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fikrethos

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69 comments

  1. Spring1898
    Spring1898
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    Is there a way to add just the additional ships used by the SCA as a separate mod? 
    1. fikrethos
      fikrethos
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      By deleting the \extensions\upb_bail\libraries\shipgroups.xml file, SCA's use of additional types of ships returns to normal.
    2. Spring1898
      Spring1898
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      Oh I meant, if I wanted the SCA to use the extra ships, but do not want to use the rest of the bailing changes?
    3. fikrethos
      fikrethos
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      upb bail settings are almost close to the normal bail settings of the game. You can get normal flow by changing 1 few values.
      1-Repeat bail check from 3 seconds to 30 seconds.
      2-Set 2nd and 3rd bail criteria to the same value as 1st.
      3-Turn off Npc bail event.
      4-Turn off cargo holding feature during bail time.
      5-Turn off ship repair feature during claim time.
      Keep these processes the same for each class.
    4. Spring1898
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      Thank you, but I am using a different mod that affects the bailing and ship claiming and I don't want the two to interact. But the idea of SCA using older and other races ships was very appealing. Nothing affects
      the freighters they use, correct?
    5. fikrethos
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      For the use of destroyers belonging to other races by sca, the \extensions\upb_bail\libraries\shipgroups.xml file is sufficient.
      You can only add this file to the folder structure of a mod that you will use constantly. Thus, you can remove the upb bail.
  2. ClarkPG
    ClarkPG
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    I updated the mod to 1.34, but there’s a problem with it. The mod automatically disables itself, even though I turned it on before restarting the game. Is there a fix for this?
    1. fikrethos
      fikrethos
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      How did you understand that the mode was disabled? How can something like this happen?
      Yes, you can save while manual mode is off and then open it again to perform a clean installation.
      However, you can contact me via Discord to understand the problem you are experiencing. #fikrethos.
  3. v1RUSxD
    v1RUSxD
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    The path indicated in the description does not work for me. I can't activate the mod in the current save (I started playing with 1.28 but from steam)
    After the automatic upgrade to 1.30, Player NPC and Bail stopped working.
    The NPC has successfully earned thanks to the instructions, but bail does
    not work in any way =(P.S. The current version 1.31 also does not work.
    Any idea why?
    1. fikrethos
      fikrethos
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      I am releasing version 1.33, there were a few bugs that persisted from 1.30.
    2. fikrethos
      fikrethos
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      I would be happy if you inform me about the result with 1.33.
    3. v1RUSxD
      v1RUSxD
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      Work great! 
      No dancing with switching off and on, just change 1.19 (worked) to 1.33
      Thanks alot :D
    4. fikrethos
      fikrethos
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      You're welcome, I thank you for your information, use 1.34 for now. I left something missing in the lua screen in 1.33 :)
  4. DekerVke
    DekerVke
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    It seems like I can change every option from the mod, other than "Remove Cargo" from "After Bails" and all "Ejecting Ship People" options, which never save, and change back after switching to another ship class category.
    1. fikrethos
      fikrethos
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      Yes, I saw it when you told me, I forgot about that part, I'm taking care of it now. Thank you.
  5. Updated to 1.30, the config window does not appear after talking to NPC captains.
    1. fikrethos
      fikrethos
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      fixed..
    2. Confirmed fixed, great work.
  6. dannyboy1020
    dannyboy1020
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    I have been looking for a mod that did exactly what this does for a few years now so thank you. The other bail mods don't have L/XL NPC vs NPC bailing so this is amazing. How do I get the DLC ships to be used by SCA pirates? So far the only L size ships they build are the Odysseus E, Behemoth E, Phoenix E and the Barbarossa(not sure if the last ship is spawned by your mod though). No Boron or Terran ships. I'm not complaining, I just want to use all the features of the mod
    1. fikrethos
      fikrethos
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      One of the features of my mod is that SCAs can use not only the Argon and Telladi ships that egosoft allows,
      but also the Paranid, Terran and Boron L-class ships.
      You can change the probability of these ships appearing by increasing or decreasing the weight value in the relevant line in the \extensions\upb_bail\libraries\shipgroups.xml file. I haven't made any additions for the L-class ships that came in 7.50 yet.
    2. dannyboy1020
      dannyboy1020
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      I changed the weight but I still haven't seen them using anything other than Behemoth E, Phoenix E and Odysseus E. Also a lot of Barbarossa but not sure if that is from your mod or not as I seem to be seeing them all bail in or around Avarice. Not sure what the max weight I can give them is though. I tried setting them to 1 and again to 20 but I didn't see any change.
      I'm very happy with the mod the way it is though so it's not a big issue if it is something at my end or if it can't be fixed. I don't have Timelines if that makes a difference
    3. fikrethos
      fikrethos
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      * You must close and reopen the game for the changes you made to the file to take effect.Distribute each weight value so that the weight value of the lines is 100. The ship types you want should be larger in value than the other types.Can you see all Sectors (have you placed an advanced satellite). Type 'Plunder' in the search box on the map screen and examine the ships that appear in the galaxy, if they do not appear, they will appear in the next spawn if the existing ships are captured or exploded.Since the sectors are open in my entire universe, I can see all the existing plunder ships, and I can currently see a terran class plunder ship in my game. So there is no problem.
    4. fikrethos
      fikrethos
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      examples:
      <?xml version="1.0" encoding="utf-8"?>
      <diff>
        <!-- 6.20 only works in 6.20, removed since 7.00 -->
        <replace sel="//group[@name='sca_pirate_l']/select[@macro='ship_arg_l_destroyer_01_a_macro']/@weight">9</replace>
        <replace sel="//group[@name='sca_pirate_l']/select[@macro='ship_arg_l_destroyer_01_b_macro']/@weight">9</replace>
        <replace sel="//group[@name='sca_pirate_l']/select[@macro='ship_tel_l_destroyer_01_a_macro']/@weight">9</replace>
        <replace sel="//group[@name='sca_pirate_l']/select[@macro='ship_tel_l_destroyer_01_b_macro']/@weight">9</replace>
       
      
        <!-- 7.00-->
        <replace sel="//group[@name='sca_pirate_l']/select[@macro='ship_arg_l_destroyer_02_a_macro']/@weight">8</replace>
        <replace sel="//group[@name='sca_pirate_l']/select[@macro='ship_tel_l_destroyer_02_a_macro']/@weight">7</replace>
       

        <!-- others and DLC -->
        <add sel="//group[@name='sca_pirate_l']">
         
          <select macro="ship_par_l_destroyer_01_a_macro" weight="6"/>
          <select macro="ship_par_l_destroyer_02_a_macro" weight="6"/>
          <select macro="ship_pir_l_scavenger_01_a_macro" weight="9"/>
          <select macro="ship_spl_l_destroyer_01_a_macro" weight="9"/>
          <select macro="ship_atf_l_destroyer_01_a_macro" weight="9"/>
          <select macro="ship_ter_l_destroyer_01_a_macro" weight="9"/>
          <select macro="ship_bor_l_destroyer_01_a_macro" weight="9"/>
         
        </add>
      </diff>
    5. dannyboy1020
      dannyboy1020
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      Sorry about all this but the mod is working as intended. I had another mod, Pirate Conflict and Chaos, installed at the same time and didn't realise they would conflict as I didn't read the description properly. Thanks for the help though, as I would have given up trying had you not replied.
  7. Behemoth1911
    Behemoth1911
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    Is it possible to force a L or XL to bail entirely?  Pilot included?
    1. fikrethos
      fikrethos
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      sure..
  8. OdminSystem
    OdminSystem
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    The ship list is not retrieved because the window does not render.

    upb Bail version = 1.18

    Steps to reproduce the error:

    1. Open the Upb Bail Manager menu.  
    2. Retrieve the list of ships and parameter set.  
    3. Set the parameter (e.g., Medium).  
    4. Exit the menu back to the game.  
    5. Open the Upb Bail Manager menu again.  
    6. The ship list is not retrieved because the window does not render.

    If you go to the Options menu after setting the parameter, upon returning to the ship list, the window will not render.

    Resolution = 2560x1440,
    UI Scale = 1.2,
    Interface Scaling = Off,
    Menu Width Scaling = 1.00.
    1. fikrethos
      fikrethos
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      I repeated the steps you told me but I have no problem.
      My highest resolution is 1920x1080. I can't try the screen setting you mentioned.

      *Fix :
      I solved the problem. When I increased the UI Scale setting from 1.00, the screen height was not enough. Because I had set the ship list as a fixed 12 rows. That's why it was giving an error. The ship list height is now determined by the remaining space.
    2. OdminSystem
      OdminSystem
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      Checked version 1.19. Everything is wonderful!
      Thank you!
  9. alexalsp
    alexalsp
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    Request to the author, if not hard, make text files to the mod that it could be translated into other languages. Thank you.
    1. fikrethos
      fikrethos
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      Yes, I will prepare the text file as soon as possible.
  10. 626988328
    626988328
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    1.17 版本中存在一个阻止显示飞船列表的错误
    1. fikrethos
      fikrethos
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      x4 which version are you playing? can I open it in debug mode and get the .log file and a list of the mods you used?

      Is the manager screen not opening, or is there no ship list in the window that opens? If the manager screen is not opening, are the screens of other upb mods not opening as well? Try uninstalling and reinstalling upb Loader or Sir Nuken Mod Support Api and...
    2. 626988328
      626988328
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      7.1。使用旧版本的 Mod 没有问题,只是新的 1.17 版本没有显示飞船列表。
    3. 626988328
      626988328
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      我已确认,一旦点击未知选项,船舶列表将不再显示
    4. fikrethos
      fikrethos
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      The options at the top are for filtering sectors. For example, if unknown is selected, sectors that are unknown to the player will be included in the display list. (of course, if there are ships that can be claimed in unknown sectors)
      I think there is no problem with the mode working. right?
    5. 626988328
      626988328
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      保释 X4: Foundations Nexus - Mods 和社区,我不知道怎么发图片,他一直显示无效链接,
    6. 626988328
      626988328
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      就这样,我点击了第一个列表,但它无法显示船舶列表
    7. fikrethos
      fikrethos
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      Do you mean 'player sector' with the first tab? If so, only the sector you are currently in will be taken into account for the filter screen output. If there is no ship in the sector where the player is located, the list will be empty of course.
    8. 626988328
      626988328
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      没错,我用作弊菜单显示所有扇区,有时正常,有时无法显示,现在我正在测试是不是和其他 Mod 冲突引起的。
    9. 626988328
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    10. fikrethos
      fikrethos
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      I understand. The rest of the screen was not drawn because the lua window gave a one-line error while dumping the list.
      1- Open X4 with the following command line "C:\Program Files (x86)\Steam\steamapps\common\X4 Foundations\X4.exe" -logfile x4-%date:~10,4%-%date:~4,2%-%date:~7,2%_%time%.log
      2- Load your saved game and switch to the bail manager screen. Close the dialog when you see this error screen.
      3- Send me the C:\Users\USER\Documents\Egosoft\X4\xxxxxxxx\x4-game-2025-01-27__19-55-15.log file.

      ! This .log file may be saved in a different folder and with a different date stamp.

      for an alternative way out
      1 - uninstall upb bail mod.
      2 - load your game save and then save again.
      3 - reinstall upb bail.
      4- open your last saved game save.
      does it give the same error?
    11. 626988328
      626988328
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      哦,说起来有点尴尬,因为我的 DLC 不完整,所以我正在玩学习版
    12. 626988328
      626988328
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      另外,即使我关闭了音效提示,仍然会有音效,例如转账资金的声音提示,关闭 Mod 后,将不再有提示。我不知道是不是只有我有这个问题。
    13. 626988328
      626988328
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      哦,看来界面不显示的问题解决了。只需将菜单比例调整得小一点即可。
    14. fikrethos
      fikrethos
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      • The 'fund transfer' sound is not related to my mod. There is only 1 sound in the bail event for my mod. If you enable the options for which bail type you want it to warn for in the manager settings, you will get a sound.
      • What is your screen resolution?
    15. 626988328
      626988328
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      2560*1600
    16. 626988328
      626988328
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      UI 大小设置为 1.1,mod 列表设置为显示未知区域而不显示 s,m 飞船列表,设置为 1.0 以恢复正常
    17. fikrethos
      fikrethos
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      My screen setting is at most 1920x1080. You should be able to see the manager screen more easily in the settings. The manager screen width is set as a percentage of the game screen width. So it should not be related to resolution.
    18. 626988328
      626988328
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      是的,它只影响游戏内 UI 的大小。
    19. 626988328
      626988328
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      如果可能,您能提供中文翻译吗?
    20. fikrethos
      fikrethos
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      准备好英文基础语言文件后,我们可以和您一起添加中文语言文件。我的母语是土耳其语。我使用谷歌翻译。