0 of 0

File information

Last updated

Original upload

Created by

TheAssailer

Uploaded by

TheAssailer

Virus scan

Safe to use

53 comments

  1. LauraTons
    LauraTons
    • supporter
    • 1 kudos
    How can i edit the mod to have it not pick up missiles? O.o looked at the code but cant quite figure it out...

    Edit: Was able to figure it out :p
    1. FringeDweller
      FringeDweller
      • member
      • 1 kudos
      You wouldn't happen to be able to remember how you did this? The missile pick-ups are annoying.
    2. KaCuQ
      KaCuQ
      • member
      • 0 kudos
      For anyone reading this in future, just remove lines 35-39 in md/fbl.xml

      These ones:<do_if value="$drop.isclass.collectableammo">
      <do_if value="$drop.ammo.macro.isclass.missile and player.ship.ammostorage.missile.free">
      <collect_drop object="player.ship" drop="$drop"/>
      </do_if>
      </do_if>

      And change andif's to if's on next line, like here:<do_if value="@$drop.money and $drop.money gt 0">
      <collect_drop object="player.ship" drop="$drop"/>
      </do_if>


      Maybe you could tweak it to take ammo you already have, to replenish etc. but that's out of capacity of my quick fix.

      EDIT: Now it should work fine, but need some feedback on that from others.
  2. BeethovenFM
    BeethovenFM
    • member
    • 0 kudos
    Works in 7.x?
  3. erexkiss
    erexkiss
    • member
    • 0 kudos
    how do I avoid hundreds of miners picking up loot and having to teleport into each one to get the loot from them? Can I blacklist a ship type from the loot picking function?
    1. Moogiefluff
      Moogiefluff
      • member
      • 21 kudos
      I know this is a very late reply, but someone might find it useful still. You need to edit fbl.xml to make it only check the currently player-piloted ship.

      On line 10, you should see the text <actions>
      Immediately after that line, on line 11, add the following and make sure it's indented properly: <do_if value="player.ship == player.occupiedship">
      Now scroll down and find the corresponding </actions> which you should find on line 68.
      Immediately above that, add a newline so that you've pushed the </actions> tag down to line 69 (nice). On line 68, put: </do_if>

      Let's check everything is in the correct place:
      Line 10: <actions>
      Line 11: <do_if value="player.ship == player.occupiedship">
      Line 68: </do_if>
      Line 69: </actions>

      This probably cuts down on some lag too, since every 10 seconds it's not going to be checking every single one of your owned ships anymore.

      This is for 7.0 btw. Mod still works like a dream.
    2. FringeDweller
      FringeDweller
      • member
      • 1 kudos
      Thanks Moogiefluff!
    3. jcdjmaricon
      jcdjmaricon
      • member
      • 0 kudos
      That is indeed extremely helpful, I was frustrated with my ships being interdicted by police, complying (Like a good lawful terran trader would) and then picking the illegal loot again thus being shot by the police. 
  4. shilum
    shilum
    • premium
    • 0 kudos
    ok, i have fiddled with the cfg file and increased the range to 400km (400500 in the file), but the ships still have to get very close to get the items, did i do something wrong?
  5. Darkestnoir
    Darkestnoir
    • member
    • 0 kudos
    Is this still working on 7.0?
    If not, please update ^^
    1. gavinsco1
      gavinsco1
      • premium
      • 0 kudos
      Edit: This mod not to blame, working for me in 7.00
    2. FringeDweller
      FringeDweller
      • member
      • 1 kudos
      Works on 7.0, but everyone should scroll down and read Moogiefluff's post and follow the instructions.
  6. shilum
    shilum
    • premium
    • 0 kudos
    Quick question, is there a max limit to the range i could go in and change this to? or does it affect performance too much after a certain distance?
  7. Hirumaru
    Hirumaru
    • member
    • 0 kudos
    Just want to note that I think you're using the wrong mod tag. Had a hard time finding this because I block the TRANSLATION tag, which is for mods that are solely a translation of other mods or content. Merely having localizations within the mod does not make it a "translation" mod. Just use the appropriate LANGUAGE tags for that, please.
    1. Tempuser9999
      Tempuser9999
      • supporter
      • 0 kudos
      yea,i was searching mods to update from v5.10,and i had big orange sign over the mod 
      This mod contains content that you have blocked in your settings and will not be visible in any of your search results.
      i wonder how much more mods that inst translation is filtered out because authors putting ​​unsuitable tags.
  8. Jantil
    Jantil
    • member
    • 0 kudos
    Is there any way to turn off the ticker notifications for this mod?  During/after a big battle it's a little too much.
  9. Dzeuss
    Dzeuss
    • member
    • 0 kudos
    Win 7 NON COMPATIBLE ............... = useless
    1. General Iwolgin
      General Iwolgin
      • member
      • 2 kudos
      Win 7 users have to copy the mod to Documents/Egosoft/X4/(..file with large number...)/extensions.
      Still works with game Vs, 2.6.
    2. acidosmosis2006
      acidosmosis2006
      • supporter
      • 0 kudos
      You can't expect people to make things compatible with ancient relics.
    3. Asterix12345
      Asterix12345
      • member
      • 0 kudos
      @ acidosmosis2006
      where is the like button
    4. ScarabParamit
      ScarabParamit
      • member
      • 2 kudos
      Yea... but some games (cough-Illusion-cough) don't like Win10 =(
    5. Evistas1
      Evistas1
      • member
      • 0 kudos
      "with ancient relics" ppl who talk this idiocy, knowledge&intellect = 0
    6. Californian
      Californian
      • member
      • 0 kudos
      As good as it was, the support for W7 is over, it's time to grieve.
    7. Ruderali
      Ruderali
      • supporter
      • 0 kudos
      win 10 literally has better backwards compatiblity to win 7 than win 7... Like if you run something on win 10 in compat mode for win 7 it will run better than native win 7
  10. requiemrvg
    requiemrvg
    • member
    • 0 kudos
    it works on 6.0 update. Thanks!