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IncineratorBurns

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IncineratorBurns

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11 comments

  1. Texxaz
    Texxaz
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    When downloading the AIO modular packages the installer isn't present. Vortex seems to be unzipping the file package directly to the extensions folder. Is there something I'm missing? 

    Cheers!  
    1. IncineratorBurns
      IncineratorBurns
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      Hello!

      No, you're not missing anything. I wasn't aware how things are in Vortex, but in Mod Organizer you could just check the folders you want to install and leave unchecked the ones you don't, during installation. In any case, you could probably simply delete the folders (modules) you don't want to play with after you've installed the package.

      Also, the AIO package in the Main files doesn't have anything the separate downloads don't have - it's all the same files just generated to be in a single download for convenience.

      Sorry for the inconvenience. :(
    2. Texxaz
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      Thank for the reply, I managed to get it working. However there where a couple issues I had to fix. Here is what I did.

      First Installed PlayerNotBuildable - NoDef - works okay

      Then installed SWI - PlayerBuildable - NoDef - Extentions ingame displayed an error for a bad dependency in the extension window in-game. Edited Content.xml and changed the dependency from starwarsmod_m1 to SW Interworlds, this resolved the dependency issue

      After I manually extracted minutemade_swi_vanilla_playerbuildable_nodef but it would not show up in the extensions window in-game, I checked the dependencies and noticed there where 2 ID's, <dependency id="starwarsmod_m1" id="SW Interworlds" optional="false" />

      I removed id="starwarsmod_m1" from the content.xml in minutemade_swi_vanilla_playerbuildable_nodef.

      The Mod is now being displayed in the in-game extensions window and the build time reduction seems to be applied in the little test I did. 

      I don't want to come across as picking this apart but I wanted to let you know how I was able to get it to work. 

      Thanks for the SWI support and the mod in general. Appreciate it. 
    3. IncineratorBurns
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      Thank you so much for testing it out! I haven't had the opportunity to test out the SWI files. I'm gonna implement the fixes asap. Thank you and sorry for the inconvenience.
    4. IncineratorBurns
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      Fixed AIO package is up. I'd rewritten parts of my tool that generate xml's and had missed out a constant replacement that had resulted in two "id" attributes instead of "id" and "name" in content.xml. Fixed it now. Also, I had the chance to test it in debug run of X4: no issues in the log. No issues in Settings->Extensions too. The mod sees SWI dependency properly now. Thanks for bringing it to my attention and digging the but out!
  2. ImaG0ldF1sh
    ImaG0ldF1sh
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    does this work with SWI overhaul?
    1. IncineratorBurns
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      Hey, sorry for the late response, wasn't aware there was a question posted.

      I don't play with SWI, so I can't say for sure right now. However:

      • If SWI adds its own stations, then this mod doesn't support them .
      • If SWI modifies construction times for vanilla stations, then loading this mod after SWI, then this mod's settings would prevail over SWI's, and in this sense, it "supports" it.

      I'll look into SWI myself and if there is work to be done, I'll get back with an update.
    2. IncineratorBurns
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      Detected 110 modules in SWI. Finishing up. It looks like SWI uses vanilla station modules for at least some wares, so to play with SWI you'll still have to install this mod' modules for the base game. SWI support modules will be up in about an hour.
    3. IncineratorBurns
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      SWI support is up, please check the Optional files.
  3. eezymoad
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    Does this set the build time to 1 minute for all factions?
    1. IncineratorBurns
      IncineratorBurns
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      Yes, it does.

      That's why I made it modular. However, even if you allow xen defense stations to be built that fast, resource procurement is still a thing - you can blockade them, and they won't get anything built. Personally, I've been playing with playerbuilt-nodef + xen-nodef for about a hundred hours now and it's all good. I didn't observe much change in the AI's growth. Now I'm playing with xen-def too, and xenons were able to retake sectors lost to the absurdly overpowered terrans.