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Eucharion

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14 comments

  1. Eucharion
    Eucharion
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    • 25 kudos
    I'd consider this mod on stand-by for the moment, seems that rewriting the various levels assigned in the library do not trigger the various events as it should. I advise not to use it for now, I'll look further in the scripts after I've finished updating my bigger mods. Better to stick to Social standing and Citizenship by Kuertee for now to have stricter faction requirements
  2. CreatorOfWorldsDK
    CreatorOfWorldsDK
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    Does this mod also change when you can see other faction stations stock levels without scanning them?

    or would you consider adding this?
  3. lordnivek1
    lordnivek1
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    Anyone able to get this to work with 7.0?

    It sort of works but the factions' screens still shows the old values for when you get stuff (or none at all) When I hit 10  & 20 I got the normal promotions quests and went and did them. I didn't get the unlocks though until I hit the higher levels from the mod which is good, but I just hit 30 it says I still need the license to buy capitol ships (the one I got at level 20)


    I have tried both a modded and unmodded game.
  4. raz334
    raz334
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    stumbled onto this while looking for a mod that would award rep points when you build ships for another faction (why that isn't vanilla who knows, because building that big battleship for another faction should really make them like you shouldn't it?).
    Any chance it might interest you?
  5. Eucharion
    Eucharion
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    VERSION 1.2

    Cerimonies have been reverted to vanilla requirements, to avoid issues
    Added trade subscriptions requiring no rank and their price changed (lower) according to the faction, small factions ask less money
  6. waltered
    waltered
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    I launched a mod for the old save, and the mod doesn't seem to see my old reputation, my titles are gone, except for two factions, how can this be fixed?
    1. waltered
      waltered
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      disabling the mod also did not fix the situation, the titles were gone
    2. Eucharion
      Eucharion
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      • 25 kudos
      If having throubles with rep or ceremony use the chet menu mod to remove your rep first and then set it back to where it had to be. This will re-activate invitations etc
  7. Poacher886
    Poacher886
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    Hi, I love the idea that you need more Rep to gain Military spec equipment and less so with the smaller factions. I always though that even Scout ships should be classed as Military equipment with only Civilian and Couriers being available to the player from the off.

    Ive just returned to X4 after a break for some while, and have Started a VRO modded campaign which is very good ,and solves alot of the non variance in the Vanilla game.

    I have a question, about this mod and a big ask.

    Q. Will this Mod work fine with VRO (im guessing it will as i dont think VRO changes rep requirements)

    And the big ask is this ...."In my XRSGE universe I revamped many pirate factions and gave them sectors and shipyard. "  

    This is completely game changing and what always should have been, the fact small factions can never be anything but, and the fact playing as a Pirate means you cant equip and purchase is game destroying.

    Would you please bring out a Mod that simply gives a sector and Shipyard/Wharf to the Pirate factions, and keep it simple with nothing else so its compatible with basically everything. This would be a game changing MOd in itself and very popular im sure. 

    Also, would be good to have a Vanilla comparison screen with Argon Rep, so we can see the difference from this.

    Just to note Argon General use equipment comes up -15 Rep for me using 1.01
    1. Eucharion
      Eucharion
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      It is not lot of work to do, basically a couple of files and new god spawning the stations. In XRSGE I also gave them full sector control, but the universe is much larger. In vanilla I could in the future do it by only adding some shipyards, why not. Vanilla game is already made for that, if you add shipyards to SCA they have a list of ships manufactured. I also increased the job of SCA trade ships to provide resources to these. Seems ego stripped away this feature.
  8. Mystermask625
    Mystermask625
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    Nice balancing !

    I do play with "Reactive Factions Retribution" as well and it'll be even more of a challenge to have high relations with certain factions

    But I like the fact that you can have it easier with pirate faction since they have so,me interesting sectors in XRSGE

    1. Eucharion
      Eucharion
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      Thank you. It could have been part of XRSGE indeed but I wanted to leave some freedom of choice even if I strongly recommend it, especially if doing a pirate playthrough in XRSGE. But also those wanting a less "friend to all" vanilla gameplay :-)

      btw I did not know that mod, it is very interesting and seems to match well with this one. I like the limitations at this "friend to all, do all" that is X4
    2. Mystermask625
      Mystermask625
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      • 7 kudos
      It's quite a challenging mod

      I've spent some times trying to understand how it works

      For example, I play as terran and I've finished the quest to get a new terran conflict so my reputation with Argon and Antigone took a toll since I have high rep with terran

      To befriend the argons, I have to befriend Hatikvah, Teladi and Trinity first then the Argon view me more favorably

      So everything has a cost and you can't befriend everyone


      Your mod blend quite well with it since the "high cost/high reward" cost it brings

      By the way "realm of the Trinity" is still +10 instead of +15 (I use 1.01)
    3. Eucharion
      Eucharion
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      Yes I left Trinity vanilla, to have balance, only 2 major factions for each race. But changing it is easy. Copy/paste all the lines of, say, paranid or holyorder and replace 'paranid' or 'holyorder' with trinity every time it shows in the pasted lines