Various game tweaks to vanilla AI and other assortment of stuff.
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Various vanilla game tweaks that I've added for myself while developing the other mods. This one likely won't be for everyone and there's no options so take it or leave it, or crack it open and delete what you don't want.
Much travel drive tweaks:
Fighters allowed to engage travel drive closer to target while in an attack run
Went through all AI orders and tweaked travel drive to prefer engaging. This reduces slowboating on a lot of stuff (but not all "stutter-stepping" that they sometimes do).
Other:
Changed gate traversal for capital ships. In vanilla, capitals slowboat it to the back of gates to alleviate traffic jams which was super annoying to me. This changes capital behavior to Eve Online style where proximity to the gate or accelerator is good enough to jump. Superhighways operate as normal.
Removed minimum skill checks from the various ship evade behaviors.
Changed time delay for fighters to decide to fire their missiles from skill-based amount of 10-120 seconds to 1-3 seconds regardless of pilot skill (note this is not changing the fire rate).
Removed piloting and morale skill checks for some decisions that are made in various places in the AI that make them artificially do dumb things.
Added a custom game start for fun. Humans vs Paranid vs Teladi vs Split. Poor Boron are on their own.
This is likely my last mod for quite a while. Long live the space grannies!