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X4RE Team

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Entissus48

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12 comments

  1. Vollhov
    Vollhov
    • member
    • 0 kudos
    Does it work with 7.5 ?
  2. ISSProxima
    ISSProxima
    • member
    • 1 kudos
    The Q seems overpowered in OOS but lacking in IS, probably need some balancing.
    1. Lc4Hunter
      Lc4Hunter
      • member
      • 61 kudos
      The Q lacks in IS? Sorry but i strongly disagree on that.
      The Qs mainweapons outrange every turret and do a huge amount of damage. More then any other L-destroyer. As they normally appear at least as pairs, they can easily take out even an XL (battle-)ship.
    2. ISSProxima
      ISSProxima
      • member
      • 1 kudos
      I meant it's significantly power powerful in OOS, like 2 Qs encountered 2 frigates and several fighters in IS and get destroyed. However if I leaves the area. Those same Qs destoyed everything.
      The issue is more common with Qs. Other Xenon seems perform more consistantly.
  3. Vollhov
    Vollhov
    • member
    • 0 kudos
    Increased the damage of the Q's main weapon
    Q destroys XL ships in OOS, is this normal ?
  4. Sadriendel
    Sadriendel
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    • 0 kudos
    Hi, any plans for 7.0 update?
  5. Oorikon
    Oorikon
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    • 0 kudos
    Hello There,

    Thanks for the Patch.

    I do have feedback.
    The G is a bit lacking in L-Turrets and Shields
    I would recommend to set it between the K and I.
  6. Starman001
    Starman001
    • member
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    Thanks for creating this VRO patch. I noticed that the Q-Variants (M+L, maybe other ships too) can't fire their turret weapons. The turrets are constantly retracting / popping up in an endless loop without firing a round.
    1. Entissus48
      Entissus48
      • supporter
      • 11 kudos
      I'm not sure if that is an issue with the mod. I only say that because I did just run a few tests with the Q, G, and the new other variants and the turrets behaved as normal; and the Q's turrets are a VRO version.

      I do know that there has been ongoing wonky turret behavior since the dawn of the game and I ran these tests on the 6.2 Beta which does have some improved turret features
    2. Starman001
      Starman001
      • member
      • 0 kudos
      Ah, ok... Maybe it's a conflict with something else then. I run quite a lot of mods, sometimes even mods that you would never imagine could create a conflict. In that case, just ignore my comment. And thanks again for making this patch, always good to have more xenon :)
  7. JohnYeslove
    JohnYeslove
    • member
    • 0 kudos
    This may sound like a brazen request, but if you make VRO patches for mods, could you please update the "XR ShipPack VRO" compatibility mod. The balance in it is too outdated for current VRO version (radar ranges, shield regen rates, etc.)
    1. Entissus48
      Entissus48
      • supporter
      • 11 kudos
      Yeah that one is pretty outdated. I've made a smaller tweak to it before but that cuts out and updates just a select number of ships. I might consider going back and doing the whole thing once I've got the time