Hmmm... I wasn't sure if I wanted to download another yet ship. There's already loads of "L" class available. But I gave it a go because of the new weapons. It's always nice to see what they can do. So... I was stood in front and to the side of my Wraths skipper watching a defence tower being built by a jump gate, when a Xenon K and about 6 smaller Xenons just happens to pop in to say hello. "Oh! Crap!" I thought. This'll be interesting. So havingalready set the turrets to attack all enemy ships (Why wait till you'reattacked is my motto!) the Wrath's "XL" and"L" turrets turned and opened up on the K. Probably didn't last more than 30 seconds. The K barely had time to move, let alone return fire before it succumbed to my turrets and started to explode. The rest of the Xenons were dealt with in short sharp shrift. Those exploding shells the Wrathfires are awesome. Great mod. Great guns. Time for me to go back into game and see if I can build some more. Those xenons won't know what's hit them and I've not even seen the main guns fire yet! 8-))...
I know the reason and alas I can only fix it in a trivial way, as I have no modeling skills. The problem is in the collisions of the old version of the ship. Accordingly, it is necessary to take working collisions from another ship approximately similar in size. Consequences: the ship will not quite correctly collide with other objects, that is, or will fall into the texture or have invisible walls.
I'll try to watch it this weekend, but no promises.
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Is there any way to fix it?
PS. Sorry for my lack of english ;D
My English is not very good either.
I wasn't sure if I wanted to download another yet ship. There's already loads of "L" class available. But I gave it a go because of the new weapons. It's always nice to see what they can do.
So... I was stood in front and to the side of my Wraths skipper watching a defence tower being built by a jump gate, when a Xenon K and about 6 smaller Xenons just happens to pop in to say hello.
"Oh! Crap!" I thought. This'll be interesting. So havingalready set the turrets to attack all enemy ships (Why wait till you'reattacked is my motto!) the Wrath's "XL" and"L" turrets turned and opened up on the K. Probably didn't last more than 30 seconds. The K barely had time to move, let alone return fire before it
succumbed to my turrets and started to explode. The rest of the Xenons were dealt with in short sharp shrift. Those exploding shells the Wrathfires are awesome.
Great mod. Great guns. Time for me to go back into game and see if I can build some more. Those xenons won't know what's hit them and I've not even seen the main guns fire yet! 8-))...
Regards. :)
PS. VERY good ship-mod
Unfortunately I can't, as I borrowed the model of the ship.
The problem is in the collisions of the old version of the ship. Accordingly, it is necessary to take working collisions from another ship approximately similar in size.
Consequences: the ship will not quite correctly collide with other objects, that is, or will fall into the texture or have invisible walls.
I'll try to watch it this weekend, but no promises.
Hope not XD
But thanks for the idea. XD
It's my pleasure. =)