About this mod
Adds a variety of additional AI Economy Jobs
- Requirements
- Permissions and credits
- Changelogs
Requires all DLC(If your missing a DLC, it should just spit out a few errors in the debug log and move on with itself and not create any issues, just the faction jobs of those missing shouldn't spawn)
AI empires only use S traders for Energycells/Food/MedicalSupplies, this mod expands the job list so that you will see S traders doing a variety of trading jobs
Likewise M and L traders have been added to jobs that were exclusive to S class traders
Antigone had zero Water Trader Jobs, zero S Miner Jobs, zero L Miner Jobs, this rectifies that as well
Hatikvah has been given traders and miners as well as Alliance of the Word
Holy Order and the Godrealm jobs will properly merge into the new faction when it forms
SCA trader ships will use cover now and need to be scanned too see their true identity(I didn't even know they had M and L class traders for normal wares, upon inspection seems like they immediately always got destroyed bc they never were coded to use cover)
Boron S ships added by this mod have range of 6 sectors as opposed to the normal 5
1.03 Update
VIG and RIP used exactly 3 Raleighs between them, they now will play a part in the economy and you should see them wandering out into the galaxy making trades. VIG and RIP both will have functioning economies instead of relying on other empires to trade for them. Wasn't too happy with the numbers of ships that I needed to give them but they had extremely low numbers.
Ministry is meant to be the military arm of the teladi so refrained from giving them traders outside of medical/food/critical ship wares, and only covered missing S/M/L postiions
Scaleplate now has slightly more traders, these all must be constructed like other ships. They have a mix between normal wares and illegal goods. Dedicated illegal goods ships will still be called "Delivery Ships". I thought about mixing them in with their names but would rather it be easier to spot for someone looking for Black Market Traders.
Universal Traders will now be active for most factions, Terrans didn't really need them since they have few wares. But these traders look for the highest profit and will trade with any ware.
I have now covered nearly every gap in economy ships and will likely no longer add more jobs, but always open too feedback for changes
ALSO, changed trade routines for ships added by this mod, they will look for profit more
Prior updates if you want too rollback for any reason will be available on Nexus
New Possible Jobs 1.04
(Keep in mind, the number isn't static, they can build over or under depending on what they need and their current situation)
Argon - 24 S Traders
8 M Traders
4 L Traders
Antigone - 32 S Traders
12 M Traders
6 L Traders
5 S Miners
10 L Miners
Godrealm - 24 S Traders
8 M Traders
4 L Traders
Holyorder - 24 S Traders
8 M Traders
4 L Traders
Trinity - 48 S Traders
16 M Traders
8 L Traders
Teladi - 24 S Traders
8 M Traders
4 L Traders
Zyarth - 24 S Traders
8 M Traders
4 L Traders
Freesplit - 24 S Traders
8 M Traders
4 L Traders
Terran - 2 M Traders
1 L Trader
22 S Traders
Pioneers - 24 S Traders
8 M Traders
4 L Traders
Hatikvah - 34 S Traders
5 S Miners
15 L Traders
28 M Traders
10 L Miners
20 M Miners
Alliance - 34 S Traders
5 S Miners
15 L Traders
28 M Traders
10 L Miners
20 M Miners
Boron - 24 S Traders
8 M Traders
4 L Traders
Ministry - 4 S Traders (Will Stay Primarily Food/Medical/Critical Shipbuilding Parts)
12 M Traders
6 L Traders
Riptide - 45 S Traders
18 M Traders
(Have no L Ships) L Traders
Vigor - 18 S Traders
(Have no M Ships) M Traders
3 L Traders
Scaleplate - 8 S Traders (These must be built like other ships, all use cover and include normal wares for trade)
18 M Traders
9 L Traders
Update 1.01: Fixed Boron Jobs(Thanks to @Shuulo)
Update 1.02: Added Alliance of the Word Traders, Added M/L Traders too Hatikvah, tweaked anchor points for HAT jobs added by this mod, gave Boron Hullpart Traders
Update 1.03: Added Riptide, Vigor, Scaleplate, and Ministry jobs, added Universal Traders looking to trade most wares for the highest profit, tweaked numbers of hullparts traders from a 2S/2M/1L set too 4S/4M/2L, buffed terran S trader numbers too put on par with other empires
Update 1.04: Slimmed down Job Numbers
Save Game Compatible, can be removed mid save, takes some time for the AI to handle new/removed jobs, compatible with all mods, Requires all DLC except Tides of Avarice but if your missing a DLC it should be fine, should just spit a few errors in the debug and continue on
Donate
I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
Paypal[www.paypal.com]