Well, it doesnt work for me in 6.0 so i guess no? Or i have no clue how to activate the jump. EDIT: Ok... it works but you need to: 1) set guidance to the beacon 2) unset/unmark guidance on it 3) set guidance to the beacon again, lol
I'm not sure but maybe "UI: Accept mission for later" mod is to blame on my end, tho it works with this walkaround.
Yes, you are using a jump beacon in the mod, so I'll forgive you that it is compatible with the Cradle of Humanity DLC, and in their ports it is made from earth components, not added hull parts at the shipyard, which they do not produce or buy.
Amazing love balancing whith shield penalty after jump
Btw if only you can use it , i would add material required (protection) condensate would be more interesting for crafting, but dont know how factions deal whith condesate storage
Or material required for jump antimatter cell * or something
13 comments
Comments locked
The author has locked this comment topic for the time beingAny chance of making them Auto despawn after say 3 minutes unless they're picked up?
And any chance of allowing ships not controlled by the player jump to it? I wanna start hotdropping fleets of battleships heh :)
EDIT:
Ok... it works but you need to: 1) set guidance to the beacon 2) unset/unmark guidance on it 3) set guidance to the beacon again, lol
I'm not sure but maybe "UI: Accept mission for later" mod is to blame on my end, tho it works with this walkaround.
Btw if only you can use it , i would add material required (protection) condensate would be more interesting for crafting, but dont know how factions deal whith condesate storage
Or material required for jump antimatter cell * or something