upb bail settings are almost close to the normal bail settings of the game. You can get normal flow by changing 1 few values. 1-Repeat bail check from 3 seconds to 30 seconds. 2-Set 2nd and 3rd bail criteria to the same value as 1st. 3-Turn off Npc bail event. 4-Turn off cargo holding feature during bail time. 5-Turn off ship repair feature during claim time. Keep these processes the same for each class.
Thank you, but I am using a different mod that affects the bailing and ship claiming and I don't want the two to interact. But the idea of SCA using older and other races ships was very appealing. Nothing affects the freighters they use, correct?
For the use of destroyers belonging to other races by sca, the \extensions\upb_bail\libraries\shipgroups.xml file is sufficient. You can only add this file to the folder structure of a mod that you will use constantly. Thus, you can remove the upb bail.
I updated the mod to 1.34, but there’s a problem with it. The mod automatically disables itself, even though I turned it on before restarting the game. Is there a fix for this?
How did you understand that the mode was disabled? How can something like this happen? Yes, you can save while manual mode is off and then open it again to perform a clean installation. However, you can contact me via Discord to understand the problem you are experiencing. #fikrethos.
The path indicated in the description does not work for me. I can't activate the mod in the current save (I started playing with 1.28 but from steam) After the automatic upgrade to 1.30, Player NPC and Bail stopped working. The NPC has successfully earned thanks to the instructions, but bail does not work in any way =(P.S. The current version 1.31 also does not work. Any idea why?
It seems like I can change every option from the mod, other than "Remove Cargo" from "After Bails" and all "Ejecting Ship People" options, which never save, and change back after switching to another ship class category.
I have been looking for a mod that did exactly what this does for a few years now so thank you. The other bail mods don't have L/XL NPC vs NPC bailing so this is amazing. How do I get the DLC ships to be used by SCA pirates? So far the only L size ships they build are the Odysseus E, Behemoth E, Phoenix E and the Barbarossa(not sure if the last ship is spawned by your mod though). No Boron or Terran ships. I'm not complaining, I just want to use all the features of the mod
One of the features of my mod is that SCAs can use not only the Argon and Telladi ships that egosoft allows, but also the Paranid, Terran and Boron L-class ships. You can change the probability of these ships appearing by increasing or decreasing the weight value in the relevant line in the \extensions\upb_bail\libraries\shipgroups.xml file. I haven't made any additions for the L-class ships that came in 7.50 yet.
I changed the weight but I still haven't seen them using anything other than Behemoth E, Phoenix E and Odysseus E. Also a lot of Barbarossa but not sure if that is from your mod or not as I seem to be seeing them all bail in or around Avarice. Not sure what the max weight I can give them is though. I tried setting them to 1 and again to 20 but I didn't see any change. I'm very happy with the mod the way it is though so it's not a big issue if it is something at my end or if it can't be fixed. I don't have Timelines if that makes a difference
* You must close and reopen the game for the changes you made to the file to take effect.Distribute each weight value so that the weight value of the lines is 100. The ship types you want should be larger in value than the other types.Can you see all Sectors (have you placed an advanced satellite). Type 'Plunder' in the search box on the map screen and examine the ships that appear in the galaxy, if they do not appear, they will appear in the next spawn if the existing ships are captured or exploded.Since the sectors are open in my entire universe, I can see all the existing plunder ships, and I can currently see a terran class plunder ship in my game. So there is no problem.
Sorry about all this but the mod is working as intended. I had another mod, Pirate Conflict and Chaos, installed at the same time and didn't realise they would conflict as I didn't read the description properly. Thanks for the help though, as I would have given up trying had you not replied.
The ship list is not retrieved because the window does not render.
upb Bail version = 1.18
Steps to reproduce the error:
1. Open the Upb Bail Manager menu. 2. Retrieve the list of ships and parameter set. 3. Set the parameter (e.g., Medium). 4. Exit the menu back to the game. 5. Open the Upb Bail Manager menu again. 6. The ship list is not retrieved because the window does not render.
If you go to the Options menu after setting the parameter, upon returning to the ship list, the window will not render.
I repeated the steps you told me but I have no problem. My highest resolution is 1920x1080. I can't try the screen setting you mentioned.
*Fix : I solved the problem. When I increased the UI Scale setting from 1.00, the screen height was not enough. Because I had set the ship list as a fixed 12 rows. That's why it was giving an error. The ship list height is now determined by the remaining space.
x4 which version are you playing? can I open it in debug mode and get the .log file and a list of the mods you used?
Is the manager screen not opening, or is there no ship list in the window that opens? If the manager screen is not opening, are the screens of other upb mods not opening as well? Try uninstalling and reinstalling upb Loader or Sir Nuken Mod Support Api and...
The options at the top are for filtering sectors. For example, if unknown is selected, sectors that are unknown to the player will be included in the display list. (of course, if there are ships that can be claimed in unknown sectors) I think there is no problem with the mode working. right?
Do you mean 'player sector' with the first tab? If so, only the sector you are currently in will be taken into account for the filter screen output. If there is no ship in the sector where the player is located, the list will be empty of course.
I understand. The rest of the screen was not drawn because the lua window gave a one-line error while dumping the list. 1- Open X4 with the following command line "C:\Program Files (x86)\Steam\steamapps\common\X4 Foundations\X4.exe" -logfile x4-%date:~10,4%-%date:~4,2%-%date:~7,2%_%time%.log 2- Load your saved game and switch to the bail manager screen. Close the dialog when you see this error screen. 3- Send me the C:\Users\USER\Documents\Egosoft\X4\xxxxxxxx\x4-game-2025-01-27__19-55-15.log file.
! This .log file may be saved in a different folder and with a different date stamp.
for an alternative way out 1 - uninstall upb bail mod. 2 - load your game save and then save again. 3 - reinstall upb bail. 4- open your last saved game save. does it give the same error?
The 'fund transfer' sound is not related to my mod. There is only 1 sound in the bail event for my mod. If you enable the options for which bail type you want it to warn for in the manager settings, you will get a sound.
My screen setting is at most 1920x1080. You should be able to see the manager screen more easily in the settings. The manager screen width is set as a percentage of the game screen width. So it should not be related to resolution.
69 comments
1-Repeat bail check from 3 seconds to 30 seconds.
2-Set 2nd and 3rd bail criteria to the same value as 1st.
3-Turn off Npc bail event.
4-Turn off cargo holding feature during bail time.
5-Turn off ship repair feature during claim time.
Keep these processes the same for each class.
the freighters they use, correct?
You can only add this file to the folder structure of a mod that you will use constantly. Thus, you can remove the upb bail.
Yes, you can save while manual mode is off and then open it again to perform a clean installation.
However, you can contact me via Discord to understand the problem you are experiencing. #fikrethos.
After the automatic upgrade to 1.30, Player NPC and Bail stopped working.
The NPC has successfully earned thanks to the instructions, but bail does
not work in any way =(P.S. The current version 1.31 also does not work.
Any idea why?
No dancing with switching off and on, just change 1.19 (worked) to 1.33
Thanks alot :D
but also the Paranid, Terran and Boron L-class ships.
You can change the probability of these ships appearing by increasing or decreasing the weight value in the relevant line in the \extensions\upb_bail\libraries\shipgroups.xml file. I haven't made any additions for the L-class ships that came in 7.50 yet.
I'm very happy with the mod the way it is though so it's not a big issue if it is something at my end or if it can't be fixed. I don't have Timelines if that makes a difference
<?xml version="1.0" encoding="utf-8"?>
<diff>
<!-- 6.20 only works in 6.20, removed since 7.00 -->
<replace sel="//group[@name='sca_pirate_l']/select[@macro='ship_arg_l_destroyer_01_a_macro']/@weight">9</replace>
<replace sel="//group[@name='sca_pirate_l']/select[@macro='ship_arg_l_destroyer_01_b_macro']/@weight">9</replace>
<replace sel="//group[@name='sca_pirate_l']/select[@macro='ship_tel_l_destroyer_01_a_macro']/@weight">9</replace>
<replace sel="//group[@name='sca_pirate_l']/select[@macro='ship_tel_l_destroyer_01_b_macro']/@weight">9</replace>
<!-- 7.00-->
<replace sel="//group[@name='sca_pirate_l']/select[@macro='ship_arg_l_destroyer_02_a_macro']/@weight">8</replace>
<replace sel="//group[@name='sca_pirate_l']/select[@macro='ship_tel_l_destroyer_02_a_macro']/@weight">7</replace>
<!-- others and DLC -->
<add sel="//group[@name='sca_pirate_l']">
<select macro="ship_par_l_destroyer_01_a_macro" weight="6"/>
<select macro="ship_par_l_destroyer_02_a_macro" weight="6"/>
<select macro="ship_pir_l_scavenger_01_a_macro" weight="9"/>
<select macro="ship_spl_l_destroyer_01_a_macro" weight="9"/>
<select macro="ship_atf_l_destroyer_01_a_macro" weight="9"/>
<select macro="ship_ter_l_destroyer_01_a_macro" weight="9"/>
<select macro="ship_bor_l_destroyer_01_a_macro" weight="9"/>
</add>
</diff>
upb Bail version = 1.18
Steps to reproduce the error:
1. Open the Upb Bail Manager menu.
2. Retrieve the list of ships and parameter set.
3. Set the parameter (e.g., Medium).
4. Exit the menu back to the game.
5. Open the Upb Bail Manager menu again.
6. The ship list is not retrieved because the window does not render.
If you go to the Options menu after setting the parameter, upon returning to the ship list, the window will not render.
Resolution = 2560x1440,
UI Scale = 1.2,
Interface Scaling = Off,
Menu Width Scaling = 1.00.
My highest resolution is 1920x1080. I can't try the screen setting you mentioned.
*Fix :
I solved the problem. When I increased the UI Scale setting from 1.00, the screen height was not enough. Because I had set the ship list as a fixed 12 rows. That's why it was giving an error. The ship list height is now determined by the remaining space.
Thank you!
Is the manager screen not opening, or is there no ship list in the window that opens? If the manager screen is not opening, are the screens of other upb mods not opening as well? Try uninstalling and reinstalling upb Loader or Sir Nuken Mod Support Api and...
I think there is no problem with the mode working. right?
1- Open X4 with the following command line "C:\Program Files (x86)\Steam\steamapps\common\X4 Foundations\X4.exe" -logfile x4-%date:~10,4%-%date:~4,2%-%date:~7,2%_%time%.log
2- Load your saved game and switch to the bail manager screen. Close the dialog when you see this error screen.
3- Send me the C:\Users\USER\Documents\Egosoft\X4\xxxxxxxx\x4-game-2025-01-27__19-55-15.log file.
! This .log file may be saved in a different folder and with a different date stamp.
for an alternative way out
1 - uninstall upb bail mod.
2 - load your game save and then save again.
3 - reinstall upb bail.
4- open your last saved game save.
does it give the same error?