I'm getting lots of teladi even if I've selected only humans (from every human faction) female only... like evey 20 people 1 is a teladi... I really can't stand the lizards XD Any hints?
Edit: I think it's the Quettanauts, I love their outfit but I want human crew, and they do have humans, but even If I've selected female only I still get teladis in the crowd. Do you think you can take a look?
It is normal to see it in the Quettanauts faction selection. Because the character macros belonging to the Quettanauts faction were prepared in this way by egosoft. Note: It is possible to assign fixed macros by separating the macros within this faction only; however, this will be an action outside of the standard reading. In other words, it will cause any macros added to this faction later (by egosoft or a mod) not to be detected.
By the way, personally, Quettanauts seems to me more like a company than a race.
In the rfm record, the faction, male/female information of the pilot and personnel as well as their skills are also taken. In the settings screen, you can set whether the skills of the personnel of the ship to be produced will be reflected on the new personnel. However, I did not set such a reset setting for the produced captain. In this case, the previous pilot skills will come as they were in every production. This only applies to rfm ships, it does not include other non-rfm ships you produce.
the mod is found in extensions but when i click on the part to get the options nothing appears and the ui thing has been disabled. meaning i have the menu and it goes to npc option but when i click on npc options nothing appears ,
It seems, caught a defect: with the mod disabled via in-game UI (Player NPCs -> Options -> Extension -> disable), service crew and marines are assigned to newly built ships, but the pilot is not assigned, so newly built ships come with no assigned pilot. Logically, the disabling of the extension should cause a fall back to the default behavior, so the pilot should be assigned from shypyard.
Could you, please re-check? (base game version 7.5, release)
Hello, could anyone tell me what this MOD exactly does? And could someone tell me if it works with the "SN Mod Support Api" or do I need the " upb Lua Loader " ?
this mod sets the npc crew race and gender for your built ship regardless the shipyard faction or workforce of player shipyard, like having all your ship crew yaki female. this mod is dependent on "SN Mod Support Api" or "upb lua loader"(choose either one). not effective for starting ship thought.
Good day! I wanted to ask you, in Steam your mod is marked as hidden. Is this property set for the Russian region or is something not configured in Steam?
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I really can't stand the lizards XD
Any hints?
Edit: I think it's the Quettanauts, I love their outfit but I want human crew, and they do have humans, but even If I've selected female only I still get teladis in the crowd. Do you think you can take a look?
By the way, personally, Quettanauts seems to me more like a company than a race.
This only applies to rfm ships, it does not include other non-rfm ships you produce.
After that, you can prepare the Chinese one and send it to me, I will add it to the mod.
Could you, please re-check?
(base game version 7.5, release)
Regards,
not effective for starting ship thought.
I just wanted to be sure before installing the second one as it sounds like there is some of the same effects in both.