I know the reason and alas I can only fix it in a trivial way, as I have no modeling skills. The problem is in the collisions of the old version of the ship. Accordingly, it is necessary to take working collisions from another ship approximately similar in size. Consequences: the ship will not quite correctly collide with other objects, that is, or will fall into the texture or have invisible walls.
I'll try to watch it this weekend, but no promises.
Hello, I can tell you how to make a version for VRO. In fact, create a version of your mod where : The hull of the ship 1 500 000- 2 000 000 , shields 1 000 000 - 1 500 000 , crew 400-500, as for the turrets...M (50-100), XL (15-20), L (30-40). Leave your unique weapon and increase its damage by 10-15%. This is a mod for VRO. Few people know how to make good mods, but yours is both beautiful and good, it is clear that you have spent a lot of effort and the extension for VRO will give you more audience because a lot of people use VRO. So you can try, at least as I described. And maybe someday you will play VRO yourself and make a mod for it.
I absolutely second this notion. It would need the shield generator to match VRO standards, not just boosts in vase shield values. Even then, the ship is OP enough to make mincemeat out of ships in VRO. Only thing I would change to help match that rebalance is maybe buff HP and shields as stated, and boost the damage and range of weapons, which I know how to do on my own. That aside, I do love this design. Wish something that was being called a "dreadnought" would be a little..bigger. Like the unique ships of the Ossian Raider mod. The armaments are really cool. It feels like I am piloting a dreadnought class ship in every means except size and durability. I threw this at some Xenon K's (VRO) and it performed pretty okay. Keep in mind, I have at least 3 mods buffing the Xenon. Splendid work re-doing this model and making it extremely cool to fly. This is my new player ship
I won't play VRO as I don't like the concept. On the contrary I plan to make my own total rebalance (T.R. mod), in which from most rebalance mods will be taken into account and fixed many defects of the developers. Example: missile launchers on S and M ships, missiles gradation, e.t.c.
"That aside, I do love this design. Wish something that was being called a "dreadnought" would be a little..bigger."
=) It's gonna be bigger. In parallel, I am in the process of remodeling and combining 2 mods ATF and OTAS. For example, Tyr has already turned out to be a monster on a universal scale. Wrath on steroids (everything is the same but bigger and bigger).
Work in progress)))) Very big guns, loud futuristic firing sounds, huge effects... But not soon. There's still a lot of work to be done. I've been working on it for a long time. I'm a perfectionist. =)
How do you not understand? For this I need to completely uninstall all my mods, install VRO, see what's inside to understand how exactly to combine it (even though I don't like the concept of VRO itself) and only then make a compatible mod. I will not reinstall absolutely everything for the sake of one VRO! Sorry.
22 comments
The problem is in the collisions of the old version of the ship. Accordingly, it is necessary to take working collisions from another ship approximately similar in size.
Consequences: the ship will not quite correctly collide with other objects, that is, or will fall into the texture or have invisible walls.
I'll try to watch it this weekend, but no promises.
Hope not XD
But thanks for the idea. XD
It's my pleasure. =)
Few people know how to make good mods, but yours is both beautiful and good, it is clear that you have spent a lot of effort and the extension for VRO will give you more audience because a lot of people use VRO. So you can try, at least as I described. And maybe someday you will play VRO yourself and make a mod for it.
On the contrary I plan to make my own total rebalance (T.R. mod), in which from most rebalance mods will be taken into account and fixed many defects of the developers.
Example: missile launchers on S and M ships, missiles gradation, e.t.c.
=) It's gonna be bigger.
In parallel, I am in the process of remodeling and combining 2 mods ATF and OTAS. For example, Tyr has already turned out to be a monster on a universal scale. Wrath on steroids (everything is the same but bigger and bigger).
Very big guns, loud futuristic firing sounds, huge effects...
But not soon. There's still a lot of work to be done. I've been working on it for a long time.
I'm a perfectionist. =)
P.S. I don't like VRO.
For this I need to completely uninstall all my mods, install VRO, see what's inside to understand how exactly to combine it (even though I don't like the concept of VRO itself) and only then make a compatible mod.
I will not reinstall absolutely everything for the sake of one VRO!
Sorry.