But then which BIA beauclair fixes would we not be getting anymore? I see now in the changelog, the 1.2 version of this mod, mentions integrating BIA fixes. But it was released BEFORE the latest BIA - so we don't know if we'll lose BIA fixes or not when using this mod.
God I can't believe it took this long to make this, and I can't believe it took a modder to fix this. I haven't even gotten to Toussaint yet since I've restarted my next gen playthrough, but I remember in the last gen version Beauclair had this problem BIG TIME and it was a huge immersion breaker for me. The NPC spawning is already kind of crappy in the base game even with ultra + settings, but in Beauclair it was just absurd. THANK YOU!!
Great mod man! Solved all my issues in Beauclair. I know the problem is less noticeable, but could you perhaps make one for Novigrad? there's still npcs's popping in right in front of me there. Or perhaps point me to a mod that does?
Just a text file that describes the steps of the cooking process (bundling files into a format the game can read). It's mainly for error checking. Latest version already removed it.
Thanks for this! Npcs popping-in in Beauclair seemed strange when mods that extend the draw distances of pretty much everything have been available for years.
20 comments
I know the problem is less noticeable, but could you perhaps make one for Novigrad? there's still npcs's popping in right in front of me there. Or perhaps point me to a mod that does?
dlc\bob\data\gameplay\community\community_templates\beauclair\enc_com_beauclair_south.spawntree
Npcs popping-in in Beauclair seemed strange when mods that extend the draw distances of pretty much everything have been available for years.