UniquelShields.xml is either corrupted or wasn't decrypted all the way. I replaced it in my copy with the file from 1.1.6.9 and made the requisite changes.
little side note, work fine to me, actually well to fine cause heavy two-handed weapons has a debuff of -25% atk speed, and then it get up to -50% atk speed and im dead even before make a swing hahaha.. if there's something i can edit to make this gone i will gladly hear, ty for the mod
(obs.: even dual-w. great weapons.. only one counts to the final damage aparently, cause it actually does less damage using both at same time, + yo get a -50%x atk-speed debuff)
This can be remedied by opening the Weapons.xml file and removing "attackspeed_final_percent_2H" from all 2h weapons' ImplicitAffixes, and removing 'slow' from keywords.
There are three weapon speeds in the game - fast, which uses that as a keyword, typically applied to 1h weapons, slow, keyword applied to 2h weapons, and then 'normal' attack speed, with doesn't use a keyword. I tested this by applying the fast keyword to 2h, and it made them attack WAY too fast for being 2h weapons. But removing the keyword made them attack at a moderate speed, right in between 1h and 2h normal attack speeds.
Unfortunately, it does not work (completely) for me - why not competely you ask? Well I assume new dropped weapons are shown correctly as one-handed but when I want to equip these the game says they can not be "equipped in this slot" ( e.g. Right Hand Mace already equipped + Greatsword (Flamberge) can not be equipped on the left hand) so I only can equip daggers and axes on my left hand...
Am I doing something wrong? I copied the umbra file as recommended to Wolcen >Game>Umbra.
1) Each entry needs a unique build name or else it doesn't work. ie. Stance_H2_Staff_Staff 2) If any modders are looking to change the animations & combos for weapons reach out to me. I figured it out but don't have the time to create a fleshed out mod.
do you how to code my bow for the animation of the weapon to be just a bow, a.k.a not a dual bow, with the animation of the bow, as it doesn't swing like a sword it's getting a bit on my nerves any ideas to do it? ty, I own you!
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Is it normal ???
I try to merge 2 mods so I need to know what has changed.
(obs.: even dual-w. great weapons.. only one counts to the final damage aparently, cause it actually does less damage using both at same time, + yo get a -50%x atk-speed debuff)
There are three weapon speeds in the game - fast, which uses that as a keyword, typically applied to 1h weapons, slow, keyword applied to 2h weapons, and then 'normal' attack speed, with doesn't use a keyword. I tested this by applying the fast keyword to 2h, and it made them attack WAY too fast for being 2h weapons. But removing the keyword made them attack at a moderate speed, right in between 1h and 2h normal attack speeds.
Any suggestions?
Unfortunately, it does not work (completely) for me - why not competely you ask? Well I assume new dropped weapons are shown correctly as one-handed but when I want to equip these the game says they can not be "equipped in this slot" ( e.g. Right Hand Mace already equipped + Greatsword (Flamberge) can not be equipped on the left hand) so I only can equip daggers and axes on my left hand...
Am I doing something wrong? I copied the umbra file as recommended to Wolcen >Game>Umbra.
Please reply - many thanks!</p>
But he didn't ask, i dont see any comment...
lol
It's the same solution as the shield if you want to use trinkets or Staffs.
<Build Name="Stance_H2_Staff_Staff" RightKeywords="weapon,staff,2h,mage" LeftKeywords="fist,staff">
<Skill Slot="11" Name="playerskill_H2_Staff_atk_01" CanBeReplaced="0" />
</Build>
<Build Name="Stance_H2_Staff_trinket" RightKeywords="weapon,staff,2h,mage" LeftKeywords="fist,trinket">
<Skill Slot="11" Name="playerskill_H2_Staff_atk_01" CanBeReplaced="0" />
</Build>
1) Each entry needs a unique build name or else it doesn't work. ie. Stance_H2_Staff_Staff
2) If any modders are looking to change the animations & combos for weapons reach out to me. I figured it out but don't have the time to create a fleshed out mod.
<Build Name="Stance_H2_Staff" RightKeywords="weapon,staff,2h,mage" LeftKeywords="fist,shield">
That allows staff+shield with ranged attack, otherwise it was doing slashes as if it were a sword.
it's getting a bit on my nerves
any ideas to do it? ty, I own you!
NEVERMIND FIXED IT