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netUpb

Uploaded by

fikrethos

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29 comments

  1. dabigpit
    dabigpit
    • supporter
    • 13 kudos
    Thanks for this mod I've been looking for that kind of crew customization for years!
    1. fikrethos
      fikrethos
      • member
      • 4 kudos
      You're welcome, I wish you fun games.
    2. dabigpit
      dabigpit
      • supporter
      • 13 kudos
      I'm getting lots of teladi even if I've selected only humans (from every human faction) female only... like evey 20 people 1 is a teladi...
      I really can't stand the lizards XD
      Any hints?

      Edit: I think it's the Quettanauts, I love their outfit but I want human crew, and they do have humans, but even If I've selected female only I still get teladis in the crowd. Do you think you can take a look?
    3. fikrethos
      fikrethos
      • member
      • 4 kudos
      It is normal to see it in the Quettanauts faction selection. Because the character macros belonging to the Quettanauts faction were prepared in this way by egosoft. Note: It is possible to assign fixed macros by separating the macros within this faction only; however, this will be an action outside of the standard reading. In other words, it will cause any macros added to this faction later (by egosoft or a mod) not to be detected.

      By the way, personally, Quettanauts seems to me more like a company than a race.
  2. barashka
    barashka
    • member
    • 0 kudos
    I think this mod screws with npc pilots in ways that it shouldn't. They all come out with 3+ star engineer and manager skills.
    1. fikrethos
      fikrethos
      • member
      • 4 kudos
      In the rfm record, the faction, male/female information of the pilot and personnel as well as their skills are also taken. In the settings screen, you can set whether the skills of the personnel of the ship to be produced will be reflected on the new personnel. However, I did not set such a reset setting for the produced captain. In this case, the previous pilot skills will come as they were in every production.
      This only applies to rfm ships, it does not include other non-rfm ships you produce.
  3. moonwolf13
    moonwolf13
    • supporter
    • 2 kudos
    the mod is found in extensions but  when i click on the part to get the options nothing appears and the ui  thing has been disabled. meaning i have the menu and it goes to npc option but when i click on npc options nothing appears ,
    1. fikrethos
      fikrethos
      • member
      • 4 kudos
      ! You may need to disable UI Protection mode ("Settings" -> "Extensions" -> "Protected UI Mode") before you can see the manager screen for x4 7.50.
    2. moonwolf13
      moonwolf13
      • supporter
      • 2 kudos
      yeah it   already was thats why im confused. the menu itself shows up in the convo but when i click npc options i just get nothing
    3. fikrethos
      fikrethos
      • member
      • 4 kudos
      If it's not fixed, can I connect with you on Discord and watch your game broadcast?
    4. moonwolf13
      moonwolf13
      • supporter
      • 2 kudos
      yeah sure. i just checked  its still not fixed.
    5. fikrethos
      fikrethos
      • member
      • 4 kudos
      my discord name #fikrethos, pls contact me..
    6. moonwolf13
      moonwolf13
      • supporter
      • 2 kudos
      Thank you, its working again.
  4. 626988328
    626988328
    • member
    • 0 kudos
    Hey, maybe we can update the Chinese file?
    1. 626988328
      626988328
      • member
      • 0 kudos
      也许通过添加语言文件,我可以自己翻译它
    2. fikrethos
      fikrethos
      • member
      • 4 kudos
      Of course, I will publish the language file when it is ready.
      After that, you can prepare the Chinese one and send it to me, I will add it to the mod.
    3. fikrethos
      fikrethos
      • member
      • 4 kudos
      i finished language file. please contact me on discord or steam for t file..
  5. ns88ns
    ns88ns
    • member
    • 0 kudos
    It seems, caught a defect: with the mod disabled via in-game UI (Player NPCs -> Options -> Extension -> disable), service crew and marines are assigned to newly built ships, but the pilot is not assigned, so newly built ships come with no assigned pilot. Logically, the disabling of the extension should cause a fall back to the default behavior, so the pilot should be assigned from shypyard.

    Could you, please re-check?
    (base game version 7.5, release)

    Regards,
    1. fikrethos
      fikrethos
      • member
      • 4 kudos
      I fixed a line of code that was overlooked by putting the check line where it was needed. Thank you. I will update it as soon as possible.
  6. WILL4277
    WILL4277
    • member
    • 0 kudos
    Hello, could anyone tell me what this MOD exactly does? And could someone tell me if it works with the "SN Mod Support Api" or do I need the " upb Lua Loader " ?
    1. between3a
      between3a
      • member
      • 0 kudos
      this mod sets the npc crew race and gender for your built ship regardless the shipyard faction or workforce of player shipyard, like having all your ship crew yaki female. this mod is dependent on "SN Mod Support Api" or "upb lua loader"(choose either one).
      not effective for starting ship thought.
  7. goog1980
    goog1980
    • member
    • 2 kudos
    Good day! I wanted to ask you, in Steam your mod is marked as hidden. Is this property set for the Russian region or is something not configured in Steam?
    1. fikrethos
      fikrethos
      • member
      • 4 kudos
      Her zamanki gibi güncellemeyi yükledim. Siz soyleyince baktım . Onay vermemi bekleyen bir durum oluşmuş. Şu an sorun olmaması gerekiyor .
  8. gizmo6023
    gizmo6023
    • member
    • 0 kudos
    Will this work with upb Equipments Modifications And NPC Recruit Services in X4 Ver 7 or should I just use one or the other?
    1. fikrethos
      fikrethos
      • member
      • 4 kudos
      Of course you can use both of them together, both of them are my mod. They work together without any problems because their work is different.
    2. gizmo6023
      gizmo6023
      • member
      • 0 kudos
      Thank you.
       I just wanted to be sure before installing the second one as it sounds like there is some of the same effects in both.
  9. fikrethos
    fikrethos
    • member
    • 4 kudos
    fixed for active DLC factions
  10. Serrage
    Serrage
    • member
    • 0 kudos
    Can you add Quantanauts 
    1. fikrethos
      fikrethos
      • member
      • 4 kudos
      hmm, new buyed timelines, working on, coming soon..