No idea, this just creates jobs, I've never read the code from those mods... This mod should be compatible in most instances, adding scripts to the game is where it gets dicey and this mod doesn't have any
they modify the same lines in jobs.xml so its whichever loads last. darca's mods only edit 1 file tho, so other files in this mod should load normally.
Mod bricked my fps near heavy traffic areas like of course Argon. May be just my mod combo, which is really just mostly VRC and ships and nothing else that touches the economy scripts, however I do like the mod regardless o.o
Great mod! Nice to see a bit more variety in the amounts and sizes of ships floating around, makes it feel a bit more lively. I also do appreciate being able to blow the cover of a pirate ship (now that they actually use it) right next to a station. They try to escape but it's too late for them now!
Does this effect the players ability to trade with stations? What I mean is, with the additional trading ships, will stations eventually be full of was the ware they need, meaning I won't be able to personally offload wares to them.
Not really, Hull Parts maybe since they have a dedicated trader class, they will trade slightly better, but it doesn't close the gap on what they need for traders
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