Haven't had a chance to play 7.0 yet but I promise you once I do I'll update this mod. I actually remade all the icons from scratch a couple months ago but decided to wait for 7.0 to release it.
Hi, I'd like to add a couple of factions to the text recolour from the 'rise of the ossian raider' mod. The factions are Terran Trader Corp, TTC, rgb hex is 006655, and Ossian Raiders, ORA, rgb hex is 5f1919. I've no idea how to find the id numbers to add the lines to the O001-I044.xml file. Any help is much appreciated.
Overall this is great and I really like it, looks good. I love the simplicity of the icons, while adding some charachter and making them clearly identifieable. I do have some constructive critisism (based on purely personal preferences), if you'd like to hear it?
S ships, Miners, Transports - Perfect.
Corvette, Gunboat and Frigate - I feel these are too long and round at the front. One of the design philosphies of the orginal game icons is that fighting ships are pointy. I feel these would be improved if they were a little shorter and more pointy/triangular at the front instead of round.
Destroyer and Battleship - not bad, but they don't really do it for me. Same pointy issue as above.
Carrier (and Builder to an extent) - Ugly and blurry. Would recommend a complete redesign!
Kha'ak - Cool.
Xenon - Okay, I suppose, but they remind me of the Stay Puft Marshmallow Man. You know, the big baddie from Ghostbusters...
Hi! I've noticed that dlc's gas miners having wrong icons, Terran Hokkaido on a map looks the same way as Bolo cuz it using wrong icon <replace sel="/macros/macro[@name='ship_ter_l_miner_liquid_01_a_macro']/properties/identification"> <identification name="{20101,63503}" basename="{20101,63501}" makerrace="terran" description="{20101,63513}" variation="{20111,3201}" shortvariation="{20111,3201}" icon="ship_m_mine_02" /> </replace>instead of <replace sel="/macros/macro[@name='ship_ter_l_miner_liquid_01_a_macro']/properties/identification"> <identification name="{20101,63503}" basename="{20101,63501}" makerrace="terran" description="{20101,63513}" variation="{20111,3201}" shortvariation="{20111,3201}" icon="ship_l_mine_02" /> </replace> Same for boron L- liquid miner
Also i found that Chthonius E have no override.
And Split Wyvern having a mistake<replace sel="/macros/macro[@name='ship_spl_m_miner_liquid_01_a_macro']/properties/identification"> <identification name="{20101,41907}" basename="{20101,41901}" makerrace="split" description="{20101,41917}" variation="{20111,3201}" shortvariation="{20111,3201}" icon="ship_l_mine_02" /> </replace> instead of <replace sel="/macros/macro[@name='ship_spl_l_miner_liquid_01_a_macro']/properties/identification"> <identification name="{20101,41907}" basename="{20101,41901}" makerrace="split" description="{20101,41917}" variation="{20111,3201}" shortvariation="{20111,3201}" icon="ship_l_mine_02" /> </replace>
Split Alligator<replace sel="/macros/macro[@name='ship_spl_m_miner_liquid_01_a_macro']/properties/identification"> <identification name="{20101,42007}" basename="{20101,42001}" makerrace="split" description="{20101,42017}" variation="{20111,3201}" shortvariation="{20111,3201}" icon="ship_m_fight_03" /> </replace> when should be <replace sel="/macros/macro[@name='ship_spl_m_miner_liquid_01_a_macro']/properties/identification"> <identification name="{20101,42007}" basename="{20101,42001}" makerrace="split" description="{20101,42017}" variation="{20111,3201}" shortvariation="{20111,3201}" icon="ship_m_mine_02" /> </replace>
Thanks for this! It's easy to make small slip ups when bulk editing files. I've updated the mod on my end with the correct icons and will include the fix in the coming update.
I personally don't use VRO so I can't really comment. If VRO relies entirely on the vanilla icons then mine should show up on VRO ships. If they use their own icons for the mod, then you'll have a mishmash. If VRO completely reworks the icons then they won't be compatible.
If you could give it a try and let me know, that'd be great!
Sorry for late reply. I gave it a quick spin and sadly no, ships that are added by VRO are using their own icons (so all L ships classified as frigates in VRO (and XL battleships for some weird reason)). I tried adding an optional VRO dependency: <dependency id="ws_1696862840" optional="true" name="VRO"></dependency> in the hopes your mod would overwrite VRO, but had no luck with it so far.
sidenote: on 3440×1440 the icons (apart from builder ones) are really really tiny. It may be fine with vanilla, but yours are much more detailed and said detail gets lost in small size. If possible, I would advise enlarging them by about 20%?
Looking forward to this! I also use VRO and would love to have a version of your mod that encompasses VRO so that all my ship icons are in the same style :D
Which ships from VRO don't have my icons, but should (like a medium miner or something)
First three in the code above: XL battleships and L frigates, probably Xenon U as well, cause it's a custom model that has it's own icon (can let it stay that way, it's a "boss" ship anyway). Interestingly, all the other icons are being replaced correctly.
The name and size class of any of these ships
samples: XL battleships: Asgard, Erlking and whole bunch of custom + SVE ones , L Frigates: Akita, Cyclops, Kitsune
These look great! Question about the colors, though. Is your colorization element as complete as the one in lyravega's "Colourized Faction Texts"? Meaning, does it also colorize faction info in the cockpit HUD?
Yes, I actually used that as a base for the menu element of the color module. However, I found their implementation lacking as it relied on creating runoff formatting with no closing argument, which results in some weirdness I disliked (you can see what I'm talking about by comparing the screenshots of our two mods and looking at the faction list page, the second bracket on my mod does not receive the color like theirs does). So I instead I opted for a "closed" approach by wrapping the color change.
This has two effects that make our mods different:
1. My mod colorizes the faction name everywhere and not just in instances where the name is preceded with a faction tag (ARG,TER,etc.) 2. My mod does not fully color ship names in menus, only their faction tag
There is no difference between the mods in how things on the map look as long as you enable faction colors in the map filter settings.
Keep in mind that due to the way colors are implemented in localization strings, using the other mod and loading it after this one will show the old colors in menus and the new colors on the map.
21 comments
Icons works partially, some ships are replaced, some are not, don't know exact cause.
It is so much more clear than the default icons.
However - it seems it is not working for 7.0.
Is there any chance for an upgrade?
Preview of remade icons: https://imgur.com/zk1YXKp
Thank you!
The factions are Terran Trader Corp, TTC, rgb hex is 006655, and Ossian Raiders, ORA, rgb hex is 5f1919.
I've no idea how to find the id numbers to add the lines to the O001-I044.xml file.
Any help is much appreciated.
S ships, Miners, Transports - Perfect.
Corvette, Gunboat and Frigate - I feel these are too long and round at the front. One of the design philosphies of the orginal game icons is that fighting ships are pointy. I feel these would be improved if they were a little shorter and more pointy/triangular at the front instead of round.
Destroyer and Battleship - not bad, but they don't really do it for me. Same pointy issue as above.
Carrier (and Builder to an extent) - Ugly and blurry. Would recommend a complete redesign!
Kha'ak - Cool.
Xenon - Okay, I suppose, but they remind me of the Stay Puft Marshmallow Man. You know, the big baddie from Ghostbusters...
Oh, and the drones are too big!
<replace sel="/macros/macro[@name='ship_ter_l_miner_liquid_01_a_macro']/properties/identification">
instead of<identification name="{20101,63503}" basename="{20101,63501}" makerrace="terran" description="{20101,63513}" variation="{20111,3201}" shortvariation="{20111,3201}" icon="ship_m_mine_02" />
</replace>
<replace sel="/macros/macro[@name='ship_ter_l_miner_liquid_01_a_macro']/properties/identification">
Same for boron L- liquid miner<identification name="{20101,63503}" basename="{20101,63501}" makerrace="terran" description="{20101,63513}" variation="{20111,3201}" shortvariation="{20111,3201}" icon="ship_l_mine_02" />
</replace>
Also i found that Chthonius E have no override.
And Split Wyvern having a mistake
<replace sel="/macros/macro[@name='ship_spl_m_miner_liquid_01_a_macro']/properties/identification">
instead of<identification name="{20101,41907}" basename="{20101,41901}" makerrace="split" description="{20101,41917}" variation="{20111,3201}" shortvariation="{20111,3201}" icon="ship_l_mine_02" />
</replace>
<replace sel="/macros/macro[@name='ship_spl_l_miner_liquid_01_a_macro']/properties/identification">
<identification name="{20101,41907}" basename="{20101,41901}" makerrace="split" description="{20101,41917}" variation="{20111,3201}" shortvariation="{20111,3201}" icon="ship_l_mine_02" />
</replace>
Split Alligator
<replace sel="/macros/macro[@name='ship_spl_m_miner_liquid_01_a_macro']/properties/identification">
when should be<identification name="{20101,42007}" basename="{20101,42001}" makerrace="split" description="{20101,42017}" variation="{20111,3201}" shortvariation="{20111,3201}" icon="ship_m_fight_03" />
</replace>
<replace sel="/macros/macro[@name='ship_spl_m_miner_liquid_01_a_macro']/properties/identification">
<identification name="{20101,42007}" basename="{20101,42001}" makerrace="split" description="{20101,42017}" variation="{20111,3201}" shortvariation="{20111,3201}" icon="ship_m_mine_02" />
</replace>
If you could give it a try and let me know, that'd be great!
<dependency id="ws_1696862840" optional="true" name="VRO"></dependency>
in the hopes your mod would overwrite VRO, but had no luck with it so far.sidenote: on 3440×1440 the icons (apart from builder ones) are really really tiny. It may be fine with vanilla, but yours are much more detailed and said detail gets lost in small size. If possible, I would advise enlarging them by about 20%?
I can absolutely release an alternate version with higher size for larger resolutions though!
- What new icons VRO adds (if any):
From VRO's icons.xml, all the icons added:<icon name="ship_xl_battleship" texture="extensions\vro\assets\fx\gui\textures\shipicon\ship_xl_battleship.tga" height="128" width="128"></icon>
<icon name="ship_xl_u" texture="extensions\vro\assets\fx\gui\textures\shipicon\ship_xl_u.tga" height="128" width="128"></icon>
<icon name="ship_l_frigate" texture="extensions\vro\assets\fx\gui\textures\shipicon\ship_l_frigate.tga" height="128" width="128"></icon>
<icon name="ship_m_bomber" texture="extensions\vro\assets\fx\gui\textures\shipicon\ship_m_bomber.tga" height="128" width="128"></icon>
<icon name="ship_s_heavyfighter" texture="extensions\vro\assets\fx\gui\textures\shipicon\ship_s_heavyfighter.tga" height="128" width="128"></icon>
<icon name="ship_s_scout" texture="extensions\vro\assets\fx\gui\textures\shipicon\ship_s_scout.tga" height="128" width="128"></icon>
<icon name="ship_s_drone" texture="extensions\vro\assets\fx\gui\textures\shipicon\ship_s_drone.tga" height="128" width="128"></icon>
<!-- Adding VRO Upgrade Icons -->
<icon name="upgrade_*" texture="extensions\vro\assets\fx\gui\textures\upgrades\*.tga" height="256" width="256"></icon>
<icon name="ship_*" texture="extensions\vro\assets\fx\gui\textures\ships\*.tga" height="256" width="256"></icon>
- Which ships from VRO don't have my icons, but should (like a medium miner or something)
First three in the code above: XL battleships and L frigates, probably Xenon U as well, cause it's a custom model that has it's own icon (can let it stay that way, it's a "boss" ship anyway). Interestingly, all the other icons are being replaced correctly.
- The name and size class of any of these ships
samples: XL battleships: Asgard, Erlking and whole bunch of custom + SVE ones , L Frigates: Akita, Cyclops, KitsuneThis has two effects that make our mods different:
1. My mod colorizes the faction name everywhere and not just in instances where the name is preceded with a faction tag (ARG,TER,etc.)
2. My mod does not fully color ship names in menus, only their faction tag
There is no difference between the mods in how things on the map look as long as you enable faction colors in the map filter settings.
Keep in mind that due to the way colors are implemented in localization strings, using the other mod and loading it after this one will show the old colors in menus and the new colors on the map.