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WhoKnows

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DrWhoKnows

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20 comments

  1. dertien
    dertien
    • member
    • 6 kudos
    The taxi does not dock and stays parked close to the station you call it to, or close to the station it's supposed to drop you off...
    meaning, you need to get into your spacesuit to and from the taxi.

    Is this intentional?
    1. DrWhoKnows
      DrWhoKnows
      • member
      • 1 kudos
      It should dock if the station is neutral to PIO. It is working as intended on my side. In case the taxi cannot dock at the station, comm the taxi and there will be "quick embark" option in the conversation, which will teleport player into the taxi ship.
  2. Cyron43
    Cyron43
    • member
    • 2 kudos
    Is this mod compatible with 7.00? I'm asking because I can't call a taxi. The menu entry is missing at the S docking bay computer monitor.
    1. Rothank
      Rothank
      • supporter
      • 11 kudos
      Mod Support APIs does not work with Beta branch. Most modders do not update their mods (especially the more complex ones) for unstable Beta releases
    2. Cyron43
      Cyron43
      • member
      • 2 kudos
      Thank you.  
    3. DrWhoKnows
      DrWhoKnows
      • member
      • 1 kudos
      Kurtee's UI Extensions and HUD has a 7.0 beta patch which partially fixes the Mod Support APIs.
  3. nexusguy711
    nexusguy711
    • member
    • 0 kudos
    Now THIS is cool! Why cant we get more mods like this! 
  4. Artfactial
    Artfactial
    • member
    • 4 kudos
    This is fantastic.
    Could this be implemented for the player as well? A separate system from the already present single person transit missions.
  5. MrBlair29
    MrBlair29
    • supporter
    • 7 kudos
    It's a great concept and the ship is simply great.
    But the question is: Is this mod compatible with the mod from "kuertee" (kuertee npc reactions) because you can also order a taxi in this mod.
    The name of the ship is already given in another very well-known mod (Terran Cruisers), it would be good if you could change it.
    1. DrWhoKnows
      DrWhoKnows
      • member
      • 1 kudos
      Thanks for letting me know the naming conflict. I will consider another name.
      The taxi system from this mod is standalone and should be able to coexist with other taxi implementations (not tested).
    2. MrBlair29
      MrBlair29
      • supporter
      • 7 kudos
      Thank you for the effort. I tested it with the mod from "kuertee" and there don't seem to be any conflicts.There are a number of Terran ship names in Egosoft's database that have not yet been used. I wrote some down for you.<page id="20101" title="Ships" descr="Names and descriptions of ships" voice="yes">
      <t id="61101">Khopesh</t>
      <t id="61201">Shotel</t>
      <t id="61501">Paramerion</t>
      <t id="61901">Falchion</t>
      <t id="62001">Makhaira</t>
      <t id="62701">Sapporo</t>
      <t id="63001">Sendai</t>
      <t id="63101">Frog</t>
      <t id="64001">Estoc</t>
      <t id="64101">Tulwar</t>
      <t id="64201">Pata</t>
      <t id="64301">Tessak</t>
      <t id="64401">Daab</t>

      I haven't seen these ship names in any other mods yet.
    3. Rothank
      Rothank
      • supporter
      • 11 kudos
      some of those are already in use by other mods: Paramerion (SVE), Falchion (Reemergence), Makhaira & Sapporo (VRO version of Terran Cruisers), Sendai (Refurbished Terran Ships) & Frog (vanilla)
    4. MrBlair29
      MrBlair29
      • supporter
      • 7 kudos
      OK, I'm not using these mods at the moment. So there aren't many left. But you could also use some names from the Terran ATF ships.
    5. DrWhoKnows
      DrWhoKnows
      • member
      • 1 kudos
      Thanks all. Ship name has been updated.
  6. gmirc
    gmirc
    • member
    • 1 kudos
    so, the space Uber driver can catch a ride now.
  7. Acapolne
    Acapolne
    • member
    • 0 kudos
    I use the ship in order to see if it's any bug...but nothing to report for the moment.
    It would be good if the ship can protect itself by adding him weapon(s). It sad that we can fight a little bit against ennemi.
    I was thiking at two possibilities:
    1) You could add (or create) an S size turret in the same place as the shield, since the shield is hidden.
    2)or, you could add two S size weapons on each side of the ship.
  8. krungol
    krungol
    • premium
    • 0 kudos
    WORKS IN 7 BETA SA WELL... i like it
  9. starsworld233
    starsworld233
    • member
    • 1 kudos
    full interior!!!omg so fantastic!!!
  10. InRyzen
    InRyzen
    • member
    • 3 kudos
    It’s beautiful.
    It works very well, I can’t put it in words, excellent!
    Congratulations, you can do a lot of things with this concept ; )

    -- This game could very well have a system like this, it made perfect sense! --