There are some bugs that I mistakenly introduced in the latest version when i upgraded for X4 7.10, in particolar boron rays and xenon H main guns are unable to fire effectively for the AI, also the Sapporo class is broken in its missiles and it's not used by Ai.
The most noticeable problem introduced by these bugs is a weak threat by the Xenon that are unable in this version to maintain fleet presence due to the bugged H, so they end being decimated before the extra fleets come into play later in the game.
I will resolve it when i will get my hands on X4 again! Unfortunately i were not active in the last months due to rl reasons and because i am focusing on update my Rule Village mod for minecraft bedrock! But I am planning to return here soon!
More power to you, you're adding exactly key things missing to elevate this game.
I hope that there will be some gameplay elements also pertaining to the early / middle game (for ex, revamping the stations manual hacking stuff, or adding mroe depth and variety to "on foot" station missions. I mean why can we even crouch in this game?? apart for specific gamestarts..) but I understand this is more about the grand picture too.
Regardless, it looks stellar. I'll give it a go in my upcoming new fresh playthrough!
Absolute legend. Exactly the kind of mod I was keen on seeing for when I would dive in again. The list of your changes are very exciting, and I can't wait to try. Thanks for the hard work ! I like what I see in the next steps too.
This is a great mod that I have played with but I am going to be giving VRO a try since I see lots of people say it's great, I was hoping you would be able to release your version of the fusion reactor as a separate mod, either way thanks for a great mod.
Hi! I am glad you found this modpack fun, I wish you all the best with VRO! About making a separate version for only the fusion reactor that could be made, but I will need permissions from Byter because the fusion reactor mod is from him, in fact you can already download it here: https://www.nexusmods.com/x4foundations/mods/1051?tab=description
The only differences with what I added in my pack is that i modified the cost of construction and blueprint of the module (which is lower at about 10x for H-H and 15x for He-H the cost of a solar panel) and that i made so the H-H reactor is available from commonwealth while the He-H is available from Terrans and Pioneers while in the original both are only available for commonwealth!
I Hope one day to make a VRO compatible version of this modpack, have fun!
57 comments
The most noticeable problem introduced by these bugs is a weak threat by the Xenon that are unable in this version to maintain fleet presence due to the bugged H, so they end being decimated before the extra fleets come into play later in the game.
I will resolve it when i will get my hands on X4 again! Unfortunately i were not active in the last months due to rl reasons and because i am focusing on update my Rule Village mod for minecraft bedrock! But I am planning to return here soon!
The supply system and political consequences for larger fleets were the constraints I was looking for. But my VRO. :(
Edit: Oh wait. You have a separate sector ruler mod that does just that. Yay!
I hope that there will be some gameplay elements also pertaining to the early / middle game (for ex, revamping the stations manual hacking stuff, or adding mroe depth and variety to "on foot" station missions. I mean why can we even crouch in this game?? apart for specific gamestarts..) but I understand this is more about the grand picture too.
Regardless, it looks stellar. I'll give it a go in my upcoming new fresh playthrough!
About making a separate version for only the fusion reactor that could be made, but I will need permissions from Byter because the fusion reactor mod is from him, in fact you can already download it here: https://www.nexusmods.com/x4foundations/mods/1051?tab=description
The only differences with what I added in my pack is that i modified the cost of construction and blueprint of the module (which is lower at about 10x for H-H and 15x for He-H the cost of a solar panel) and that i made so the H-H reactor is available from commonwealth while the He-H is available from Terrans and Pioneers while in the original both are only available for commonwealth!
I Hope one day to make a VRO compatible version of this modpack, have fun!