X4: Foundations

File information

Last updated

Original upload

Created by

Anghelos92 - DeadAir - Logicalallamprey

Uploaded by

anghelos92

Virus scan

Safe to use

Tags for this mod

About this mod

This mod tries to address the lack of features regarding sector ownership and welfare modules by adding some new mechanics making the game harder in the late game while possibly easier in the earlier, mid game.

Owning sectors allow you to have income and increase the number of ships and some station modules you can build.

Requirements
Permissions and credits
Changelogs
Features:


SUPPLY
-At the start of the game you have a limited number of military, mining, trading, builder, auxilliary and scavenging
ships you can build, along with limited station defence and equipping and fabrication bays.
-Each category of ship or the previously mentioned station modules has its own supply amount, exceeding the relative
supply will result in a random owned object in that category being destroyed.
-Categories, that includes bigger ships along with smaller ships, will have larger ships prioritized for the
destruction if you exceed the supply amount.
-Note that the destruction of a station module will not cancel them from the build plan of the station, resulting
in the station trying to rebuild it, if they have the resources and the money.
-There is a threshold of military supply that if exceeded will result in all major powers declaring war on you,
locking the relation.
-If you return under that threshold after they have been declared war on you, relation will not be locked,
so reputation can be restored. DynamicWars mod can help you restoring relations.

SECTOR OWNERSHIP
-For each sector owned you can increase the maximum amount of supplies at your disposal.
-Owning sectors also grants a passive income, due to land and mining rights.
-Stations you own in owned sectors can produce income from their populations.
-Owning more than the sector threshold will trigger a galaxy wide crysis where all major powers will be allied
among them and at war against you.

WELFARE MODULES
-In vanilla, welfare modules include the casino, the gambling den and the boron art gallery.
-Having a welfare module in a station, even in not owned sectors, will produce income based on the amount of
workforce on the station.
-Multiple welfare modules do not increase this income, so only one module of your choice per station is required
for this income to be active.

NOTES
Be careful approaching your current max supply in a category, sometimes the game gives you free ships that will
be counted for the supply check.
-Non vanilla ships with exotic categories, like XL mining ships or traders, non M scavenger, non L dismantlers or non XL builders and auxilliary will not be included in this mod statistics and systems.

INSTALLATION:
-Extract the folder into you extensions folder inside the X4 root folder
-A new game is not required
-Can be unistalled anytime

Check also the more enhanced version of this mod HERE, which is intended as a modpack.


CREDITS:
I used chunks of code from these awesome people in this mod to make it work:
-DeadAir: for inspiration, help and his fantastic mods;
-LOGICALLAMPREY: for inspiration with his fantastic Finance Hub -- Taxes mod;
-TREYBOR: for his fantastic mods, the majority of which I use in my gameplay.