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13th

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Xlllth

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132 comments

  1. i5kylines
    i5kylines
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    Another good mod. Any chance you could fix the model for S Impulse Cannon? Currently they are meshed with the ships. 
    1. Xlllth
      Xlllth
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      I will start updating all my mods soon.
      The deadline is May this year.
      I have a lot of work to do right now.
  2. Mercelin76
    Mercelin76
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    Greetings! Love your mod. I would really appreciate a version without shield recharge delay. To my mind recharge delay is not realistic and I much prefer no delay.

    Great work!

    Cheers
  3. kqtkqtkqt
    kqtkqtkqt
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    Hey, I truly love this and it seems to work fine with 7.0 mostly. But I noticed that models of one S gun and all S turrets are missing, could you check it?

    They are:

    S Impulse Plasma TER - Mk1

    S Autogun turret TER

    S Machinegun Turret TER

    S Photongun Turret TER

    Haven't checked if they are functioning in-game and there could be other guns or turrets missing models too.
    1. Xlllth
      Xlllth
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      Developers again changed collision models and half of the textures disappeared in 7.1.
      Until I have new collisions mod does not work properly.
    2. nexusguy711
      nexusguy711
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      So I guess I should wait to download this mod?
  4. DieEi3rVonSatan
    DieEi3rVonSatan
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    Any chance someone can walk me through where and what to add to the lines so the Striker 3 is missile capable? I know it has the nuke but I want torps willing to do it my self just need help getting going 
    1. Xlllth
      Xlllth
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      Steam\steamapps\common\X4 Foundations\extensions\AE\assets\units\size_s\striker.xml
      change <connection name="con_s_weapon_01" tags="weapon small standard platformcollision combat ">
      to connection name="con_s_weapon_01" tags="weapon small missile standard platformcollision combat ">
    2. DieEi3rVonSatan
      DieEi3rVonSatan
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      Thank you!!!!!
    3. kaine3d
      kaine3d
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      thanks for this was trying to figure out how to be able to use tachi engines on on other ships this helped a bunch
  5. Talesz
    Talesz
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    Is it working on 7.10?

    Has anyone tested it?
    1. Xlllth
      Xlllth
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      Unfortunately, no.
      Developers again changed collision models and half of the textures disappeared in 7.1.
      Until I have new collisions mod does not work properly.
  6. Seika0
    Seika0
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    If you wish to stop AI from using the guns for any reasons:

    in AE -> libraries -> Wares.xml 

    each gun has a     <use threshold="XXX" /> 

    XXX being between 0 or 1 in the mod's original file.
    Change that number to 10 (using notepad++ to mass replace to save time if all wep)

    not 100% sure this is how it's supposed to work but I found no issue so far AI wise.
    Loadout's gonna take a bit though, since the game doesn't auto choose the guns when using low-med-high presets when buying a ship. (can very much still choose the gun)
    1. Xlllth
      Xlllth
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      thx
    2. kqtkqtkqt
      kqtkqtkqt
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      Hey I wonder if this is a universal method? Can I do the same thing to other mods to make modules player-exclusive?
    3. Xlllth
      Xlllth
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      You can.
  7. BarricadePrime
    BarricadePrime
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    so what about the striker mkIII standalone mod? :)
    1. Xlllth
      Xlllth
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      Honestly, I'm lazy. =)))
      BUT!!! I'm almost finished and will probably post a mod for the Experimental Shuttle today or tomorrow. It is made on the same principle.
      There will be 2 variants, with a tactical missile and without.
      P.S. With the tactical missile a little later - on the update.
    2. BarricadePrime
      BarricadePrime
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      sounds interesting :)
  8. DeckardKain
    DeckardKain
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    It kind of works in 7.0 Beta, but it's missing a lot of visual props. 
    Large weapons seem to load in fine, but small and medium have a lot of their graphics missing. 
    1. DeckardKain
      DeckardKain
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      for some reason the models of the medium turrets loads fine when placed on Large ships, but not on medium ships. 
      S turrets does not show up at all. 
    2. Xlllth
      Xlllth
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      I havnt 7.0 vers.
  9. Login09081264
    Login09081264
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    please tell me how to remove the radar sound (or what is it) in viper? He is very annoying.
    1. Xlllth
      Xlllth
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      Steam\steamapps\common\X4 Foundations\extensions\AE\libraries\sound_library

          <sound id="bsg_viper_dradis_amb" description="ambience" repeat="-1" is3d="1" preload="0">      <sample start="extensions\AE\sfx\ambient\bsg_dradis_ambient" />      <volume start="0.7" distance="0.5"/>     </sound>

      (distance change to = "0.1")
  10. Heser87
    Heser87
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    При попытке подняться на Striker Mark III не можешь двигаться. Если через Shift+D переместится в другой корабль то управление восстанавливается.
    1. Heser87
      Heser87
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      Нашел проблему. Боксы орудий или турелей пересекают модель кокпита.