This page was last updated on 06 August 2023, 7:23PM
Changelogs
Version 1.4
MAJOR ADDITIONS:
1. Added compatibility with ROR:
-Increased the hull of all new S, M, L and XL ships by a factor/s.
-Created a special shield for all turret groups which use L shields (if all turrets effectively had 1-5 million shields, the only thing you could do is either take a destroyer or battleship to kill it, orrrr just give up).
-Rebalanced all new L and XL weaponry.
2. Added S turrets into the mod (REQUIRES Lc4Hunter's "Modding Ressource for S-class Turrets" MOD FROM NEXUS, LINK IN MOD DESCRIPTION):
-Only a couple of ships can have them (Eclipse (2), Theseus (1), Buzzard (1), Chimera (1), Gladius (2), Kalis (6), Ares (3), Tethys (3), Callisto (2), Courier (4), also the Regal Barracuda if you have that mod installed). Probably will add more turret-compatible ships in the future (Like on the Quasar).
-Each race has 1 shared laser (IRE) and 2 race-unique turrets (except the Split, they have 1 race-unique turret). Might also put more turrets in the future.
-All turrets are based (and named) off of the X3 lasers and are trying to be similar to their X3 counterparts (for example, IRE, HEPT, PBC, PBE ect.).
3. Added compatibility for Lc4Hunter's Regal Barracuda:
-Increased ship hull by a factor of 1.4.
Other changes and fixes:
1. Now the explosion of a capital ship will kill all S and M ships within its radius, so PLEASE boost away immediately.
2. Increased shielding of Frigates to be substantially higher so that they can whitstand a few L turret shots or a few main battery shots.
3. Fixed both Beam Blasters blinding everything a.k.a. becoming a star (removed the muzzle effect).
Version 1.3
2 BREAKING ADDITIONS:
1. Added built in compatibility for 6 mods (the exact mod names are in the description)
2. Heavily rebalanced capital ship combat:
-Multiplied the current hull of all L ships by 13 and all XL ships by 20 (excluding the Raptor which has ~20 million hull rather than 60 million)
-Increased all L and XL shield capacity and recharge:
-Unified hull and shield damage of capital weapons and turrets together and drastically increased damage of all capital weapons and L Plasma turrets.
-Medium shields on capital ships have much more capacity than the ones on M ships.
Less important but still important changes:
1. Removed heat generation for most weapons (excludes weapons which use heat to balance out its effects, for example the Disruptor, LSB and HSB)
2. S and M weapons can now be damaged and destroyed (and also repaired, however not targeted).
Other Changes and fixes:
1. All railguns can now automatically aim
1.1. The Energy Railgun now works exactly how i envisioned it:
-No zoom and charge
-Stronger on shields, weaker on hull
2. The Beam Burster has been buffed to be better than the Beam Blaster
3. Disruptor has been slightly changed (0.1 second activity before overheat, same damage)
Version 1.2
Added 8 new weapons:
ANT:
Quad Precision Shotgun (QPS): 4 pellets, tight spread, good hull damage, bad shield damage, low heat, 2.3 km range
TER:
2. M Proton Displacer Cannon (PDC): Made by Protectorate, only compatible with Falx, Anti-capital-like damage, 10 second reload, very high heat, 12 km range
BOR:
3. L BOR Ray Ion Cannon: Alternative to the Ion Projector, high shield damage, low hull damage, 18 km range no special effect
.
4. M Ionic Inhibitor: More effective on shields than on hull, 0.7 ROF, clip of 5, clip reload of 3s, sticks to target for 3 seconds, 5.7 km range, medium thruster disruption.
5. M Arc Gatling:
More effective on shields than on hull, 7 ROF, clip of 35, clip reload of 3, moderately low heat, 3.8 km range,
light drive disruption.
6. S Phase Blaster:
More effective on hull than shields, 4.5 ROF, low heat, moderately low spread.
7. S Ion Shotgun:
More effective on shields than on hull, 10 pellets, clip of 4, clip reload of 2, high spread, 1.8 km range, light
thruster disruption
8. S Disruptor:
Damages only shields, Beam, stupid high heat, 40 second long cooldown, disables boost and travel for 30
seconds, 1.5 km range
Rebalanced some shields:
1. increased capacity and recharge of all XL shields
2. Slightly decreased capacity and recharge of TER L shield mk.3
3. Drastically decreased recharge rate of S shields
4. Decreased capacity and recharge of some M shields
Made Frigates to actually be frigates:
1. Their weapon mounts are only compatible with the anti-capital weapons (Plasma Projector, FBC Mk.2) and
missile launchers except for Falx, which is only compatible with PDC and missile launchers
Changed name of S Neutron Gatling to Mass Driver
Added new encyclopedia descriptions for the Mass Driver, MPT, Plasma Charger, LEPC and HEPC, Photon and Neutron Barrage and for the Energy Railgun.
Removed all engine changes
Version 1.0
Yay, no longer beta!
Rebalanced all Boron weaponry, shielding and all combat ships,
Rebalanced almost all missiles (i believe Split missiles aren't balanced yet),
Reduced the capacity of L and M shields by 20% (excluding Boron L shields), somewhat slightly reduced recharge of all L Boron Shields,
The Ray is now a capable Destroyer,
Xenon S ships are slightly more speedy and agile,
Xenon weaponry got a small boost in damage,
Buffed hull of all station modules,
Travel mode has a charge time on all engines and travel acceleration is near instantaneous (except for Boron),
Version 0.6
Rebalanced all L and XL sized stuff:
Hull of all L and XL ships have been increased by a factor (3 for ARG, 2.6 for PAR, 4 for TEL, 4.4 for XEN, 4.6 for SPL, 3 for TER),
L and XL shields greatly buffed (Barely any amount of M and S sized ships can scratch the shields now),
All L weapons and turrets have greatly increased range,
L Beams are now useful (I think),
Terran L turrets are more towards anti-capital setting,
Rebalanced all terran S and M stuff and changed all S and M weapon names:
Pulse lasers (now LEPC and HEPC) are now more anti-shield oriented,
Proton Barrages (now S Photon Barrage and M Neutron Barage) are more anti-hull oriented,
Meson Streams (Now S LSB and M HSB) are a lot more anti-shield oriented.