As long as "Extended Conversation Menu" is installed, everything should work, because then you can make as many entries as you like. Simply test - it can't get worse than "There is no dialogue"
Hello. Downloaded this today. When selecting a personal color palette, there aren't any more levels to the conversation, so it is impossible to pick a specific personal color or faction color, etc. Only the first levels work and can set the color.
Edit: I understand now. Selecting a palette does not mean that the next menu would have the colors from the palette, but you need to go back and the colors will be selectable at Select ship/fleet name. For future readers, this is not a bug, but a feature. The logic is: Select a palette, go back, select a color from the 5 options which will be taken from the selected palette.
To the author: You could add some brief explanation of how this works to the page and readme, to avoid confusion to future users. Thanks for the good job on the mod. Cheers
Could also be a good idea to specify that these are for ship / fleet / station NAMES and not the ships fleets and stations themselves. The first thing on the mod page anyone (assuming they bother to read anything) will see is ''Give your ships, fleets and stations their own color! And that in just a few seconds!''.
At least for anyone like me who's new to the modding scene, this read like I would have been able to give my ships, as in the actual ship models a new colour on the fly, which I would assume most people like me, who might be here looking for just exactly that kind of mod are also going to misunderstand that first line in the desc. The game certainly supports recolouring your ships, paintjobs are a thing after all.
I am currently playing an unmodified game for Ventures. However, I was previously using your mod. I noticed that when I copy and pasted ship names, there was a color value at the start of the name. The color persists even if the mod is turned off. Can anyone point me in the right direction on creating those color prefixes so I can just copy and paste them into my vanilla ship names - assuming that works?
EDIT: Attempting to do this on my own. I have noticed that a ship's name can pull in a ReadText. But I have yet to find any other function which can be embedded into a ship's name.
Where should something like that be? And what does this mod (which basically only changes the object name) have to do with elevators??? Could you put a link or something like that on this post?
It was working in 6.0 and yes there was problems with elevators and other buttons not working. However, I am running with no mods now and 6.1 for Ventures has the same problem occasionally. So not sure what, if any mod makes that behavior worse.
"Extended Conversation Menu" does not cause any problems in 6.0 and the new elevator button (see screenshot). It would also be very, very unlikely that one is md scripting and the other is lua scripting and has virtually nothing to do with each other. In this respect, the error is due to another mod, but not to ECM or RS_Colors.
I'm not using 6.0 yet, but I can't see any reason why it shouldn't work. There are no DLC dependencies, just standard commands that should work since version 1.0. A feedback from a 6.0 user would be nice (I don't want to switch to 6.0 at the moment because important mods like VRO are not ready yet)
You gave me an idea ... I'll upload a version with 2 additional palette selections, one of which will include all faction colors as well as a whole free palette where you can enter your own color values (if you want).
I'm really surprised myself HOW well the whole thing works I press the buttons for call and assets almost next to each other, C .. click click ... > press - again at the ship / fleet - and so you can recolor in 3 seconds a ship and recolor a whole fleet in one minute ... phew ... quickly pat myself on the back ^^
I currently use the colorized factions mod and it would be great if there were a way to combine the two concepts into one mod. Presumably I could use them together (it doesn't seem like they'd conflict directly) but the color palette options might create ambiguity, and the colorized faction colors can't be changed.
You can change all colors according to your taste - e.g. also that they have the same color values as in your mod (which I don't even know) or completely different ones. The description says how to do it.
But nothing will be "compatible" here, I've worked out a pretty clever system for how to save the color so that you can set it again later. Your mod will probably do that somehow - but certainly not immediately (if at all).
27 comments
... sorry! There was a wrong line in this update ... fixed it! Please make a new download and install this one
Edit: I understand now. Selecting a palette does not mean that the next menu would have the colors from the palette, but you need to go back and the colors will be selectable at Select ship/fleet name. For future readers, this is not a bug, but a feature.
The logic is: Select a palette, go back, select a color from the 5 options which will be taken from the selected palette.
To the author: You could add some brief explanation of how this works to the page and readme, to avoid confusion to future users. Thanks for the good job on the mod. Cheers
At least for anyone like me who's new to the modding scene, this read like I would have been able to give my ships, as in the actual ship models a new colour on the fly, which I would assume most people like me, who might be here looking for just exactly that kind of mod are also going to misunderstand that first line in the desc. The game certainly supports recolouring your ships, paintjobs are a thing after all.
EDIT: Attempting to do this on my own. I have noticed that a ship's name can pull in a ReadText. But I have yet to find any other function which can be embedded into a ship's name.
But nothing will be "compatible" here, I've worked out a pretty clever system for how to save the color so that you can set it again later. Your mod will probably do that somehow - but certainly not immediately (if at all).