The taxi does not dock and stays parked close to the station you call it to, or close to the station it's supposed to drop you off... meaning, you need to get into your spacesuit to and from the taxi.
It should dock if the station is neutral to PIO. It is working as intended on my side. In case the taxi cannot dock at the station, comm the taxi and there will be "quick embark" option in the conversation, which will teleport player into the taxi ship.
It's a great concept and the ship is simply great. But the question is: Is this mod compatible with the mod from "kuertee" (kuertee npc reactions) because you can also order a taxi in this mod. The name of the ship is already given in another very well-known mod (Terran Cruisers), it would be good if you could change it.
Thanks for letting me know the naming conflict. I will consider another name. The taxi system from this mod is standalone and should be able to coexist with other taxi implementations (not tested).
Thank you for the effort. I tested it with the mod from "kuertee" and there don't seem to be any conflicts.There are a number of Terran ship names in Egosoft's database that have not yet been used. I wrote some down for you.<page id="20101" title="Ships" descr="Names and descriptions of ships" voice="yes"> <t id="61101">Khopesh</t> <t id="61201">Shotel</t> <t id="61501">Paramerion</t> <t id="61901">Falchion</t> <t id="62001">Makhaira</t> <t id="62701">Sapporo</t> <t id="63001">Sendai</t> <t id="63101">Frog</t> <t id="64001">Estoc</t> <t id="64101">Tulwar</t> <t id="64201">Pata</t> <t id="64301">Tessak</t> <t id="64401">Daab</t>
I haven't seen these ship names in any other mods yet.
some of those are already in use by other mods: Paramerion (SVE), Falchion (Reemergence), Makhaira & Sapporo (VRO version of Terran Cruisers), Sendai (Refurbished Terran Ships) & Frog (vanilla)
I use the ship in order to see if it's any bug...but nothing to report for the moment. It would be good if the ship can protect itself by adding him weapon(s). It sad that we can fight a little bit against ennemi. I was thiking at two possibilities: 1) You could add (or create) an S size turret in the same place as the shield, since the shield is hidden. 2)or, you could add two S size weapons on each side of the ship.
20 comments
meaning, you need to get into your spacesuit to and from the taxi.
Is this intentional?
Could this be implemented for the player as well? A separate system from the already present single person transit missions.
But the question is: Is this mod compatible with the mod from "kuertee" (kuertee npc reactions) because you can also order a taxi in this mod.
The name of the ship is already given in another very well-known mod (Terran Cruisers), it would be good if you could change it.
The taxi system from this mod is standalone and should be able to coexist with other taxi implementations (not tested).
<page id="20101" title="Ships" descr="Names and descriptions of ships" voice="yes">
<t id="61101">Khopesh</t>
<t id="61201">Shotel</t>
<t id="61501">Paramerion</t>
<t id="61901">Falchion</t>
<t id="62001">Makhaira</t>
<t id="62701">Sapporo</t>
<t id="63001">Sendai</t>
<t id="63101">Frog</t>
<t id="64001">Estoc</t>
<t id="64101">Tulwar</t>
<t id="64201">Pata</t>
<t id="64301">Tessak</t>
<t id="64401">Daab</t>
I haven't seen these ship names in any other mods yet.
It would be good if the ship can protect itself by adding him weapon(s). It sad that we can fight a little bit against ennemi.
I was thiking at two possibilities:
1) You could add (or create) an S size turret in the same place as the shield, since the shield is hidden.
2)or, you could add two S size weapons on each side of the ship.
It works very well, I can’t put it in words, excellent!
Congratulations, you can do a lot of things with this concept ; )
-- This game could very well have a system like this, it made perfect sense! --