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ct000000000ne

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22 comments

  1. WEISHENGPENG
    WEISHENGPENG
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    请问能更新7.0的武器吗?
    1. ct000000000ne
      ct000000000ne
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      OK,更新了
  2. zjkda1780nexus
    zjkda1780nexus
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    导弹跑的距离是增加了,但锁定范围还是5公里,这个数据能不能修改一下?或者能不能告知?
    1. ct000000000ne
      ct000000000ne
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       我也试过,但参数看起来怪怪的,尝试了很多遍都没用。  换句话说就是我也不会 - -!  抱歉了
  3. deeks87
    deeks87
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    been using this mod for 4 days now and i love it, only issue i find is that drones ae toooo OP now and u ships turrets mis them a lot and thee just an annoyance now
    1. ct000000000ne
      ct000000000ne
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      This MOD only modified the bullet speed, bullet time, and bullet damage. I'm not sure which issue you're referring to, or could you try updating the file,If there are still issues, the error may not be caused by this MOD
    2. deeks87
      deeks87
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      hi, it is not an error as such us a ballance issue the drones ae now firing from huge range and u cant hit them back now and this stops ships travel drives.
    3. SolituteWr
      SolituteWr
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      I think it's because of the spread of the projectiles. The angle stays the same, the range is increased dramatically, so the hitting circle in 15km afar is a lot bigger. I think you need to tighten the angle a lot more, like when it is 4500 meter in vanilla and angle is 0.5, now it's 19500 meter, then you need to make the angle into 4500/19500*0.5=0.115. Only then it can hit the target in 19500 meters the same efficient as 4500 meters in vanilla version.
  4. SolituteWr
    SolituteWr
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    Can you also increase the speed and travel speed of all ships, please? If you increase the weapon's range, it's better off increase the ship's speed so that they can avoid attacks more efficiently, and increase of travel speed is for a fast running away from the battle.
    1. ct000000000ne
      ct000000000ne
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      Nowadays, it is difficult for warships to hit planes, and if the aircraft's flight speed is increased, it will be even more difficult to hit.
    2. ct000000000ne
      ct000000000ne
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      Alternatively, it is possible to increase the duration of the boost, with a new idea of "boost duration x 1.5+10". Previously, the S-level boost time was 4-20s, but after the change, the boost time was 16-40s. Alternatively, continue to strengthen "boost duration x 2+20". 
      --------------------------
      This MOD is ready, search for 'Increase boost duration' to download
  5. BarricadePrime
    BarricadePrime
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    can you add a ranged mod only for ship turrets without increase the s/m ship  main weapon ranged
  6. hrnbrnb
    hrnbrnb
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    跟vro不冲突吧
    1. ct000000000ne
      ct000000000ne
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      不兼容,只修改了原版武器, VRO有自己的一套武器系统平衡,不需要我这个射程这个MOD
  7. anzhi88601
    anzhi88601
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    统一加15km会不会太粗暴了
    1. ct000000000ne
      ct000000000ne
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      主要不太想加入太多主观的数据,尽量保证原版的强弱分布
    2. MMJack0012
      MMJack0012
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      如果要保证强弱分布,用乘法会不会比用加法好
    3. ct000000000ne
      ct000000000ne
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      用乘法,会导致数据拉的太大了,有的射程达到20KM有的只有6KM。飞行速度不变,射程统一加15KM,好处是能保证接敌后交火缓冲时间跟原版一致
  8. tyrantrex
    tyrantrex
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    I have made a similar mod myself, X4 is indeed much better with faster projectiles. I didn't release it because I don't like people commenting on what I do.
    However, this approach disturbs balance. To rebalance it, I had decreased reload time and lifetime.
    I assume flak will also cause a problem when you look carefully.
    Nice work regardless, thanks for the mod.
  9. starsworld233
    starsworld233
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    能不能提高下尤其是L炮台的命中率啊,同样L级别船都感觉半天打不到,更不要说小飞机了QAQ
    1. ct000000000ne
      ct000000000ne
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      提高了,原版L等离子炮台440M/S的速度,现在1160M/S的速度。 没敢加太多,这样能主力舰也能在25KM距离上做机动躲避炮火,或者抵近目标些保证命中率。 
    2. starsworld233
      starsworld233
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      OK,那我再多玩玩看哈😀