About this mod
This mod adds large numbers of turrets to most of L and XL military vessel.
Also includes changes for ship / weapon stat and job adjustments.
- Requirements
- Permissions and credits
Compatible to Game Version 7.10 // English(44) and Japanese(81)
This mod modifies turret layout of most of L and XL military vessel.
Also Includes some changes for specialized ships, AI jobs, weapon stats.
WARNING: This mod adds lots of turrets.
May causes heavy framerate drop in High Attention(*1) Combat.
*1: Means "Normal" combat. or Known as "In Sector" at the community.
This happens if player is present in battlefield.
Notable Changes
- Increased amount of turrets for military vessel owned by major faction.
- Vanilla carrier is upgraded to Battlecarrier.
- TER Asgard and XEN I receives exclusive components.
- Increased hull strength of some heavily armed ships, specifically for battleships.
- Increased overall stats of Terran large turrets for reflect their technological advantage.
- Major faction's fleet is now fully equipped(No more empty component slots)
- Major faction's capital ships now uses predefined loadout.(No more useless scattered loadout)
- Xenon Capital ships becomes real threat of galaxy.
Turret Configuration in This Mod
[H] Describes Ship is considered as "Heavy"
Destroyers / Light Carriers / Drone Carriers
- ARG Behemoth E: 40 Medium / 6 Large
- PAR Odysseus E: 44 Medium / 7 Large
- TEL Phoenix E: 53 Medium / 2 Large
- SPL Rattlesnake: 44 Medium / 10 Large [H]
- TER Osaka: 50 Medium / 5 Large
- TER Syn: 36 Medium / 10 Large [H]
- TER Sapporo: 40 Medium / 4 Missile Array
- BOR Ray: 50 Medium / 2 Large
- BOR Guppy: 68 Medium
- XEN H: 48 Medium / 14 Large [H]
- XEN K: 105 Medium / 22 Large [H]
Battlecarriers / Heavy Battlecarriers
- ARG Colossus E: 72 Medium / 21 Large
- PAR Zeus E: 114 Medium / 19 Large
- TEL Condor: 108 Medium / 18 Large
- SPL Raptor: 93 Medium / 40 Large [H]
- TER Tokyo: 162 Medium / 19 Large [H]
- BOR Shark: 304 Medium / 26 Large [H]
Battleships / Heavy Battleships
- ARG Titan: 116 Medium / 16 Large(12 High-Power)
- ANT Corona: 76 Medium / 16 Large(12 High-Power)
- PAR Deimos: 78 Medium / 18 Large(12 High-Power)
- TEL Fulmar: 82 Medium / 17 Large(15 High-Power)
- SPL Gharial: 44 Medium / 23 Large
- TER Asgard: 243 Medium / 25 Large(25 High-Power) / 4 Extra Large [H]
- BOR Megalodon: 178 Medium / 18 Large(18 High-Power) [H]
- XEN I: 510 Medium / 92 Large / 20 Extra Large [H]
Resuppliers
- ARG Nomad: 72 Medium
- PAR Atlas E: 64 Medium
- TEL Stork: 108 Medium
- SPL Monitor: 84 Medium / 8 Large [H]
- TER Honshu: 78 Medium / 10 Large [H]
- BOR Orca: 190 Medium [H]
Ship Stat Changes
[TEL Condor]
- Engine Shielding Upgraded to 2 Large
[SPL Gharial]
- Greatly increased ship speed.
Gharial and Split cap ships not having any high-power turrets.
This mod repurposes Gharial into agile battlecruiser.
[TER Sapporo]
- Now has 4 missile launcher array
- Doubled missile storage capacity
[TER Asgard]
- Engine Shielding Upgraded to 2 Large
- Added New Exclusive Weapon: TER XL Dual Gravitic Driver Turret
[XEN I]
- Massively Increased Hull Strength for Match their Huge Hull Structure
- Engine Shielding Upgraded to 1 XL
- Added New Exclusive Weapon: XEN XL Incinerator Beam
Weapon Stat Changes and New Features
[Mjolnir]
- Changed firing mode of Mjolnir. Now uses single shot and has long firing delay.
- Massively increased damage output. Now has 1 million(800k + 200k penetration) per shot damage.
Note: This change not grants capability for one shot XL carriers and battleships.
These ships also received hull strength increase from this mod.
[Dual Gravitic Driver Turret]
Long-range kinetic artillery weapon that exclusively equipped to TER Asgard-class battleship.
- Has very long range.
- High per hit damage.
- Has Limited amount of shield penetration.
- High projectile velocity.
[Incinerator Beam]
Powerful energy beam weapon deployed by Xenon. Exclusive for I-class battleship.
- Has long range.
- High damage output.
- Xenon I has 20 Incinerator Beam and provides full weapon coverage.
- Extremely hard to evade.
Note for modders:
This mod uses t file page 18945500
Additional Notes:
Q: Why separate mod to More Turrets for Capital Ships?
A:
- 1. This mod is incompatible to original mod.
- 2. Has large amount of changes compared to original mod.
- 3. I created this from scratch. Component layout uses completely new file.
- 4. This mod not only adds turrets. It's includes multiple changes to ship / weapon stat.