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Krimzo6

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Krimzo6

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21 comments

  1. CPStalker
    CPStalker
    • supporter
    • 2 kudos
    Great Mod. Thanks.
    1. Krimzo6
      Krimzo6
      • supporter
      • 2 kudos
      Thank you!
  2. OutcastPhantom
    OutcastPhantom
    • member
    • 5 kudos
    Very handy indeed, Thanks for your efforts.
    1. Krimzo6
      Krimzo6
      • supporter
      • 2 kudos
      Thanks for using the mod!
  3. Alexandrioan
    Alexandrioan
    • member
    • 7 kudos
    Exelent! +1
    1. Krimzo6
      Krimzo6
      • supporter
      • 2 kudos
      Thanks!
  4. DocDeft
    DocDeft
    • supporter
    • 10 kudos
    Smart! Good work!
    1. Krimzo6
      Krimzo6
      • supporter
      • 2 kudos
      Thank you!
  5. gatsu93100
    gatsu93100
    • member
    • 0 kudos
    I don't understand how to assign a controller button there's no readme. Like for example if I want it to be the A button, what's it called in the file?
    1. Krimzo6
      Krimzo6
      • supporter
      • 2 kudos
      You can find other keybinds in input.settings by scrolling through the file. As an example controller A is IK_Pad_A_CROSS.
      Cheers.
  6. MrWheyne
    MrWheyne
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    • 3 kudos
    Holy s#*!, this is brilliant! I'll have to try it out as soon as possible!
    Edit: If one's playing with a controller, how can they assign to button hold instead of button press?
    1. Krimzo6
      Krimzo6
      • supporter
      • 2 kudos
      Currently only button presses are supported. Could you please clarify why hold is desired? I might be able to update it.
      Thanks.
    2. MrWheyne
      MrWheyne
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      • 3 kudos
      On controller every button is already assigned to an action, there's no free keys as opposed to KB/M. If we map to, say, RS/R3, it would share the same input as toggling between multiple quest objectives. A 'hold' option would prevent this from happening.
    3. Krimzo6
      Krimzo6
      • supporter
      • 2 kudos
      Just posted an updated version which supports this. You can read the new instructions in full or just use:
      IK_Slash=(Action=EzMarkClosest,State=Duration,IdleTime=0.5) and alter it to your needs!
      Cheers.
    4. MrWheyne
      MrWheyne
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      • 3 kudos
      Great! Thanks for the quick update! I'll endorse once I get to download it.
  7. ElementaryLewis
    ElementaryLewis
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    • 655 kudos
    If I get right. It's an input command that add the green waypoint pin to the closest PoI, correct?
    It doesn't unlock all of them, and it works even when we're using the "Default" pin map?
    1. Krimzo6
      Krimzo6
      • supporter
      • 2 kudos
      Correct. It doesn't unlock anything new, just pins the closest POI on the map.
    2. ElementaryLewis
      ElementaryLewis
      • premium
      • 655 kudos
      That's perfect. For a moment I feared it was another "Show all PoI" mod.
      It's a neat idea.
    3. Krimzo6
      Krimzo6
      • supporter
      • 2 kudos
      Thank you!
  8. SP3CNAZ
    SP3CNAZ
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    • 52 kudos
    Cool idea, it's good qol mod.
    Thank you.
    1. Krimzo6
      Krimzo6
      • supporter
      • 2 kudos
      Thank you!