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Terran Cruiser Mod Team

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ace91134

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73 comments

  1. Katyclysm
    Katyclysm
    • supporter
    • 1 kudos
    Dare I dream of someday seeing cruisers for other factions?
    1. MrBlair29
      MrBlair29
      • supporter
      • 7 kudos
      You can dream... but unfortunately this mod is only available for the Terran ships. if you are looking for ships for other factions then there are zB: the mods "XR Ship Pack + Update Submod", "Ship Varionion Expansion + Update Submod" or the ships from "LC4Hunter"

      This mod here will also receive a comprehensive update soon.
  2. cubanbface
    cubanbface
    • member
    • 13 kudos
    So this works in 7.5? I'm assuming it does since last response was 1 month ago.
    1. MrBlair29
      MrBlair29
      • supporter
      • 7 kudos
      Yes, the mod works with version 7.5. :-)
  3. 1stDuke
    1stDuke
    • member
    • 0 kudos
    Are you planning to update the ships for the 7.50 flight model update?
    1. Rothank
      Rothank
      • supporter
      • 11 kudos
      No need, the game has fallback values to use in case of missing jerk and curve values on the ship.
    2. 1stDuke
      1stDuke
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      • 0 kudos
      Ok how does that work and where can I find them? And is this accurate or do the ships "feel" misplaced now?
      And for XL ships, egosoft gives them all (except for Xenon and the Erlking) the same "inertia" values (pitch/yaw: 2000 roll: 1350).
    3. Rothank
      Rothank
      • supporter
      • 11 kudos
      I am not sure if the "misplaced" part is feedback or a question. Care to elaborate?
      You don't need to "find" the values. Any curve values missing from macro are pulled from defaults file instead.
    4. 1stDuke
      1stDuke
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      • 0 kudos
      Oh, sorry, English is not my native language, so maybe it was a bit inaccurate.
      It was a question and a fear that has now been confirmed. The fallback values ​​from the defaults library are much too "good", at least those for L and XL ships.
      My fear was that the ships would not fit in well with the new "feel" of the update and would feel "out of place". By the way, I'm not a fan of Egosoft's "inertia" solution for XL ships, but if you now make mod ships "better", it feels wrong.
    5. Rothank
      Rothank
      • supporter
      • 11 kudos
      oh I see. I also think the new system is a bit too convoluted, but we gotta play the hand we are dealt.
      I'll see about pushing out an update at a later point - for now the mod is functional enough and my focus is on updating Reemergence.
      Frankly speaking - I have very little interest in maintaining vanilla mods, so if someone feels like updating TC for 7.5 - I'll happily add them as contributors to this page.
    6. 1stDuke
      1stDuke
      • member
      • 0 kudos
      That's true though. I've been working on it since the start of the beta and am slowly starting to see through it :D.The flight model update is really good, but it's also much more of a "feeling thing" now.So far I've only updated my own and abandoned mods (like the Tiger), which was also the reason why I asked if the mod would get an update.
      I'll see what I can do. However, I've never load up a mod.

      I'm also currently discussing the "XL ships all have the same inertia values" thing with a gentleman at Egosoft (I think he hates me at the moment :D).
  4. techstepman
    techstepman
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    • 4 kudos
    Hello! I want some help. Which file and which line do i have to edit to make it so that a specific ship wont be build by its faction?
    1. Rothank
      Rothank
      • supporter
      • 11 kudos
      I removed these ships from faction rosters all the way back in July 2023. You should not be seeing them used by AI, unless you have a super old version of the mod.
    2. techstepman
      techstepman
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      • 4 kudos
      wow...lol...i wanted to do it before i start my playthrough but seems you took care of it a year ago lol! Still id love to how to add or remove a ship from this "faction rosters". Or is there some site that has instructions for this kind of things? I have  spend some time unpacking mods and looking at the xmls and everything else trying to figure out whats what.
    3. tyrantrex
      tyrantrex
      • member
      • 2 kudos
      It's in wares. Change the owner to <owner faction="player"> for everything.
  5. tyrantrex
    tyrantrex
    • member
    • 2 kudos
    To each their own but I think VRO is quite horrible in balance. It would be so nice if this mod was up to date too.
    Also thanks again for this mod. I really like your ships better than any others and still exclusively use them, forming my faction backbone.
  6. sefa904
    sefa904
    • member
    • 0 kudos
    if i use this mod other npcs can use those ships?
    1. MrBlair29
      MrBlair29
      • supporter
      • 7 kudos
      yes!
      the Miyagi
  7. alexalsp
    alexalsp
    • member
    • 2 kudos
    does this work with 7.10?
    Rus Lng update for 1.53
    https://files.fm/u/yvw2tn9z6m
  8. rocker60
    rocker60
    • premium
    • 0 kudos
    just a general question, does this work with 7.0?
    1. Rothank
      Rothank
      • supporter
      • 11 kudos
      yes
  9. SpirusDragovich
    SpirusDragovich
    • member
    • 0 kudos
    I was wondering. Do you think you could use the Spitfyre  and Springblossm from X3 as basis for some S and M sized ships? I loved those ships and if you’re trying to make your stuff look different from normal Terran while still BEING Terran then using some lost colony type of look would be cool.
    (EDIT) Oh I also wanted to ask about some of the ships having really bad top rear turret coverage, usually around the landing pads. Is that intentional? 
  10. Metos431
    Metos431
    • member
    • 0 kudos
    Пктически бесполезные корабли, у них нет своей ниши,  в целом по характеристикам они средние или чуть выше средних, но вот в плане цены они  дико дорогие в полном обвесе  иногда корабли стоят по 120 миллионов, серьезно? на такие деньги можно купить топ корабли XL  класса. Зачем мне покупаль корабль L класса который чуть мощнее середняка когда я могу на те-же деньги купить в свой флот 5-8 Бегемотов с нормальным вооружением и закрыть ими несколько направлений получая в разы больше пользы за те=же средства или купить 1 Асгард для уничтожение баз. Покупать большинство этих кораблей в Люкс версии больше 20миллионов не имеет смысла.