I don't understand how to assign a controller button there's no readme. Like for example if I want it to be the A button, what's it called in the file?
Holy s#*!, this is brilliant! I'll have to try it out as soon as possible! Edit: If one's playing with a controller, how can they assign to button hold instead of button press?
On controller every button is already assigned to an action, there's no free keys as opposed to KB/M. If we map to, say, RS/R3, it would share the same input as toggling between multiple quest objectives. A 'hold' option would prevent this from happening.
Just posted an updated version which supports this. You can read the new instructions in full or just use: IK_Slash=(Action=EzMarkClosest,State=Duration,IdleTime=0.5) and alter it to your needs! Cheers.
If I get right. It's an input command that add the green waypoint pin to the closest PoI, correct? It doesn't unlock all of them, and it works even when we're using the "Default" pin map?
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Cheers.
Edit: If one's playing with a controller, how can they assign to button hold instead of button press?
Thanks.
IK_Slash=(Action=EzMarkClosest,State=Duration,IdleTime=0.5) and alter it to your needs!
Cheers.
It doesn't unlock all of them, and it works even when we're using the "Default" pin map?
It's a neat idea.
Thank you.