Out of curiosity, how can I edit or modify the time is takes to research each item? I need to modify it because there are some wares from my other mods that I can't research because it would take an incredibly long time. like one of the mods I have is called Loky's Advanced Hyperdrive mod and the wares from his mod are extremely expensive, and since the script sets the research time based off the price of the ware, the research time ends up taking far longer than any proper x3 play-through could ever possibly last
yes compatible with ap, I use it with AP, too. Pretty much any script for TC is compatible with AP, there are close to no exceptions, but this is only true for scripts not mods.
Hello ubuntufreakdragon , first thanks for this amazing feature. I have installed both and it worked properly but for other reason I had to start a new game. Now the research funktion works properly ( Im researching jumpdrive right now ) but buy blueprint missions cannot be found anywhere. I did not change gameinstallation files at all. so is there a way to start the buy blueprint mission manuelly. I was thinking in the script editor to choose and load the script but I dont know the name for the script. the Name "eRND.MD.utility" could not found in the script editor. can you tell me the name of the script which I can load manuelly. so it will be possible to test if the installation is broken.
Meanwhile I installed the "buy blueprints" again, I can see eRND.MD.utility in the avaliable scripts but not in the scripts running. when I press "r" to run the script it asks for some input. what must I type just run the script as a whole thing.
well you can't run it with the scripteditor as this script only works as a receiver for the mission director, the main part is done by the md under gameoptions there is a point mission director where you could look up whether the md part is running. btw. its possible to get the mission from Tradingstations if you don't have seta yet so you might have just missed it, and it has a decent cooldown.
Hi, OK where exactly in the gameoptions I have to look. do you mean artificial life options, because in AL there is not such thing. I have found mission director and I see eRND and eRND install. this might be your script. but why I cant see eRND in the running scripts in the script editor. you said the script cannot be load, does it mean, it is not in the running scripts.
funny side note. as I mentioned before the research part is working.
It's directly below the artificial life options, however its only displayer if the Scripteditor is enabled(Playername Thereshallbewings)
the script is not running because it's not the the thing that does the action, the MD does it, the Md only calls the script for some milliseconds if needed.
Yes everything looks fine, if these cues are present, you should research seta as I'm pretty sure you were offered to buy a seta from a tradingstation and the mission is now on cooldown.
I have SETA installed in my ship, but I assume you mean not researched yet. this is true. are the other blurprints offered after seta is researched or is it possible others can be offered also. I will park my ship in a safe place and run seta on my ship and wait for the cooldown, but in my gamestart before, I never had to wait too long. the blueprints were offered quite often.
How long I have to wait with seta running.
I must excuse bothering you so much. let me explain. in this gamestart I want to produce all ships needed by myself with HQ. I have reduced the timecycles for HQ quite a lot for this. So it is very important to have this script running. it is an amazing feature to install all equipments for my trading and fighting fleet on my HQ.
No simply I do not get this missions. Interesting thing is that I didnt change anything in the install of x plus mods/scripts, except that I only change the times in hq.pck. only because of this script cause ? wanted to build and equip all ships at my HQ. anyway thanks for this scripts.
btw. The mission automatically resets if the translationfile is missing addon\t\9605-L044.xml so if you remove it, load a save, save, reinstall the translation file and load everything gets reset.
Do I get a message after reset or I"ll know if the missions are offered then. I did exactly as described but got no message. I will wait in a safe spot with sinza running.
well then something blocking it. I installes game plus mods today new but exactly same install order. as I started a new game, I got the message eRND missions installed. when I loaded my save, the missions dont show up. I would rip my nails only if I would know why. crazy huh.
My last hope is as follows. maybe Ill get the missions when the jumpdrive Im researching is finished. matbe it cannot add equipment while doing research.
Differences: 1) Tunings are available. 2) Multiple Stations can research the same thing. 3) You can abort (loose the Reaching station or such things) a research without loosing the hole Progress, as the last milestone is permanent. 4) You can buy blueprints from docks. (optional) The plugin configuration menu, only gives you an overview like in the original script, or is there something that doesn't work?
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Will try Commissioning new ships also
thanks in advance for any replies
Pretty much any script for TC is compatible with AP, there are close to no exceptions, but this is only true for scripts not mods.
first thanks for this amazing feature. I have installed both and it worked properly but for other reason I had to start a new game. Now the research funktion works properly ( Im researching jumpdrive right now ) but buy blueprint missions cannot be found anywhere. I did not change gameinstallation files at all. so is there a way to start the buy blueprint mission manuelly. I was thinking in the script editor to choose and load the script but I dont know the name for the script. the Name "eRND.MD.utility" could not found in the script editor. can you tell me the name of the script which I can load manuelly. so it will be possible to test if the installation is broken.
Meanwhile I installed the "buy blueprints" again, I can see eRND.MD.utility in the avaliable scripts but not in the scripts running. when I press "r" to run the script it asks for some input. what must I type just run the script as a whole thing.
btw. its possible to get the mission from Tradingstations if you don't have seta yet so you might have just missed it, and it has a decent cooldown.
I have found mission director and I see eRND and eRND install. this might be your script. but why I cant see eRND in the running scripts in the script editor. you said the script cannot be load, does it mean, it is not in the running scripts.
funny side note. as I mentioned before the research part is working.
the script is not running because it's not the the thing that does the action, the MD does it, the Md only calls the script for some milliseconds if needed.
Yes everything looks fine, if these cues are present, you should research seta as I'm pretty sure you were offered to buy a seta from a tradingstation and the mission is now on cooldown.
How long I have to wait with seta running.
I must excuse bothering you so much. let me explain. in this gamestart I want to produce all ships needed by myself with HQ. I have reduced the timecycles for HQ quite a lot for this. So it is very important to have this script running. it is an amazing feature to install all equipments for my trading and fighting fleet on my HQ.
so if you remove it, load a save, save, reinstall the translation file and load everything gets reset.
My last hope is as follows. maybe Ill get the missions when the jumpdrive Im researching is finished. matbe it cannot add equipment while doing research.
I am wondering how to get the ability to buy the equipment blueprints though? Thanks for your efforts.
Also: Plugin Manager doesn't recognize .7z files, so we have to extract your files and recompress in .zip.
Also: Plugin configuration menu is present, but does nothing.
1) Tunings are available.
2) Multiple Stations can research the same thing.
3) You can abort (loose the Reaching station or such things) a research without loosing the hole Progress, as the last milestone is permanent.
4) You can buy blueprints from docks. (optional)
The plugin configuration menu, only gives you an overview like in the original script, or is there something that doesn't work?