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netUpb

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fikrethos

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7 comments

  1. blackjackgarry
    blackjackgarry
    • member
    • 9 kudos
    Hello fikrethos,

    If the new version 1.0.1 is installed, several mods (eg. Custom tabs) are not accessible anymore. Also, the extension menu (for eg. kuertees mods) is not shown and cannot accesed. Refering back to 1.0.0 works.
    1. fikrethos
      fikrethos
      • member
      • 4 kudos
      If you are already using the SN Mod Support API, you do not need to install or open the upb Lua Loader. I have not tried the 1.0.1 with Kurtee mods. However, when both loaders are installed, the extension options screen opens for me.
      What has changed in 1.0.1 is that if SN Mod support is on, the upb loader does not send a second loading request. It does not interfere with anything else.
      I will download the Kurtee mod and try it. I could not understand exactly what kind of problem you had, to be honest.
    2. fikrethos
      fikrethos
      • member
      • 4 kudos
      It wasn't causing me any problems because it wasn't packaged. There was a problem with the packaging, the situation was fixed with 1.03.
  2. Starhero
    Starhero
    • member
    • 0 kudos
    All of your mods are disabled if sn_nukes_apis is enabled. This mod never stays activated, thus all your mods are borked.
    1. fikrethos
      fikrethos
      • member
      • 4 kudos
      (I will fix these lines in the next update.)
      change code in RFM mod or other my mods content.xml:

        <!-- upb Lua Loader -->
        <dependency id="ws_3265629547" version="100" optional="true" name="upb Lua Loader"></dependency>
        <!--Mod support APIs-->
        <dependency id="ws_2042901274" version="100" optional="true" name="SirNukes Mod Support APIs"></dependency>
        <dependency version="300"></dependency>

      Change the current parameter must be optional = true. Specify the line for sir nuke in the same way. In this case, no matter which mod is loaded (!!! at least 1 of them must be loaded). RFM or my other mods on steam will work.
  3. JupiterKasparov
    JupiterKasparov
    • member
    • 7 kudos
    Hi.

    If this mod is intended to be a drop-in replacement for the SN Mod Support APIs (or at least the LUA loader part of it), it's important that the mod IDs and versions (in context.xml) match!

    Your mod id: "ws_3265629547"; version: 100
    SN Mod Support APIs mod id: "ws_2042901274"; version: 189; latest update: 24 June 2024 5:25 AM

    1. fikrethos
      fikrethos
      • member
      • 4 kudos
      No. For the mods I wrote to support Lua in 7.0, I separated only the lua loader part from the sn mod support api. I left the calls made or expected from within md the same. So even if both modes are active, there will be no problem.
      This is a necessary mod for upb restock fleet manager or my other mods. Mods are originally registered on Steam.