If you want to have SCA stop shooting satellites too, you can edit the patch to add the following lines <replace sel="/jobs/job[@id='scaleplate_patrol_l_cluster_anarchy_aggresive']/orders/order/param[@name='targetclasses']/@value">class.ship</replace> <replace sel="/jobs/job[@id='scaleplate_patrol_m_cluster_anarchy_aggresive']/orders/order/param[@name='targetclasses']/@value">class.ship</replace> <replace sel="/jobs/job[@id='scaleplate_patrol_s_cluster_anarchy_aggresive']/orders/order/param[@name='targetclasses']/@value">class.ship</replace>
This is just for the Buccaneers, as at the time i wrote this small job change, Timelines wasn't out yet and there weren't any Anti-Satellite Jobs for SCA. They were introduced with the Timelines Patch/DLC.
Arcnox has written below what you have to add the the included Jobsfile in this Patch, or download the newer Version which i will add in a bit.
The fact that they can just slip in and shoot down the satellite even past any defenses you have up is stupid. Maybe if there was an auto scanning deployable that could tell if a ship was using a cracked code... maybe a satellite?
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Never mind I opened the file at its just the BUC faction.
<replace sel="/jobs/job[@id='scaleplate_patrol_l_cluster_anarchy_aggresive']/orders/order/param[@name='targetclasses']/@value">class.ship</replace>
<replace sel="/jobs/job[@id='scaleplate_patrol_m_cluster_anarchy_aggresive']/orders/order/param[@name='targetclasses']/@value">class.ship</replace>
<replace sel="/jobs/job[@id='scaleplate_patrol_s_cluster_anarchy_aggresive']/orders/order/param[@name='targetclasses']/@value">class.ship</replace>
Arcnox has written below what you have to add the the included Jobsfile in this Patch, or download the newer Version which i will add in a bit.