Can you update this to have a Terran recipe as well? It's a little immersion breaking for a Terran only play through when it takes commonwealth materials.
Edit: Oh, you already have a terran version, it's just commented out in the wares.xml file.
Hi! Did you were able to comment out those and made the terran fusion reactor version available? I wasn't able by simply editing the dat file with notepad++
Hey, I have made the changes that Byter had, work for the Terrans. The changes are his and it's his mod, so I am requesting authorization to post the mod or send it to Byter for him to post.
Hey Byter can I include a modified version of your mod in my modpack? I made it so that the terrans sell the D-H reactor while the commonwealth sell D-D and made the build requirements for d-H to be computronics, metallic microlattice and energy to be compatible with terran economy, while D-D reactor requires only claytronics, hull parts and energy cells to make it also compatible with closed loop!
I too, would love to see the Terrans selling this as well. Seeing as after 600+ hours I have a 28 rep with the Terrans and low single digits with everyone else, if not in the negative.
When building a scrap recycler in some of the more light deprived sectors where it appears most of my large battles are taking place, energy comes at a premium and having a way to power them other than with solar would be beneficial.
EDIT: I also seem to be having an issue with being unable to open the encyclopedia with the latest version of this mod installed - Latest GOG version of the game, all DLC, English.
Seems to have a compatibility issue with Interworlds. The prerequisites are gone and the output is the exact same as normal Energy Cell production. Shame
I had a problem with Nexus marking my mod as a virus because it contains ".gz" files. These are straight up copied from the game files though, so what I did was simply re-upload to see if it would work this time. After all 0.9 worked fine. Everything that actually changed is in the changelogs.
posted a thing in bugs but downloaded 1.0 and they are producing way less then your pictures and arent consuming resources ... d-d only 9443 and d-h only 9600
im on 5.1 still if that matters
it ended up being an incompatibility with the X4 Economy Overhaul mod
I may or may not have a fix for this. I see your merge request on GitLab. I'll merge that and push it together with the Russian language and the default English.
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Edit: Oh, you already have a terran version, it's just commented out in the wares.xml file.
Did you were able to comment out those and made the terran fusion reactor version available? I wasn't able by simply editing the dat file with notepad++
Please let me know if i can upload it!
When building a scrap recycler in some of the more light deprived sectors where it appears most of my large battles are taking place, energy comes at a premium and having a way to power them other than with solar would be beneficial.
EDIT: I also seem to be having an issue with being unable to open the encyclopedia with the latest version of this mod installed - Latest GOG version of the game, all DLC, English.
im on 5.1 still if that matters
it ended up being an incompatibility with the X4 Economy Overhaul mod
game version: 6.00 Hotfix 1
I can have a huge amount of Energy cells while using less space in a station AND get helium without sending miners somewhere else.
Just need a way to get Methane now.
But I'm happy this mod helps you out :)
awesome mod and idea seriously :))))
And I made the mod because I can use it in my Ring Space, which does not have sunlight :D