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Fangrim

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Fangrim

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41 comments

  1. ZaiReal
    ZaiReal
    • supporter
    • 2 kudos
    With the help in the comment section we can edit firing rate/duration/damage/amount of charges and so much more but like a few others have mentioned, it would be awesome to know how to shorten the time it takes to cast the alternate sign. If anyone versed in code like this pops by some day, could you please let everyone know how to change it if possible. Much appreciated. 
  2. please help me about this errors and warning : 

    Error [content0]game\gameplay\focus\focus.ws(207): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\gameplay\focus\focus.ws(267): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\gui\menus\gwintgamemenu.ws(107): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\vehicles\horseriding.ws(49): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\vehicles\sailing.ws(56): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\playerdialogstate.ws(48): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\aimthrow.ws(42): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\combat.ws(124): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\exploration.ws(55): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\swimming.ws(252): Function 'LogWithName' does not take 1 param(s)

    Warning [content0]engine\telemetrykeyword.ws(9): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code.
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
  3. iSagan
    iSagan
    • member
    • 1 kudos
    This needs a small paragraph on how to edit the files. The comments inside the mod were extremely brief and unhelpful to an untrained eye. I have no idea where I change the charges value so that I can slightly increase the amount of charges a Yrden Shooter has
    1. laidback99
      laidback99
      • supporter
      • 2 kudos
      this is so true. It's all explained he says but I don't know which line to edit for Alternate yrden shoot charges :D
  4. MasterVegito2012
    MasterVegito2012
    • member
    • 7 kudos
    Works on 1.31, no scriptmerger required
  5. PatrickH
    PatrickH
    • member
    • 0 kudos
    Does this mod work with patch 1.30?
  6. Enp0ping
    Enp0ping
    • member
    • 8 kudos
    i used level scaling and i set mobs have more 5 level than geralt and im level 65 mob level 70 and yrden damage perfectly but that mob die so fast not tough, if i set mob have 6 level than geralt and im level 65 mob level 71 yrden damage = 0 damn can you fix resistance 100% sr about my english
  7. Enp0ping
    Enp0ping
    • member
    • 8 kudos
    but how i can make more range ???
  8. fnexus
    fnexus
    • premium
    • 43 kudos
    Frangrim, do you know how I would go about changing the alt yrden cast time (not firing time)? I mean the time you have to hold the button down for it to place the alt yrden.By default it seems like 2 seconds which is too long for my liking. 1 second would be better.
    1. Fangrim
      Fangrim
      • premium
      • 14 kudos
      Nope. Can't find anything interesting.
    2. fnexus
      fnexus
      • premium
      • 43 kudos
      Damn, this is the only thing stopping me from using yrden now. I've edited it to exactly how I want (firing rate, damage, max count) but taking 2 seconds mid battle to drop one makes it rarely usable for me.

      One more question, how do I change the amount of charges for each alt yrden? Infinite is too much for me, but the vanilla 9 is too little.
    3. Fangrim
      Fangrim
      • premium
      • 14 kudos
      Change:

      charges = (int)CalculateAttributeValue(chargesAtt);

      to

      charges = 20;

      or whatever amount you want.

      Use the non-infinite one for this, or else the shooters will just stay put, not firing.

      To set duration, change
      trapDuration = CalculateAttributeValue(trapDurationAtt);

      to

      trapDuration = 5.0f;

      Duration is in seconds.

      Hmmmm... Hadn't seen these before - might be an easier and friendlier way to make Yrdens infinite.
    4. fnexus
      fnexus
      • premium
      • 43 kudos
      Thanks, was able to set the charge amount I wanted.

      Now if only there was a way to reduce the alt yrden cast animation time.
    5. Enp0ping
      Enp0ping
      • member
      • 8 kudos
      it's work like a charm, thanks
  9. rogersmith22
    rogersmith22
    • member
    • 0 kudos
    Is it possible for you to make a version similar to this mod http://www.nexusmods.com/witcher3/mods/779/?
    1. Megasder
      Megasder
      • member
      • 1 kudos
      and what you will change? if the signs follow you its useless to have more than one, that was just the thing this mod does, so except he can improve the range of the circle and the fire, or the fire rate or something like that i dont know how to make a similiar version to that mod
    2. PLYMIX
      PLYMIX
      • member
      • 1 kudos
      Rogersmith22 meant that the mod abandoned and is not updated , so we need help in its revival to 1.22. Please help!
  10. krazyyon
    krazyyon
    • supporter
    • 10 kudos
    alright, the desc page is full of changelogs, but what the mod does would be awesome to know.