I did NOT expect this to make such a huge visual difference. But the difference in fidelity is... huge.
Now it doesn't have the "Wow" levels of when I first looked at X3 ( Man, it looked SO incredible good for it's time ), but it does look much, much better. More realistic too.
beautiful. Now - could we get this in opposite side ? ;) I mean: uglified (cut resolution) textures by factor of 2 or 4? Besides the game eating less VRAM (there are ppl trying to play the game below the 'minimal' which is doable but painful) should be easier to put online and download, too.
Its a pain in the ass to get good comparison screenshots. The way I look at it, people love the mod. Download it, and take some Screenshots. I would be happy to post them. I unfortunately only have time to make the mod, not do all the other Jazz. Sorry :/
Even without changing the names, it's possible to get the program to select each next file, you just have to do it manually when it stops and asks (because it assumes the next one is just one number higher, rather than a whole different filename).
у меня это не помогло, смог распаковать только через totalcmd и указывания вручную последующие файлы. Если ехе запускать и вручную указывать последующие файлы не отработает должным образом.
I don't even understand why they used RAR self extracting, 7zip has a better compression called LZM and it supports multi-part archives, with a single extracting archive. Which could result in less physical parts and a much easier extraction. You read all about how to use that here.
Example data source, actual results of the multi-part self extracting archive. You do this by making a split volume archive, where you split archive up into parts per reaching a set upper file size you wish each part to be, then you can combine to make the self extracting archive.
To extract multiple archive files at once, highlight the archive files and select the “Extract to *\” option from the “7-Zip” menu.
Thanks led. tbh I completely forgot 7zip had that functionality, and I have used it before. I am going through the mod today, I am removing all but the _diff. In my testing, the upscaled normal, spec, smooth, and occl maps did not add much visual fidelity.
Pretty much what, I used Ultra and a 128 word size with 24 threads on a 32GB system and it pulled 28.4GB with 7 parts. Far from optimised for this large of file size, I am also not sure why mod filename is ext1_sig
The available types I know that are used by mods are ext_01.cat/dat = basic mod subst_01.cat/dat = a mod which contains whole files or assets and that you wish the mod to override the same name vanilla asset instead of patch it on top.
I have not seen ext1_sig except for in the DLC extensions, unsure why was use as last I knew it was impossible to sign a mod anyway so it will always throw an invalid sig file error if debug is enabled as a warning line, you can use multiple ext numeric in sequence and both a ext and subst can exist in the same mod.
for example you can do for example ext_01.cat ext_02.cat subst_01.cat Content.xml
Yep! It was not even loading a lot of the textures. Fixing now. Thanks for this information. I had it working before appended to the games Cat_01 files, but as a mod it was not loading them properly.
Updated it today. Seems the games compression to .dat is only 2% worse than LZMA2, with 273 word size, solid block, and 512MB dictionary size. I wwas able to get it JUST small enough to upload as one file still by removing some redundant textures.
This really should be marked as a manual only download. It's available as a mod manager download, but absolutely does not work automatically with Vortex
Could you put up some before/after screenshots (explicitly labeled), preferably in resolutions lower than 4K, to show what we're supposed to be seeing?
58 comments
I did NOT expect this to make such a huge visual difference.
But the difference in fidelity is... huge.
Now it doesn't have the "Wow" levels of when I first looked at X3 ( Man, it looked SO incredible good for it's time ), but it does look much, much better. More realistic too.
Now - could we get this in opposite side ? ;)
I mean: uglified (cut resolution) textures by factor of 2 or 4?
Besides the game eating less VRAM (there are ppl trying to play the game below the 'minimal' which is doable but painful) should be easier to put online and download, too.
You read all about how to use that here.
Example data source, actual results of the multi-part self extracting archive. You do this by making a split volume archive, where you split archive up into parts per reaching a set upper file size you wish each part to be, then you can combine to make the self extracting archive.
If you need to manually extract.
Far from optimised for this large of file size, I am also not sure why mod filename is ext1_sig
The available types I know that are used by mods are
ext_01.cat/dat = basic mod
subst_01.cat/dat = a mod which contains whole files or assets and that you wish the mod to override the same name vanilla asset instead of patch it on top.
I have not seen ext1_sig except for in the DLC extensions, unsure why was use as last I knew it was impossible to sign a mod anyway so it will always throw an invalid sig file error if debug is enabled as a warning line, you can use multiple ext numeric in sequence and both a ext and subst can exist in the same mod.
for example you can do for example
ext_01.cat
ext_02.cat
subst_01.cat
Content.xml
You have the choice of either Ext_01 or Subst_01 this mod mostly outright calls to replace vanilla textures and override the vanilla file in full
That is how I ended up loading it on upon extraction of the old version, which I see you now also do