I have almost finished editing the rfm commander name change via manager. However, if what you are asking is adding the rfm tag to the name information, there is no such thing as tag disable. I wrote it as a fixed addition so that the player can distinguish rfm fleets from other fleets on the map screen and the alert status of rfms can be seen by the player.
fikrethos, thank you for the mod! There is one very big problem. I have about 90 mods in my build, they all work great. But with the da_ku_ai_tweaks mod there is very bad compatibility. Periodically, da_ku_ai_tweaks together with the upb_lsr_fleet_management mod causes endless loops and the control interface freezes, and at the same time the game freezes completely, sometimes even so much that the PC has to be rebooted with the button. Maybe you and the author of da_ku_ai_tweaks can somehow agree and make better compatibility?
I installed the Kurtee AI mod you specified and I continue to play but I haven't seen any problems or crashes. If you can reach me via Discord, we can investigate your problem. #fikrethos
I have this problem with the current version of the mod too. When I first installed the mod I was able to access the management screen, but now the management screen does not populate. I can open the options screen, but when I click on the management button, it doesn't open and stays on the options screen.
Can we talk on Discord for a more detailed review? Since the options screen is open, there is a problem with the old RFM records. I may have missed something while switching versions. So far, only 2 people have reported discomfort with this situation. It must be a special situation.
You can access the menus by talking to ship captains or station managers. I haven't used an alternative (extension option or kurtee ui mod) method yet.
Hello. I really like your mod. But there is one problem that is very annoying.
When the commander of a combat wing/fleet is killed, a new commander takes his place. Than the "original" commander returns to his post. Everyone who was assigned to him drops everything and flies after him.
This often leads to the wing/fleet flying away in the heat of battle.
Hi, in version 7.5, the upb fleet management and options menus fail to appear, when I try to access any of those via the captain of the fleet or the special officer. I have no issues with the other upb mods menus.
Update, the vortex manager doesn't recognize the new version and the auto-update won't install it. Just install the new version from the "files" tab and deactivate the old one, and it will work. It even keeps the settings!
There are 2 things broken in the notifications received with v 3.0. 1-In RFMs consisting of a single ship, the RFM is closed when the commander dies. 2-The production keys of RFMs created with CloneRfm are corrupted. It causes the production of a single type of ship. I made the corrections but I haven't published them yet. Because I am turning to a different method in the ship build process.
Loved the mod.. until this new version you released. For some reason, it locks up the game on loading. If I disable it, the game loads fine. I do not use major mods. But I do use some ship mods, added new sector mods and a few QOL mods. If I disabled all of them, I still see the game lock up. Until I disabled your mod, it just locks up the game.
I have installed the game clean, downloaded and re downloaded the game etc. I have the required library mod installed as needed.
Do you know of any mods specifically this will not work with? I am still trying to isolate what is causing this. Also, is there a way to get the old version for now so at least I can play again while we try to figure out what is wrong?
I don't quite understand. Are you experiencing a crash with the latest version or has this been going on for a while? There are previous versions under the nexus mod Files tab. What is the rfm version that you are experiencing the situation you are talking about? I am waiting for your answer.
You might need to alter your load order due to conflicts. Game loads mods alphabetically. If you want to adjust load order you'll have to do some editing in a couple areas.
46 comments
There is one very big problem. I have about 90 mods in my build, they all work great. But with the da_ku_ai_tweaks mod there is very bad compatibility. Periodically, da_ku_ai_tweaks together with the upb_lsr_fleet_management mod causes endless loops and the control interface freezes, and at the same time the game freezes completely, sometimes even so much that the PC has to be rebooted with the button. Maybe you and the author of da_ku_ai_tweaks can somehow agree and make better compatibility?
fixed it..
I may have missed something while switching versions. So far, only 2 people have reported discomfort with this situation. It must be a special situation.
When the commander of a combat wing/fleet is killed, a new commander takes his place.
Than the "original" commander returns to his post.
Everyone who was assigned to him drops everything and flies after him.
This often leads to the wing/fleet flying away in the heat of battle.
I will be very grateful if you can fix it.
Hi, in version 7.5, the upb fleet management and options menus fail to appear, when I try to access any of those via the captain of the fleet or the special officer. I have no issues with the other upb mods menus.
Update, the vortex manager doesn't recognize the new version and the auto-update won't install it. Just install the new version from the "files" tab and deactivate the old one, and it will work. It even keeps the settings!
1-In RFMs consisting of a single ship, the RFM is closed when the commander dies.
2-The production keys of RFMs created with CloneRfm are corrupted. It causes the production of a single type of ship.
I made the corrections but I haven't published them yet. Because I am turning to a different method in the ship build process.
Loved the mod.. until this new version you released. For some reason, it locks up the game on loading. If I disable it, the game loads fine. I do not use major mods. But I do use some ship mods, added new sector mods and a few QOL mods. If I disabled all of them, I still see the game lock up. Until I disabled your mod, it just locks up the game.
I have installed the game clean, downloaded and re downloaded the game etc. I have the required library mod installed as needed.
Do you know of any mods specifically this will not work with? I am still trying to isolate what is causing this. Also, is there a way to get the old version for now so at least I can play again while we try to figure out what is wrong?
Thanks
There are previous versions under the nexus mod Files tab.
What is the rfm version that you are experiencing the situation you are talking about?
I am waiting for your answer.