For anyone reading this in future, just remove lines 35-39 in md/fbl.xml
These ones:<do_if value="$drop.isclass.collectableammo"> <do_if value="$drop.ammo.macro.isclass.missile and player.ship.ammostorage.missile.free"> <collect_drop object="player.ship" drop="$drop"/> </do_if> </do_if>
And change andif's to if's on next line, like here:<do_if value="@$drop.money and $drop.money gt 0"> <collect_drop object="player.ship" drop="$drop"/> </do_if>
Maybe you could tweak it to take ammo you already have, to replenish etc. but that's out of capacity of my quick fix.
EDIT: Now it should work fine, but need some feedback on that from others.
how do I avoid hundreds of miners picking up loot and having to teleport into each one to get the loot from them? Can I blacklist a ship type from the loot picking function?
I know this is a very late reply, but someone might find it useful still. You need to edit fbl.xml to make it only check the currently player-piloted ship.
On line 10, you should see the text <actions> Immediately after that line, on line 11, add the following and make sure it's indented properly: <do_if value="player.ship == player.occupiedship"> Now scroll down and find the corresponding </actions> which you should find on line 68. Immediately above that, add a newline so that you've pushed the </actions> tag down to line 69 (nice). On line 68, put: </do_if>
Let's check everything is in the correct place: Line 10: <actions> Line 11: <do_if value="player.ship == player.occupiedship"> Line 68: </do_if> Line 69: </actions>
This probably cuts down on some lag too, since every 10 seconds it's not going to be checking every single one of your owned ships anymore.
This is for 7.0 btw. Mod still works like a dream.
That is indeed extremely helpful, I was frustrated with my ships being interdicted by police, complying (Like a good lawful terran trader would) and then picking the illegal loot again thus being shot by the police.
ok, i have fiddled with the cfg file and increased the range to 400km (400500 in the file), but the ships still have to get very close to get the items, did i do something wrong?
Just want to note that I think you're using the wrong mod tag. Had a hard time finding this because I block the TRANSLATION tag, which is for mods that are solely a translation of other mods or content. Merely having localizations within the mod does not make it a "translation" mod. Just use the appropriate LANGUAGE tags for that, please.
yea,i was searching mods to update from v5.10,and i had big orange sign over the mod This mod contains content that you have blocked in your settings and will not be visible in any of your search results. i wonder how much more mods that inst translation is filtered out because authors putting unsuitable tags.
win 10 literally has better backwards compatiblity to win 7 than win 7... Like if you run something on win 10 in compat mode for win 7 it will run better than native win 7
53 comments
Edit: Was able to figure it out :p
These ones:
<do_if value="$drop.isclass.collectableammo">
<do_if value="$drop.ammo.macro.isclass.missile and player.ship.ammostorage.missile.free">
<collect_drop object="player.ship" drop="$drop"/>
</do_if>
</do_if>
And change andif's to if's on next line, like here:
<do_if value="@$drop.money and $drop.money gt 0">
<collect_drop object="player.ship" drop="$drop"/>
</do_if>
Maybe you could tweak it to take ammo you already have, to replenish etc. but that's out of capacity of my quick fix.
EDIT: Now it should work fine, but need some feedback on that from others.
On line 10, you should see the text <actions>
Immediately after that line, on line 11, add the following and make sure it's indented properly: <do_if value="player.ship == player.occupiedship">
Now scroll down and find the corresponding </actions> which you should find on line 68.
Immediately above that, add a newline so that you've pushed the </actions> tag down to line 69 (nice). On line 68, put: </do_if>
Let's check everything is in the correct place:
Line 10: <actions>
Line 11: <do_if value="player.ship == player.occupiedship">
Line 68: </do_if>
Line 69: </actions>
This probably cuts down on some lag too, since every 10 seconds it's not going to be checking every single one of your owned ships anymore.
This is for 7.0 btw. Mod still works like a dream.
If not, please update ^^
This mod contains content that you have blocked in your settings and will not be visible in any of your search results.
i wonder how much more mods that inst translation is filtered out because authors putting unsuitable tags.Still works with game Vs, 2.6.
where is the like button