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ShadowedWilds

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ShadowedWilds

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34 comments

  1. nostrode
    nostrode
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    • 0 kudos
    amazing mods!

    and the number of updates is out of this world :D

    1. ShadowedWilds
      ShadowedWilds
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      • 7 kudos
      Thanks! Every time I hear any audio artifacts in my game I pause it, patch the sound files, and then resume playing. 

       
  2. CloneIX
    CloneIX
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    • 5 kudos
    Hi ShadowedWilds,

    the latest file 0.26 does not seem to be working with Nexus.
    I can not download the latest version.
    1. ShadowedWilds
      ShadowedWilds
      • supporter
      • 7 kudos
      I just tried reuploading it. It is hopefully a temporary Nexus issue. You can get the mod on the steam workshop in the meantime.

      edit: It appears to have uploaded! 
    2. CloneIX
      CloneIX
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      Thank you! Will switch to the workshop version then.
  3. snik43
    snik43
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    • 0 kudos
    Think this mod is awesome!

    Just wanted to give some praise and butt in with the hope of VRO support aswell :)
    1. FringeDweller
      FringeDweller
      • member
      • 1 kudos
      +1!
    2. ShadowedWilds
      ShadowedWilds
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      • 7 kudos
      I will most likely not be doing a VRO version because I don't play it. But I am happy to help someone make one for VRO. I am on the egosoft modding discord and X4 Star Wars Interworlds discord if anyone wants help. 

      edit: I added dependency support to VRO and zsounds, hope that can help!
  4. CloneIX
    CloneIX
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    I love this mod! Thank you so much for it.

    Please do the Terran L Travel engines as well! Their sound is horrible. 
    1. ShadowedWilds
      ShadowedWilds
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      • 7 kudos
      Thank you! Which ship and specific engine were you using? I just checked and it appears I got all the terran travel sfx. I might have missed something! 
    2. CloneIX
      CloneIX
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      I am using the Hyperion with Terran Travel engine and it sounds like tv static.

      But just when accelerating or decelerating. I have made a sound file for it:

      https://easyupload.io/1w973v
    3. CloneIX
      CloneIX
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      THANK YOU! With 0.22 it sounds like it should. Nice and humming!
    4. ShadowedWilds
      ShadowedWilds
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      • 7 kudos
      No problem! o7
  5. Jhaelen009
    Jhaelen009
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    Seems like the boost effect is too short. On a sustained burn, the sound fades out and then loops back to the beginning.
    1. ShadowedWilds
      ShadowedWilds
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      • 7 kudos
      Thanks for reporting! I noticed something similar at times and I have an idea on how to fix it. 
    2. Jhaelen009
      Jhaelen009
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      • 0 kudos
      Happy to. It generally sounds quite good now, otherwise.
  6. TheRealGibbon
    TheRealGibbon
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    • 34 kudos
    Do you know which sound file is responsible for that damned repeating "boowmmm" noise in travel drive? I hate it and want to remove it or replace it with something different.
    1. ShadowedWilds
      ShadowedWilds
      • supporter
      • 7 kudos
      I will work on adding travel drive stuff.
    2. TheRealGibbon
      TheRealGibbon
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      found it! sfx\engines\travel\enginedetail_travel_highspeed
      for now I've just taken one of the looping travel drive sounds, stretched it, applied some minor EQ, and replaced the bowmmm with this, in a mini mod of random stuff I change for my own personal tastes.

      Feedback on your mod: a lot of engine sounds are too quiet, to the point that it seems like it's broken sometimes, but I think that's what you're going for, so cool I guess :)
    3. ShadowedWilds
      ShadowedWilds
      • supporter
      • 7 kudos
      Thanks! I will be re-doing many of these sound effects to make them a bit more noticeable in the next couple updates. I just need to play enough to get a feel for what needs to adjusted.
    4. TheRealGibbon
      TheRealGibbon
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      It already is nicer than default (the obvious looping engine sounds). I think this will turn out great.

      By the way, for deep impact, are you doing a set series of actions macro style for all the sounds or tailored to each effect? Wondering if there is a repeatable process like an audacity macro that could be applied to VRO's weapon sounds.
    5. ShadowedWilds
      ShadowedWilds
      • supporter
      • 7 kudos
      Haha, I will do my best! I am trying to get away with using audacity macros as much as I can for each type of sound effect.

      It should be easy to do that with VRO's sound effects. The time consuming part is assigning each new sound file and replacing it from VRO's sound_library.xml; assuming it is using one.
  7. lavak9
    lavak9
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    • 0 kudos
    Been enjoying this a lot, keep up the great work!
  8. NookaS
    NookaS
    • member
    • 0 kudos
    Super cool mod.Thanks!
  9. vidz99
    vidz99
    • supporter
    • 1 kudos
    Thanks for the update.
    There are a lot of errors in the x4-game.log

    Here some of them:
    [=ERROR=] 0.00 No matching node for path '//sound[@id='enginedetail_ship_l_01_boost_stop']/sample' in patch file 'extensions\deepThrust\libraries\sound_library'. Skipping node.
    [=ERROR=] 0.00 No matching node for path '//sound[@id='enginedetail_ship_xl_01_boost_stop']/sample' in patch file 'extensions\deepThrust\libraries\sound_library'. Skipping node.
    [=ERROR=] 0.00 No matching node for path '//sound[@id='enginedetail_ship_s_01_boost_stop']/sample' in patch file 'extensions\deepThrust\libraries\sound_library'. Skipping node.

    1. ShadowedWilds
      ShadowedWilds
      • supporter
      • 7 kudos
      Thanks for noticing them!

      I decided not to remove those entries since these are valid entries for pre-7.50 gameplay and they are not doing any harm to the game. The nodes are skipped and all the new 'booster' sound files are replaced. If you play on 7.10 you will get errors for the new sound file entries and those will be skipped as well.

      I do plan on reincorporating some of these 'legacy' sound files for 7.50 once I play enough to get a feel for what I want to bring back.
    2. vidz99
      vidz99
      • supporter
      • 1 kudos
      Alright. Great mod, btw.
    3. ShadowedWilds
      ShadowedWilds
      • supporter
      • 7 kudos
      Thanks! 
  10. ArtuT2
    ArtuT2
    • member
    • 2 kudos
    Thanks for updating here as well. Steam workshop is having a fit again and is refusing to update/download the mods.