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Chillmatica

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Chillmatica

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About this mod

Set and forget turrets for smarter target progression.

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Overview:
This is my take on set-and-forget turrets with smarter target progression and is based on what I usually do with my ships. This does not affect stations. This mod changes base game turret orders so any other mods that modify the same file may cause compatibility problems. Tested to work fine with Kuda AI mod and VRO.

Turrets should always be set as the following. All other modes remain standard functionality:
Large Turrets: Attack Capitals
Medium Turrets: Missile Defence


Medium Turrets will automatically progress targets with the following priority:
Missiles -> Fighters -> Mines -> Any other (capital hulls or station stuff)

Large Turrets will use the following priority depending on range and line of sight:
Enemy capital large turrets (de-fang) -> Capital engines -> Other capital subsystems -> Hull

The same logic as capital ships applies to station targets.
This mod makes no changes to low-attention/out-of-system behavior.
This mod enables the ability for ships to defend each other from missiles.

Menu Options (requires SirNukes Mod API mod)
  • Large turrets attack fighters: When no other options are available for large turrets, this option will allow them to take pot shots at fighters. In VRO with faster projectiles this can provide a nice damage boost versus medium ships.
  • Auto set turret modes: Upon activation your entire fleet will have their turret modes set automatically according to the preferences above, one time. Leaving it enabled will automatically set all future built ships.
    (Medium missile turrets will be set to Attack Fighters.)

Unzip to your extensions folder e.g. /extensions/chillturrets