figured it out by going to the folder with the mod nos\index open the macros file delete the line <remove sel="/index/entry[@name='ship_gen_s_fightingdrone_01_a_macro']"/> save and everything works here you can add all the ships that you want to remove from the game the mod does not remove all S ships but only those that are specified in this file Короч разобраля заходите в папку с модом nos\index открываете файл macros и удаляете строку <remove sel="/index/entry[@name='ship_gen_s_fightingdrone_01_a_macro']"/> сохраняете изменение все работает тут же можно добавлять корабли которые хотите удалить из игры вообщем кто знает где искать имена кораблей в модах таких как VRO и Rise of the Ossian Raider напишите попробую добавить их в этом мод
Ве права на мод и его составляющую принадлежат автору этого мода я всего лиш изменил его чтоб он работал
Nice mod! I think it would not break game if you would simply remove ability for AI and/or Player to build S ships, like removing blueprints or AI need for such ships. That way any start-spawned ships will remain and campaign ships will be available (dont know about the mission tough). The only downside will be that AI will first have to wreck their current S-class vessels, but it should have little to none impact on FPS later in the game.
Hellou there, this looks really interesting, and i would really like to use this mod. But when i activate it, i can not change the equipment of a ship in a wharf (in large and small as well). The ship is shown, but no menus anywhere. When i try to buy one, an empty space is shown, without anything to click on. Does someone has an idea why?
I've checked your mod, and is certainly an interesting idea. However, I may have an idea, which could help you with keeping your mod compatible with vanilla missions and other mods. Instead of removing the S ship macros, you might want to consider changing the JOBS, disabling / changing any S ship jobs to M ships. Additionally, you might want to make all S ship WARES "noblueprint noplayerblueprint noplayerbuild" (similarly to Kha'ak ships), in order to prevent player from accessing S ships via Custom GS / Wharves / Blueprints. This is just an idea, no pressure. But, again, it would keep compatibility with mods and vanilla scripts!
7 comments
save and everything works
here you can add all the ships that you want to remove from the game
the mod does not remove all S ships but only those that are specified in this file
Короч разобраля заходите в папку с модом nos\index открываете файл macros и удаляете строку
<remove sel="/index/entry[@name='ship_gen_s_fightingdrone_01_a_macro']"/>
сохраняете изменение все работает
тут же можно добавлять корабли которые хотите удалить из игры
вообщем кто знает где искать имена кораблей в модах таких как VRO и Rise of the Ossian Raider напишите попробую добавить их в этом мод
Ве права на мод и его составляющую принадлежат автору этого мода я всего лиш изменил его чтоб он работал
The only downside will be that AI will first have to wreck their current S-class vessels, but it should have little to none impact on FPS later in the game.
this looks really interesting, and i would really like to use this mod. But when i activate it, i can not change the equipment of a ship in a wharf (in large and small as well). The ship is shown, but no menus anywhere. When i try to buy one, an empty space is shown, without anything to click on.
Does someone has an idea why?
I've checked your mod, and is certainly an interesting idea. However, I may have an idea, which could help you with keeping your mod compatible with vanilla missions and other mods.
Instead of removing the S ship macros, you might want to consider changing the JOBS, disabling / changing any S ship jobs to M ships. Additionally, you might want to make all S ship WARES "noblueprint noplayerblueprint noplayerbuild" (similarly to Kha'ak ships), in order to prevent player from accessing S ships via Custom GS / Wharves / Blueprints.
This is just an idea, no pressure. But, again, it would keep compatibility with mods and vanilla scripts!
Good day...