Set and forget turrets for smarter target progression.
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Changelogs
Version 1.9
Implement mine defense and mutual missile defense. Normally ships only defend themselves against missile launched at them. Now everyone will. Teamwork!
Version 1.8
Add support for small and extra large ship turrets being added by other mods
Version 1.7
New menu option to auto set turrets. Fixed disabling pot shot mode to take effect immediately.
Version 1.6
Language translation added French,Russian,German,Spanish,Chinese
Version 1.5
Added additional logic to prioritize (but not guaranteed) fire on closest targets when each turret has a choice
Version 1.4
Implement option menu for Attack Capitals turrets to fire at fighters if no other valid targets. Default is disabled.
Version 1.3
Fixed an issue where turrets in missile defense mode would not initiate firing if not already engaged with a target
Version 1.2
Improved large turrets vs station turrets
Version 1.1
-Setting any missile turret to Attack capitals will now disable fighter potshot mode for all large turrets, as funny as it is to fire torpedos at fighters -Tweak to missile selection. VRO missiles too fast...
Overview: This is my take on set-and-forget turrets with smarter target progression and is based on what I usually do with my ships. This does not affect stations. This mod changes base game turret orders so any other mods that modify the same file may cause compatibility problems. Tested to work fine with Kuda AI mod and VRO.
Turrets should always be set as the following. All other modes remain standard functionality: Large Turrets: Attack Capitals Medium Turrets: Missile Defence
Medium Turrets will automatically progress targets with the following priority: Missiles -> Fighters -> Mines -> Any other (capital hulls or station stuff)
Large Turrets will use the following priority depending on range and line of sight: Enemy capital large turrets (de-fang) -> Capital engines -> Other capital subsystems -> Hull
The same logic as capital ships applies to station targets. This mod makes no changes to low-attention/out-of-system behavior. This mod enables the ability for ships to defend each other from missiles.
Menu Options (requires SirNukes Mod API mod)
Large turrets attack fighters: When no other options are available for large turrets, this option will allow them to take pot shots at fighters. In VRO with faster projectiles this can provide a nice damage boost versus medium ships.
Auto set turret modes: Upon activation your entire fleet will have their turret modes set automatically according to the preferences above, one time. Leaving it enabled will automatically set all future built ships. (Medium missile turrets will be set to Attack Fighters.)
Unzip to your extensions folder e.g. /extensions/chillturrets