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Terran Cruiser Mod Team

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ace91134

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37 comments

  1. Stroichik
    Stroichik
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    • 0 kudos
    does it need update for 7.50 patch?
    1. Rothank
      Rothank
      • supporter
      • 11 kudos
      no, default/fallback jerk and curve values Egosoft set up are good enough to rely on them
    2. Stroichik
      Stroichik
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      • 0 kudos
      thx
  2. DerBoss11
    DerBoss11
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    Does the AI use these ships as well?
    1. QuirkyTurtler
      QuirkyTurtler
      • supporter
      • 0 kudos
      No, it's really a shame that so many cool ships aren't being used by AI, it would help SO MUCH with diversity, which is pretty lacking in this game. I wonder when the authors will continue developing this mod or merge it with Reemergence.
    2. Lassie1486
      Lassie1486
      • supporter
      • 1 kudos
      Is this still the case or has it changed?
    3. DerBoss11
      DerBoss11
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      • 0 kudos
      still in development in reemergence
  3. alexalsp
    alexalsp
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    • 2 kudos
    Russian text update for mod version 1.53

    https://files.fm/u/rgv7vqrt38
  4. dongfanglong2012
    dongfanglong2012
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    is this going to get a update to 7.0?
    1. Rothank
      Rothank
      • supporter
      • 11 kudos
      There were no breaking changes in 7.0, there is no need for an update
  5. GawenStormRage
    GawenStormRage
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    Question is the kagoshima not available for purchase in shipyards? i can buy its blueprint but not build it
  6. bagalas
    bagalas
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    • 0 kudos
    Hi,

    I wanted to tweak cargo space for the Aomori but cannot find the file with the data. 
    The most likely file is aomori_macro.xml but no line indicates container storage values.
    How does the game know that its 25500?
    1. Rothank
      Rothank
      • supporter
      • 11 kudos
      Storage isn't defined directly in ship's macro. Instead, you connect a dedicated storage_macro that has the cargo capacity defined in there.
      Look for con_storage01 in aomori_macro.
      Aomori is using storage of one of Paranid ships (for simplicity - no custom storage capacity defined), but it is possible to create your own storage macros if needed.
    2. bagalas
      bagalas
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      I see. I see.
      I was succesful in changing the lines to use another storage. Thank you.
  7. Velerion
    Velerion
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    Hi,
    How about some teaser on the upcoming changes, please?

    I really like the mod. I'm a big fan of the Akita, Makhaira and Shikoku. Espacially the Shikoku, don't ask me why, but they are fast and nimble a put up a good fight. 

    Sapporo and the other ones I honestly don't like so much. Sapporo feels too..., I don't know how to describe, It's "too long" to be good looking - stretched...

    Anyway - thanks for your hard work.
    1. Rothank
      Rothank
      • supporter
      • 11 kudos
      Well - the upcoming "legacy" update will add the long-teased Ashikaga (https://imgur.com/ig1sbeE) and have some minor fixes. From there, we are fully moving towards the complete "2.0" rework and facelifts (https://imgur.com/BNcthmy) that will be wrapped into an expansion of X4 - Reemergence.

    2. Velerion
      Velerion
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      Sorry for the late response - IRL is getting in the way. Thanks for the update. Can't wait until everything is combined into 4 - Reemergence. Also kudos for this Galaxy Overhaul.

      I will decide again if I like the style of all the Ships when everything is combinded and done into the other mod. Right now, you see/read my preferred choices ;)  
  8. AlexandreTK
    AlexandreTK
    • member
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    Hi there! I noticed some ships don't seem to appear on the encyclopedia (When compared to description), is that right or my game is weird? I noticed some other discrepancies, like Akita's definition as a Heavy Cruiser while being a frigate, etc.
    1. Rothank
      Rothank
      • supporter
      • 11 kudos
      Akita heavy cruiser and Akita frigate are two different ships. This is a result of VRO author removing the original (cruiser) ship from base VRO and adding ship of another class with the same name.
      Since people seem to be incapable of comprehending there could be two ships sharing the same name, this will be fixed in the upcoming total rework of Terran Cruisers. 
  9. squall06
    squall06
    • supporter
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    Hello, I am having an issue where all ships of the mod have extremely low travel and cruise speeds (200 m/s) I am using VRO. Is there a way I can adjust/check the speed variables being assigned?
    1. Rothank
      Rothank
      • supporter
      • 11 kudos
      Hi! Each ship's speed as calculated based on following formula:
      forward drag (in ship's macro xml) * # of engines * engine thrust (in engine's macro xml)
      That said, cruise speeds should be between 100-200 m/s, as with all L ships. Travel speeds, however, should be MUCH higher (3000-6000). I can certainly confirm they are configured correctly, I just checked. You must have a mod that alters engine's performance or a mod conflict somewhere. Maybe one of the "no travel drive" mods that appeared recently?
      Also please remember Travel Drive takes ~30 seconds to kick in on large ships.
    2. squall06
      squall06
      • supporter
      • 0 kudos
      I appreciate the reply, I am currently going through my mods to see which one is modifying the ship's speed stats. I don't use any of the no-travel drive mods, but I am using VRO with real Galaxy mod and RoR. Looks like even with mods that add compatibility between vro real Galaxy and ror one of them is probably the culprit.
    3. squall06
      squall06
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      After doing testing I did find that the mod that was causing the issue with the speeds was in fact the real space engines mod. Looks like the mod to make it compatible with vro doesn't work well.
    4. lnomsim
      lnomsim
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      • 1 kudos
      It's more complicated than that.
      Real engine speed does more than change engine speed. it also changes every ship's stats, to change their drag and inertia.

      If you want ships compatible with VRO to also be compatible with real engines, you need to create a new compatibility patch that will change those new ships' values.

      I tried doing so some months ago, that's a lot of work.
  10. ninja85a
    ninja85a
    • member
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    the okayama, kagawa, miyagi and the yamagata dont have any engines that can be picked, on 1.53 of the mod and the kagoshima doesnt have any medium weapons it can pick
    1. Rothank
      Rothank
      • supporter
      • 11 kudos
      All the ships you listed are from base version of Terran Cruisers, not the VRO submod (VRO versions have different names).
      You either have incorrect version of the mod installed or both versions enabled simultaneously, creating a mod conflict.
    2. ninja85a
      ninja85a
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      it seems like I did, my bad, cheers for replying