve combat capability of sub-capital ships likes L frigate.
      I'm currently trying to implement Vertical Launched Missile turret that can correctly used by AI pilots.

      In my plan, Most of frigate and light carrier receives Anti-Air VLS turrets. But not the Anti-ship purpose.
      Anti-ship VLS is exclusive for Missile Frigate. (and Missile Destroyer)

      But please note I not always spend my spare time for X4 Modding.
  4. carrack090
    carrack090
    • member
    • 0 kudos
    The Xenon I's are way overtuned.  Just had one take out a squadron of 20 syns without even dropping to 80% hull....

    Can you perhaps release a version without the Xenon changes?  those beams are absurdly overpowered.
    1. plasmafall250
      plasmafall250
      • premium
      • 20 kudos
      Sorry, Currently I'm not having sufficient time and mental stability for apply feedback or suggestion to mod.
      But you can remove changes for Xenon ships by deleting component and macro file of I, K and V.
      Please note component changes can only applied to newly built ships.
      I strongly recommends to remove both of component and stat changes for avoid unexpected result.

      >> To Remove weapon layout changes:

      - extensions\more_turrets_vro_v2\assets\units\size_xl\ship_xen_xl_destroyer_01.xml -> K
      - extensions\more_turrets_vro_v2\extensions\vro\assets\units\size_xl\ship_xen_xl_mdestroyer_01.xml -> V
      - extensions\more_turrets_vro_v2\assets\units\size_xl\ship_xen_xl_carrier_01.xml -> I
      - extensions\more_turrets_vro_v2\assets\units\size_l\ship_xen_l_terraformer_01.xml -> H

      >> To Remove ship stat changes:

      extensions\more_turrets_vro_v2\assets\units\size_xl\macros\ship_xen_xl_destroyer_01_a_macro.xml -> K
      - extensions\more_turrets_vro_v2\extensions\vro\assets\units\size_xl\macros\ship_xen_xl_mdestroyer_01_a_macro.xml -> V
      extensions\more_turrets_vro_v2\assets\units\size_xl\macros\ship_xen_xl_carrier_01_a_macro.xml -> I
    2. carrack090
      carrack090
      • member
      • 0 kudos
      Well, its a solution at least, thank you.
  5. Stroichik
    Stroichik
    • member
    • 0 kudos
    It really needs a video to demonstrate those change, at least for 2-3 ships in combat.