1371 comments

  1. HalkHogan
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    Hello my friends!
    The long awaited final version of HDRP is finally available for download! Over the past 4 years I have put a lot of time and effort into getting to the quality and results that I would be fully satisfied with, and I have succeeded. I would like to thank you very very much, the wonderful Witcher community, I really appreciate all the support over the years. I also want to thank CD Projekt Red for creating the beautiful masterpiece that is The Witcher 3. This is the end of my adventure with The Witcher 3 HD Reworked Project, although in the future there are possible small updates adding things that I was not able to finish. Anyway, thanks a lot and enjoy!  <3
  2. HalkHogan
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    A new version with all fixes included and additional improvements is available. Make sure you have everything up to date!

    Also, I want to thank you for all the kind words! <3
  3. HalkHogan
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    Don't merge "Bundled Text" between "mod000HDReworkedProjectFixes" and "modHDReworkedProject".
  4. KingAzion
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    This makes no sense—— the Bin folder contains the launchers and a bunch of needed items, replacing the original bin folder with the provided one breaks it for me.
    1. ElementaryLewis
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      Obviously, you should not delete Bin then add the modded Bin. That's the wrong way.
      You should simply drag Bin to the game's directory. Windows perfectly manage folder structure where if one file, it adds only that one file, not replacing/deleting everything else.
    2. KingAzion
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      "...and extract the content in your Witcher 3 main folder (for example C:\Games\Witcher 3), replace all folders/files."

      Right right, obviously, Obviously.

      Obviously, I simply shouldn't follow the instructions that very clearly state "replace all folders/files" when it actually means, replace duplicate files and avoid overwriting entire folders/directories.

      I'm doing this on a mac using crossover so have to rely on the instructions and not how windows extracts files natively. 

      I think I figured it out after a bit of trial and error. For anyone doing this in the future: Inside of "Bin", take the asset out of each sub directory(folder) and place it in the corresponding and matching sub directory. You will be replacing the original files that have matching names after digging down in each directory. Don't delete at a higher level if you can dig deeper.

      Thanks for the reply regardless 
  5. Shaitann
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    Is it possible to add a height map to textures? I want to modify the tree textures and add a height map, but I have no idea if it's possible
    Tree barks look too flat
    Thx
  6. 4dler
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    Hello,

    Thanks for this amazing mod and the work put in it.
    I'm experiencing a few missing textures, especially floor textures (caves, but also wooden structures).
    I also encountered one texture bug on Brewess, but only once, and I also have HD Monsters Reworked installed.
    These pictures are from the Bald Mountain quest:




    And here is my mods load order:
    [mod0000____CompilationTrigger]
    Enabled=1
    Priority=1
    [mod0000_MergedFiles]
    Enabled=1
    Priority=0
    [mod000000aHDRP_BiA]
    Enabled=1
    Priority=1
    [mod0Bia_WDS_CompatibilityPatch]
    Enabled=1
    Priority=1
    [modFCR3_1_FriendlyHud_MapQuests]
    Enabled=1
    Priority=1
    [modEnhancedHerbalism]
    Enabled=1
    Priority=2
    [modSwallow]
    Enabled=1
    Priority=2
    [modWorldMapFixes]
    Enabled=1
    Priority=2
    [modFCR3_2]
    Enabled=1
    Priority=3
    [modFCR3_3_Padlock]
    Enabled=1
    Priority=3
    [modBrothersInArms]
    Enabled=1
    Priority=4
    [modMonsterpack]
    Enabled=1
    Priority=4
    [modHDHorseAccessories]
    Enabled=1
    Priority=5
    [modHDMonstersReworked]
    Enabled=1
    Priority=5
    [modHDMR5_LOD]
    Enabled=1
    Priority=5
    [modHDMRTrophies]
    Enabled=1
    Priority=5
    [modImmersiveRealtimeCS]
    Enabled=1
    Priority=5
    [modZBrothersInArms_LOD]
    Enabled=1
    Priority=6
    [mod000HDReworkedProjectFixes]
    Enabled=1
    Priority=7
    [mod000HDReworkedProjectFixesOldgen]
    Enabled=1
    Priority=7
    [modHDReworkedProject]
    Enabled=1
    Priority=8
    [modHDReworkedProject2]
    Enabled=1
    Priority=8
    [modHDReworkedProject3]
    Enabled=1
    Priority=8
    [modHDReworkedProject4]
    Enabled=1
    Priority=8
    [modciriwitcherendingrestoration]
    Enabled=1
    Priority=9
    [modCompleteAnimations]
    Enabled=1
    Priority=9
    [modFastTravelPack]
    Enabled=1
    Priority=9
    [modFriendlyHUD]
    Enabled=1
    Priority=9
    [modMapQuestObjectivesFull]
    Enabled=1
    Priority=2
    [modNightToRemember]
    Enabled=1
    Priority=10
    [modOmeletteQuest]
    Enabled=1
    Priority=10
    [modSoleMemento]
    Enabled=1
    Priority=10
    [mod_beauclair_npc_spawn_fix]
    Enabled=1
    Priority=11
    [modBombAiming]
    Enabled=1
    Priority=11
    [modCatHoodFix]
    Enabled=1
    Priority=11
    [modDandelionScarfFix]
    Enabled=1
    Priority=11
    [modDynamicCatPotion]
    Enabled=1
    Priority=11
    [modFixOceanBottom]
    Enabled=1
    Priority=11
    [modHarborNamesRestored]
    Enabled=1
    Priority=11
    [modMorgueLightsFix]
    Enabled=1
    Priority=11
    [modNovigradSymbolSortEverything]
    Enabled=1
    Priority=11
    [modVampiresHaveNoShadows]
    Enabled=1
    Priority=11
    [modWarmlyDressedSkelligers]
    Enabled=1
    Priority=11
    [modSortEverything]
    Enabled=1
    Priority=20
    [modFriendlyMeditation]
    Enabled=1
    Priority=36
    [mod00000HDReworkedProject]
    Enabled=1
    Priority=41
    [modCustomLocalizationFix]
    Enabled=1
    Priority=1

    Thanks to anyone who could help!
    1. ElementaryLewis
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      Are you on Classic 1.32? You should remove BiA-HDRP patch because that was made for Next Gen, not for Classic.
    2. 4dler
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      Thank you for your answer ElementaryLewis. I am indeed on 1.32. So if I remove BiA-HDRP patch, the compatibility between the two mods won't be compromised?
    3. ElementaryLewis
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      I will. There is the old BiA-HDRP patch on Brothers In Arms Discord server.
    4. 4dler
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      Hi, so I installed as you recommended the Old-Gen version of the BiA-HDRP patch. But i still have missing textures.
      I reinstalled HDRP with the last version (easier to install) and even reinstalled the whole game.
      Didn't fix it :(
      Any idea where it could come from? If useful I can provide my mods list, priorities, merges, etc.
      Thank you so much :)
  7. myi0426
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    Hello~ If you unzip this file, there will be 2 folders, mods folder and bin folder, right?

    Then, you should overwrite those folders into the 'mods' folder and 'bin' folder, which are subfolders of the existing 'The Witcher 3' folder, right~~?

    The reason I'm asking is~
    When I just unzipped it to 'C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3',
    it didn't overwrite, and only 1 'The Witcher 3 HD Reworked Project NextGen Edition-9963-20-0-fixed-1736185630' folder was created~^^;;
    1. ElementaryLewis
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      First. Don't unzip in the game's directory, you may easily make mistake there. You should unzip in your desktop.

      Second. Unzip by "Extract here", not "Extract files".

      Third. Follow those guide so you know how to mod the game:
      The Tome of Witcher 3 Modding
      Essentials Mods List - Guide
      List of mods you don't need for Next Gen
  8. iATREES
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    Should I install HD Monsters Reworked, HD Horse Accessories and 4K Reworked Women or does HDRP cover all of those areas already?

    Novigrad - Velen 4K Terrain as well
    1. Felmex
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      hello did it worked? i need to know
    2. iATREES
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      I installed HD Monsters Reworked and gave it a higher priority and it's working great. I didn't install any of the rest because of VRAM already getting maxed out in Novigrad and Oxenfurt.

      This mod doesn't change terrain, if you need 4k terrain for Novigrad and Velen, there shouldn't be any issues.

      I'm using 3080ti 12GB of memory at 1440p. 4K textures are brutal.
  9. Diorduc
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    Hello,

    I do not know why, but I feel that I haven't installed the mods correctly. Everything is on RT Ultra and I got a 3090Ti, so no problems with the graphics card...


    I have the following mods:

    - this one
    - BIA: https://www.nexusmods.com/witcher3/mods/7329
    - Patch between BIA and this one: https://www.nexusmods.com/witcher3/mods/9987?tab=description.

    Here is the link with the pictures: https://drive.google.com/drive/folders/1iq7eMqPJ7cgf1jUNVJBUXSC2AJt5JOk-?usp=sharing

    Can someone help?


    Thanks in advance!
    1. ElementaryLewis
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      Where exactly should we see the problem?
      If it's your first time modding the game, I suggest you follow those guide so you know how to mod.
      The Tome of Witcher 3 Modding
      Essentials Mods List - Guide
      List of mods you don't need for Next Gen

      By the way:
      - Ignore the "red" colour. It's not a warning. The game handle priority by alphabetical order, so you leave like that and you should assign priority if, and only if, their default load order is wrong.
      - The BiA-HDRP patch is for HDRP and BiA LOD. So install BiA LOD.
  10. JEFFRIL377
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    IN 4 PART  DOWNLOAD , BIN FOLDER IS NOT PRESENT IN ANY OF THE  FOUR FOLDERS. ONLY PRESENT IN THE MAIN FOLDER(THAT SINGLE BIG FILE).
    HELP ME ABOUT IT PLEASE
    1. ESW77Eternal
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      Install Tweaks, then set "TextureMemoryBudget" to 2000 (default HDRP value).

      Or you can set it to 4000 if you've got 8GB+ VRAM.
  11. Edg3runnr
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    So after playing more than 300 hours with this textures just want to share comment to explain some things, maybe i can be wrong in something but this is my experience. Of course it is a great mod! quality of textures much better, but no one talking about what we lose if we use this textures. First of all some "big textures" like mountains.. the game look very different with HDPR but for me vanilla in artistic way is much better not because of quality but because of design. Also many textures lose they 'shine effect" we can see this on screenshots also, for me big L. Very strange situation about ambient occlusion, as we see for example on screenshot number '111' vanilla textures AO in most cases works better?Some bugs like posters in novigrad stuck in wall textures..
    Overall i recommend this mod for players for second playthrought but not for the new players, also be careful with your Vram even if your gpu handle  ultra+ vanilla textures. 6gb vram i think it on 'edge' with HDPR, in Novigrad for example you can have full vram and fps drop if you play for a long time
    1. ESW77Eternal
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      HDRP is NOT perfect, in fact, there is no such thing as perfect, NONE.

      Look, modding an RPG (on the whole) in terms of textures and meshes (aesthetics) is all a matter of taste, really. That's for you to decide since it's all preferential.

      Now, HDRP is by far the best texture/mesh pack ever made for a AAA RPG title, looks far superior to default vanilla, to my eyes OFC. Definitely much more consistent than vanilla (in every aspect of the game), I mean, I cannot imagine playing the W3 without HDRP, like ever.

      There are FAR LESS texture seams in the HDRP mod, compared with vanilla default.

      Spoiler:  
      Show
      That's me though, my taste and yours could be worlds different and that's OK.

      As the saying goes: To each, their own.

      Good day! Cheers
    2. Edg3runnr
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      yes you right, now im playing tests without HDPR and in some game scenarios i say"wow this vanilla texture so much better fit here"  and on others " that HDPR quality texture will be good here" so yes this is hard question, for me the main reason is performance problems my rtx 2060 drops sometimes frames so i need reload the game. and with vanilla i can play on ultra+ without problems. But really hard choice for me, anytime i can choose HDPR again)
    3. ESW77Eternal
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      yes you right, now im playing tests without HDPR and in some game scenarios i say"wow this vanilla texture so much better fit here"  and on others " that HDPR quality texture will be good here" so yes this is hard question,
      Gotta say, you're growing on me, fellow Nexus dweller!

      for me the main reason is performance problems my rtx 2060 drops sometimes frames so i need reload the game.
      I know exactly what you mean. That card should NEVER have been released with such a limited (6GB) VRAM configuration.

      I've got 8GB of VRAM and the HDRP runs smooth as butter.

      If you could sell that 2060 and get a card with at least 8GB VRAM, you'll break free from all those performance problems.
      Spoiler:  
      Show
      Ideally, get 16GB VRAM

      12GB VRAM is the bare minimum

      And do NOT go below 8GB VRAM, when buying a GPU

      with vanilla i can play on ultra+ without problems. But really hard choice for me
      I sympathize, I do, cuz I've been there.
    4. Edg3runnr
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      Unfortunately now i cant buy new GPU, because of many reasons.. first of all i have a laptop/ second- war in Ukraine, my government close me in country like a meat and i cant go abroad where i work as usual and earn  money, now i have bad financial times but after war ends one day i will buy new PC with good GPU and replay witcher3 with RT on 2k or 4k resolution, hope peace come soon as possible
    5. ESW77Eternal
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      one day i will buy new PC with good GPU and replay witcher3 with RT on 2k or 4k resolution
      I'll keep my fingers crossed for that, mate 🤞
  12. SmallSillyGoose
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    Can someone confirm that this mod breaks the way hbao+ ambient occlusion looks?

    Like it's all really dark and quite noisy, the vegetation looking especially bad with grass and bushes turning nearly pitch black at the base, any crevices and interior corners between objects as well.

    Basically anywhere that ambient occlusion affects gets either really dark, fuzzy, sort of blurred, or all three. Also, the ao noticeably dims or brightens on some objects depending on the viewing angle and in general looks very much alive instead of static, even on stationary objects.

    Need to know if it's an issue with my game or pc or it's just what the mod does. It's for sure this mod that makes this happen for me, since it's the only one i have installed and the ao looks fine without it.

    Would appreciate advice on what could be the cause if it's not inherently the mod, as i do very much prefer the look of hbao+ over ssao, and also very much prefer having this mod enabled.

    🐸So yeah, is it just the mod or not?
    1. ESW77Eternal
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      SSAO, is the way to go, ATM.

      very much prefer having this mod enabled
      I'll NEVER play the W3 without HDRP, period.

      Like it's all really dark and quite noisy, the vegetation looking especially bad with grass and bushes turning nearly pitch black at the base, any crevices and interior corners between objects as well.

      Basically anywhere that ambient occlusion affects gets either really dark, fuzzy, sort of blurred, or all three. Also, the ao noticeably dims or brightens on some objects depending on the viewing angle and in general looks very much alive instead of static, even on stationary objects.
      Spoken like a TRUE graphics connoisseur!

      very much prefer the look of hbao+ over ssao
      The same.

      ao looks fine without it.
      A fine discovery!

      So yeah, is it just the mod or not?
      Further investigation is definitely required.
    2. SmallSillyGoose
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      I see, I see. Well, since it is not a me only problem i guess SSAO it is, for now.
      I certainly don't have the knowledge to figure out how to fix this.

      Spoken like a TRUE graphics connoisseur!
      I don't know if this is supposed to be ironic or not, but it is quite an amusing reply either way.
      
      🦑Thank you for the confirmation. Good day to you!🦑
    3. ESW77Eternal
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      don't know if this is supposed to be ironic
      Trust me when I say, it's anything but ironic.

      quite an amusing reply
      Glad you find it amusing!

      🦑Thank you for the confirmation. Good day to you!🦑
      May you achieve what you're looking for and find them all realized.

      All the best, mate <3
  13. akashigg2
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    Is there a place in game where I can check if the mod is working? Maybe a specific building or something like that
    1. ESW77Eternal
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      You can check the fruits stands to see if you've set the mod up accurately.
    2. ElementaryLewis
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    3. akashigg2
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      Question Lewis, it's not possible for only "one part" of the mod to be working while the others aren't, correct? It'd either all be working or none at all? I ask because the mod is split up into parts in the mods folder
    4. ElementaryLewis
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      You oddly write the question that I was confusing of the meaning.
      If you meant "is it possible to combine all HDRP part into one single folder/bundle?" The answer is no, the mod is too huge to pack that the author deliberately pack into five part to save times and ressources.
      It is also advised you don't set priority to HDRP, all mods should overwrite it (except BiA LOD, you need the compatible patch for that).
    5. akashigg2
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      Hey, thanks for clarifying that but what I meant was - is it possible for only a part of the mod to be working? So let's say I have the mod installed but only the portion of the mod that deals with trees is working but the portion that deals with rocks isn't working. Or is it all or nothing? Meaning if I see that it's working on one texture, that means it's working on everything.
    6. ESW77Eternal
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      Meaning if I see that it's working on one texture, that means it's working on everything.
      Correct.

      Spoiler:  
      Show
      Your assumption is correct