0 of 0

File information

Last updated

Original upload

Created by

Sira

Uploaded by

SiraMirai

Virus scan

Safe to use

Tags for this mod

11 comments

  1. dlaskas
    dlaskas
    • premium
    • 0 kudos
    so i installed this mod in a 10h save without doing the quest. i modified the zones files and have 1 whole gate connection in silent witness 1 to atreus' clouds.
    i'm guessing the quest has to be finished to get to the other 2 gates and make boron be an actual faction? because for me they're still factions adrift or w/e.

    thx
  2. Cyron43
    Cyron43
    • member
    • 2 kudos
    Version 7.50 also provides a connection between Ocean of Fantasy and Getsu Fune. Please update your mod.
  3. AtilaElari
    AtilaElari
    • member
    • 0 kudos
    Great mod, thank you.
    Would it be a lot to request a variation where Boron would be connected directly to a Xenon sector? With Getsu Fune they have to share xenons with Antigony and Terrans and don't get enough.
  4. grapedog1
    grapedog1
    • member
    • 4 kudos
    For those that need to now how to edit the mod to work on a save already in progress,for the vanilla version.

    You have to go through each zones.xml file, and change each gate you want active from "false" to "true".
  5. drayton359
    drayton359
    • member
    • 0 kudos
    Not sure what I am doing wrong but only the gates in Ocean of fantasy to Getsu Fune work for me, tried deleting the active false bits to work in my current game but not working, I see there are some in active gates in them, do I just put the boron_gates folder in the steam extensions folder ?

    There was 3 files to edit right, split one, boron one and one maps folder ?

    Edit - I did install via Vortex but tried it again manually and it works
  6. docquixotic
    docquixotic
    • supporter
    • 0 kudos
    I would love to hear from someone how much Xenon pressure this puts on Watchful Gaze and, by extension, Heretics end... Also, do you think this mod is compatible with Deadair's Gate mod? None of the connections seem to clash but I'm not sure if one would overwrite the other scince they edit the same files.  
    1. SiraMirai
      SiraMirai
      • premium
      • 36 kudos
      From my experience the Boron seem to hold out well with DA's other mods including the ones I updated.

      As for Gate, it should be compatible as both DeadAir and myself use diffs to edit the files.
  7. NoUsedName
    NoUsedName
    • member
    • 0 kudos
    Very good Mod! What exactly should I do to make it compatible with existing save?
    1. SiraMirai
      SiraMirai
      • premium
      • 36 kudos
      It's not too hard if you have a decent text editor. Basically look for any of the zones xml files (i.e zones.xml, dlc_boron_zones.xml, etc) and remove 
      <properties>
        <state active="false" />
      </properties>

      from the gates before loading your save. For a new save you can just keep the mod as it is.
    2. Cyron43
      Cyron43
      • member
      • 2 kudos
      Huh? Wait a second. Does this mean my saves won't work anymore (without editing) if I used your prior version before? :o
    3. SiraMirai
      SiraMirai
      • premium
      • 36 kudos
      There hasn't been a proper new version. It should still work fine.