Im having a issue where i can only equip it with the equipment it came with, shields turrets etc has to be split. If i have the SVE and have 2 ships with the name Python would that conflict?
If you have captured a Python, that currently an issue as the ship for the AI comes with predefined loadouts. Other "Pythons" will not conflict with each other. Its just that there are two ships with the same name. But for the ship itself, this means nothing and it will work just fine.
The two rattlesnake batteries on the wings have serious aiming issues due to their width. They don't converge their aim point unless you free aim them, and I'm not sure how this impacts the AI.
hi, i have installed unrestricted Erlking equipment mod and only python build on player HQ can mount Erlking parts like XL engine L/M turrets XLshields, but python's obtained from npc (boarding) cannot mount Erlking equipment. can u fix this? thx
Creator says its not a bug but are any of you having issues not downloading this but extracting it? The.DAT file will not open. Been downloading mods all day so I know its not on my end persay
Maybe, just maybe, you should try to explain exactly what your issues are. So people would understand what you are talking about. So, now i also tried extracting the cat/dats and this is also working.
I beleive I did. When extracting the download to a folder the .DAT file fails to extract. The MOD shows in the mod list ingame but the ship nor the blueprint does.
And as i said in the first place: The mod works. The problem is on your end. The mod is unchanged since month and it´s just you telling me it would not work.
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Other "Pythons" will not conflict with each other. Its just that there are two ships with the same name. But for the ship itself, this means nothing and it will work just fine.
Added a ZIP-archive to the files-section. Can you check if this works?
So, now i also tried extracting the cat/dats and this is also working.
The mod is unchanged since month and it´s just you telling me it would not work.