I am having a ton of fun building with the new pieces. I would like to bump the suggestions people have made for a smaller cross connector. A retexture of the "Argon Cross 01" or even a smaller version of the "Terran Cross 01" connector. Either way I absolutely love what you've already created here.
hello. Thank you for this amazing mod, the Y module specifically makes some amazing looking stations! I wanna build stations with solar panels looking like the ISS and i realised the is no thing and long module with connector on both sides to make a thin and long section from which the solar panels will extend/attach to , in the terran style. Could you possibly consider this? Could use the already available long extension section but add connections on em cause there is only one with available connections and its only on one side and only one.
Hi, thanks for mod. I've tried to reduce the building time to be 33% of the original time. I've modified the time value in the "wares" file but once i'm loading the modified mod into my game all the additionnal Terran modules disapeared from my game, the already built ones are gone and the blue prints don't exist anymore.
Any idea what i'm doing wrong or help to fix my issue?
Thanks for the reply, I appreciate. I extracted the content of the catalog with the Xtool, edited the wares file and changed production time value. Then i tried to repack it into cat/dat file but i certainly did something wrong since station modules disapeared after i relaunch the game. I also tried as loose files but didn't work either.
here is what i did: cat/dat : https://drive.google.com/file/d/1UH8KBnUnXahWqG7jC3eyayCt6Xymin5f/view?usp=drive_link loose : https://drive.google.com/file/d/1Z7USS_EFUJAoNxut_EX5TcfGAvcf6Aqr/view?usp=drive_link
Could i safely remove the mod? I want to center some of my habitats for a cool design and this mod would help with that, but I prefer the open Vanilla style
The mod adds additional modules. It does not replace them. You can build your station as you want it and then just replace the modules with the center part with the vanilla ones. Same result. Removing a mod in a running game is always a bit tricky. If the AI already build some stations with the new habitats, it can cause problems or bugs. But if you disable the mod (not delete!) then the AI will not build the new habitats but existings ones will as they are.
These look wonderful! Any chance you'd be interested in doing a terran texture for the new Arc connector? You can make some cool circular stations with it. It would also need a small Cross piece, like a terran retexture for the basic argon Cross 01, because the funny size on the terran cross pieces keep things from fitting well if you make a circular station with the arcs.
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https://steamcommunity.com/sharedfiles/filedetails/?id=3438593166
The update hasn´t changed anything those modules are related to.
I wanna build stations with solar panels looking like the ISS and i realised the is no thing and long module with connector on both sides to make a thin and long section from which the solar panels will extend/attach to , in the terran style. Could you possibly consider this?
Could use the already available long extension section but add connections on em cause there is only one with available connections and its only on one side and only one.
Awesome job!! :D
I've tried to reduce the building time to be 33% of the original time.
I've modified the time value in the "wares" file but once i'm loading the modified mod into my game all the additionnal Terran modules disapeared from my game, the already built ones are gone and the blue prints don't exist anymore.
Any idea what i'm doing wrong or help to fix my issue?
Thanks
Have you extracted the files first or have you edited the cat/dat file?
I extracted the content of the catalog with the Xtool, edited the wares file and changed production time value.
Then i tried to repack it into cat/dat file but i certainly did something wrong since station modules disapeared after i relaunch the game.
I also tried as loose files but didn't work either.
here is what i did:
cat/dat : https://drive.google.com/file/d/1UH8KBnUnXahWqG7jC3eyayCt6Xymin5f/view?usp=drive_link
loose : https://drive.google.com/file/d/1Z7USS_EFUJAoNxut_EX5TcfGAvcf6Aqr/view?usp=drive_link
thanks
Removing a mod in a running game is always a bit tricky. If the AI already build some stations with the new habitats, it can cause problems or bugs.
But if you disable the mod (not delete!) then the AI will not build the new habitats but existings ones will as they are.
The free content you provide is much appreciated.