Wolcen: Lords of Mayhem
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Pzykhedelic

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Pzikhedelic

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3 comments

  1. Pushboomers
    Pushboomers
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    Hi, seems like this mod has the unintended consequence of maxing out my summons at 9 (feeding swarm), 6 (hunting swarm), and 3 (livor mortis) regardless of any modifiers (e.g. less summons but higher damage/hp) I use and without using any duplicates. Is it just me?
    1. SwiftyMagee
      SwiftyMagee
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      I'm fairly new to the game, but decided to try this mod as it seems like a great idea. However, I can also confirm that when I picked up Feeding Swarm the max amount of zombies that were summoned were 9. I thought it was pretty weird but I figured it was just how the game was designed. I just wound up using a different skill as I don't prefer minion-based builds in ARPGs. But yes, I did encounter this bug.

      @Pushboomers, you might want to post this issue in the "BUGS" tab.
    2. Pzikhedelic
      Pzikhedelic
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      Whoops, sorry about that I thought I was using clean files to made this but it seems that I also included the changes I made for myself accidentally. I don't play the game anymore so I couldn't test it, but I'm sure I know why that happens, and it's pretty easy to fix with notepad++, but it just consume a bit of time. So I'll try explain how to do it for anyone else who stumbled on this and wanna fix it:

      1. Download and install Notepad++. It's free, just find it on google as it will make this process several times easier than with Notepad
      2. Download Pet Patch V.3 mod from the author's optional files, not the main one
      3. In the Pet Patch mod's files, there will be three files sharing the same name and directory with files from my mod i.e. Player_Summon_whatever.xml, each of them changes the skill modifier for its respective type of summon.
      4. Open one of Pet Patch file in Notepad++, and open the file of the same name from my mod. Let's do Player_Summon_Melee.xml for example
      5. Pet Patch's version of player_summon_melee.xml will have one of several lines of code that got "commented out" aka making that segment of code inactive at the very top of the page, That line will be in green color and is bracketed inside a <!-- --!>, while there is exactly the same line of code, but with different value, right underneath it

      From Pet Patch's player_summon_melee.xml, Line 9 and 10 in Notepad++

       Summoning MaxSummons="3" KillLowestHPOnOversummoning="0" SummonsSuicideWhenMasterDies="1" HUDPortraitIcon="../u_resources/spells/summon_portraits/feedingswarm_Physical.png"

          Summoning MaxSummons="9" KillLowestHPOnOversummoning="0" SummonsSuicideWhenMasterDies="1" HUDPortraitIcon="../u_resources/spells/summon_portraits/feedingswarm_Physical.png"


      The segment inside the bracket is vanilla value, which allow 3 skeletons while Pet Patch's max skeleton summons is 9. You'll need to change MaxSummons="9" in my xml to 3 to reinstate base game max 3 melee skels limit

      6.Open my Player_Summon_Melee.xml file, use line number and green color of the commented out segments in Pet Patch's file as reference to find which and how to change segments in each of my files and repeat until you're done.

      His/her mod and mine modified the same game's file, making them incompatible. So I used his changes as reference to edit my mod for my own use, just look at what PP edited and look at mine to changes it and you'd be good to go. Hope this help