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About this mod

This is a simple rebalance mod which changes most stuff regarding combat and also changes the names of all S and M weapons.

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VERY IMPORTANT FOR ALL PEOPLE WHO HAVE PLAYED WITH PREVIOUS VERSIONS OF THIS MOD:
In order for your save with the 1.1 or older version of this mod to be compatible with the current version you have to do the following:

1. Remove the Blast Mortar mk.2 (Plasma Charger mk.2) from all ships who have it installed,

2. Remove the Shard Battery mk.2 (FBC Mk.2) from all ships who have it installed,

3. Remove the Thermal Disintegrator Mk.2 (HPC) from all ships who have it installed and

4. Remove all weapons except for missile launchers from all frigates who have any weapons installed.

When you do this, i believe your save will now be compatible with the current version of this mod.
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Here are some of the stuff that got changed:

Pulse laser Mk.1 (now SPC) = most basic weapon, clip gone, ROF slightly increased

Pulse laser Mk.2 (now PG) = clip gone, increased ROF, increased shield damage, slightly decreased hull damage

Bolt repeater Mk.1 and 2 (now Round Blaster) = greatly increased ROF (35 rounds per second!!!), greatly decreased shield damage, greatly increased hull damage

Plasma cannon Mk.1 and 2 (now REPT) = increased ROF, decreased damage, VERY slightly increased hull damage

Shard battery Mk.1 and 2 (now FBC) = decreased ROF (Mk.2 specific), greatly decreased shield damage per pellet, greatly increased hull damage per pellet, increased amount of pellets per shot to 6 (Mk.1) and 8 (Mk.2), greatly increased pellet spread (Only slightly increased for mk.1)

Blast mortar Mk.1 (now Plasma charger Mk.1) = super slow projectile speed, super high damage, releases 2 projectiles per shot, ROF is 0.5 (2 seconds per round)

Blast mortar Mk.2 (now Plasma charger Mk.2) = Clip added (6 rounds per clip, 3 second reload), greatly decreased damage, increased ROF, VERY slightly increased speed, decreased heat generation

Beam emitter Mk.1 and 2 (now Beam Blaster) = beam is not continuous (shows up for 0.1 seconds and then disappears), increased heat generation, greatly decreased hull damage, greatly increased shield damage, increased ROF to 2 rounds per second

more weapons have also been changed, but i got lazy writing all of them here.

For shields, all S, M, L and XL shields have their delay greatly reduced (similar to the M shield delay) and their shield capacity and recharge rate increased (for M, L and XL shields, they have substantially more shield capacity and recharge rate).

The hull of all non-TOA S, M, L and XL combat ships have been increased by a number (1.5 (3) for argon, VIG and both Nodan ships, 1.3 (2.6) for paranid, 2 (4) for teladi, 2.5 for S khaak, 3 for M khaak, 2.3 (4.6) for split, 2.2 (4.4) for xenon ships, 1.4 (2.8) for boron)




How to install this mod (in case you somehow dont know how to do this):

1. Download the mod,
2. Navigate towards your X4 root folder (For steam its usually C:/Program Files (x86)/Steam/steamapps/common/X4 Foundations) and find the "extensions" folder within the X4 root folder,
3. Plop the mod in the extensions folder,
4. Start the game!




This mod requires all 4 expansions and is compatible with the 6.0 update.

It also has built in support for the following mods:

-ArgonMatt's Paranid Agamemnon - XL Battleship

-ArgonMatt's Argon Leviathan - XL Battleship

-ArgonMatt's ATF Valkyrie - L Frigate

-Argon Cyclops - Deluxe Edition

-Teladi Kea Corvette

-Teladi XL Drone-Carrier PS

-Rise of the Ossian Raiders

It should be compatible with all mods that dont change vanilla weapons and shields (for example, the Classic Mode mod isnt compatible cuz it changes the damage and other stuff on the vanilla weapons, but the Uncharted skies mod is compatible cuz it changes sectors, not weapons).

Leave a comment if something about the mod is bothering you and if i like what you suggest, I might put it in the mod.