Hello Your 2 mods are in conflict with each other: 1. ZYA-FRF-ARG Border Sectors https://www.nexusmods.com/x4foundations/mods/1246 and 2. ZYA-Xenon Border Sectors https://www.nexusmods.com/x4foundations/mods/1248
Main problem in 1. ZYA-FRF-ARG Border Sectors (1246) If you remove 2. mod 1248, the gates in 1. mod 1246 appears and works.
Tell me how to figure out what the problem is? I'll fix and test and report back. I already corrected the sector name in mapdefaults.xml to “Consencrated Fire” because of the duplicate name. The gates worked in the beginning, but disappeared after a while. Then after a while they appeared again. But long ago they disappeared again and no longer appear. All gates in 3 sectors are missing!
There are gates only in the other sectors where you have to go out of these 3 sectors. But there are no gates inside these three sectors.
I renamed zyarth_xenon_border to zyarth__xenon_border to make it first, but that didn't help.
In Zyarth ZYA-Xenon Border Sectors, I have corrected the Family Z'rt sector locations in galaxy.xml <position x="0" y="0" z="103920000"/> by <position x="-15000000" y="0" z="95260000"/> Because it was in the same place in 6.20 with a different sector in another mod or official update.
I have 90 mods (v.6.20), including other sectors, but they don't conflict. I was able to solve the problem of these two mods by changing the loading order by renaming the folder of one of these mods. Renaming should be done by adding regular letters or numbers to the beginning, because sorting in the game may not take into account special symbols when sorting! As it was when I renamed before not considering such a situation.
Default order (problem): ... 1 xpan ... 2 zyarth_freefamilies (Need to fix the name "Split Fire" 5029 to "Consencrated Fire" 3024) (1246) 3 zyarth_xenon_border (Need to fix the sector position, explained as in the previous post.) (1248)
The problem is solved by this order 1: ... 1 xezyarth_xenon_border (fixed position Sectors) (1248) 2 xfzyarth_freefamilies (1246) ... 3 xpan
The problem is solved by this order 2: 1 xpan > XPANed Sectors Advanced (+39 Sectors) https://www.nexusmods.com/x4foundations/mods/732 ... 2 zyarth_xenon_border > ZYA-Xenon Border Sectors (+3 Sectors) https://www.nexusmods.com/x4foundations/mods/1248 3 zzyarth_freefamilies > ZYA-FRF-ARG Border Sectors (+3 Sectors) https://www.nexusmods.com/x4foundations/mods/1246
It works compatible with Xpaned Sectors Advanced. But, that mod also have a sector named Split Fire , now I have two Split Fire on my map, it looks strange. Could you change another name for it please ?
Thanks,I will do it bymyself. This list is useful. And I also like the sector Ralston made by your hands. I create a shipyard, wharf, and some product lines for Ralston,it becomes an industrial base. And with this mod, Argon will be rise,haha ! We are the same people,we'd like to change this game from strategic.
7 comments
Your 2 mods are in conflict with each other:
1. ZYA-FRF-ARG Border Sectors https://www.nexusmods.com/x4foundations/mods/1246
and
2. ZYA-Xenon Border Sectors https://www.nexusmods.com/x4foundations/mods/1248
Main problem in 1. ZYA-FRF-ARG Border Sectors (1246)
If you remove 2. mod 1248, the gates in 1. mod 1246 appears and works.
Tell me how to figure out what the problem is?
I'll fix and test and report back.
I already corrected the sector name in mapdefaults.xml to “Consencrated Fire” because of the duplicate name.
The gates worked in the beginning, but disappeared after a while. Then after a while they appeared again. But long ago they disappeared again and no longer appear.
All gates in 3 sectors are missing!
There are gates only in the other sectors where you have to go out of these 3 sectors.
But there are no gates inside these three sectors.
I renamed zyarth_xenon_border to zyarth__xenon_border to make it first, but that didn't help.
In Zyarth ZYA-Xenon Border Sectors, I have corrected the Family Z'rt sector locations in galaxy.xml
<position x="0" y="0" z="103920000"/>
by
<position x="-15000000" y="0" z="95260000"/>
Because it was in the same place in 6.20 with a different sector in another mod or official update.
I was able to solve the problem of these two mods by changing the loading order by renaming the folder of one of these mods.
Renaming should be done by adding regular letters or numbers to the beginning, because sorting in the game may not take into account special symbols when sorting!
As it was when I renamed before not considering such a situation.
Default order (problem):
...
1 xpan
...
2 zyarth_freefamilies (Need to fix the name "Split Fire" 5029 to "Consencrated Fire" 3024) (1246)
3 zyarth_xenon_border (Need to fix the sector position, explained as in the previous post.) (1248)
The problem is solved by this order 1:
...
1 xezyarth_xenon_border (fixed position Sectors) (1248)
2 xfzyarth_freefamilies (1246)
...
3 xpan
The problem is solved by this order 2:
1 xpan > XPANed Sectors Advanced (+39 Sectors) https://www.nexusmods.com/x4foundations/mods/732
...
2 zyarth_xenon_border > ZYA-Xenon Border Sectors (+3 Sectors) https://www.nexusmods.com/x4foundations/mods/1248
3 zzyarth_freefamilies > ZYA-FRF-ARG Border Sectors (+3 Sectors) https://www.nexusmods.com/x4foundations/mods/1246
BUT you can easily change the name
Open Mapdefaults and look for <identification name="{20005,5029}"
Change 5029 to 3024
System will now be called "Consencrated Fire"
T List is also available in the Vanilla Files to peruse for looking for new systems names if you don't like that one
Other Examples for T File Names
<t id="5001">Tharka's Cascade</t>
<t id="5002">Family Pride</t>
<t id="5003">Patriarch's Keep</t>
<t id="5004">Family Rhy</t>
<t id="5005">Thyn's Abyss</t>
<t id="5006">Family Zyarth</t>
<t id="5007">Thuruk's Demise</t>
<t id="5008">Tharka's Fall</t>
<t id="5009">Fires of Defeat</t>
<t id="5010">Patriarch's Arrival</t>
<t id="5011">Stronghold</t>
<t id="5012">Patriarch's Seat</t>
<t id="5013">Rhy's Defiance</t>
<t id="5014">Family Njy</t>
<t id="5015">Family Rhonkar</t>
<t id="5016">Family Ryk</t>
<t id="5017">Family Tkr</t>
<t id="5018">Family Whi</t>
<t id="5019">Family Z'rt</t>
<t id="5020">Family Zein</t>
<t id="5021">Ghinn's Escape</t>
<t id="5022">Njy's Deception</t>
<t id="5023">Rhonkar's Clouds</t>
<t id="5024">Rhonkar's Fire</t>
<t id="5025">Rhonkar's Might</t>
<t id="5026">Rhonkar's Trial</t>
<t id="5027">Rhy's Crusade</t>
<t id="5028">Rhy's Desire</t>
<t id="5029">Split Fire</t>
<t id="5030">Tharka's Ravine</t>
<t id="5031">Tharka's Sun</t>
<t id="5032">Thuruk's Beard</t>
<t id="5033">Thuruk's Pride</t>
<t id="5034">Thyn's Excavation</t>
<t id="5035">Tkr's Deprivation</t>
<t id="5036">Zyarth's Dominion</t>
<t id="5037">Zyarth's Stand</t>
<t id="5038">Patriarch's Collusion</t>
<t id="5039">Patriarch's Conclusion</t>
<t id="5040">Patriarch's Retreat</t>
<t id="5041">Fires of Victory</t>
<t id="5042">Family Rhak</t>
<t id="5043">Family Phi</t>
<t id="5044">Family Than</t>
<t id="5045">Family Velk</t>
<t id="5046">Family Nhuut</t>
<t id="5047">Family Dhrun</t>
<t id="5048">Family Khm</t>
<t id="5049">Family Valka</t>
<t id="5050">Family Lomm</t>
<t id="5051">Family Kritt</t>
<t id="5052">Family Dhiok</t>
<t id="5053">Family Zhin</t>
<t id="5054">Rhak's Dominion</t>
<t id="5055">Nhuut's Dominion</t>
<t id="5056">Zhin's Resurgence</t>
<t id="5057">Rhak's Regicide</t>