With the help in the comment section we can edit firing rate/duration/damage/amount of charges and so much more but like a few others have mentioned, it would be awesome to know how to shorten the time it takes to cast the alternate sign. If anyone versed in code like this pops by some day, could you please let everyone know how to change it if possible. Much appreciated.
Error [content0]game\gameplay\focus\focus.ws(207): Function 'LogWithName' does not take 1 param(s) Error [content0]game\gameplay\focus\focus.ws(267): Function 'LogWithName' does not take 1 param(s) Error [content0]game\gui\menus\gwintgamemenu.ws(107): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\vehicles\horseriding.ws(49): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\vehicles\sailing.ws(56): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\playerdialogstate.ws(48): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\aimthrow.ws(42): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\combat.ws(124): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\exploration.ws(55): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\swimming.ws(252): Function 'LogWithName' does not take 1 param(s)
Warning [content0]engine\telemetrykeyword.ws(9): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code. Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
This needs a small paragraph on how to edit the files. The comments inside the mod were extremely brief and unhelpful to an untrained eye. I have no idea where I change the charges value so that I can slightly increase the amount of charges a Yrden Shooter has
i used level scaling and i set mobs have more 5 level than geralt and im level 65 mob level 70 and yrden damage perfectly but that mob die so fast not tough, if i set mob have 6 level than geralt and im level 65 mob level 71 yrden damage = 0 damn can you fix resistance 100% sr about my english
Frangrim, do you know how I would go about changing the alt yrden cast time (not firing time)? I mean the time you have to hold the button down for it to place the alt yrden.By default it seems like 2 seconds which is too long for my liking. 1 second would be better.
Damn, this is the only thing stopping me from using yrden now. I've edited it to exactly how I want (firing rate, damage, max count) but taking 2 seconds mid battle to drop one makes it rarely usable for me.
One more question, how do I change the amount of charges for each alt yrden? Infinite is too much for me, but the vanilla 9 is too little.
and what you will change? if the signs follow you its useless to have more than one, that was just the thing this mod does, so except he can improve the range of the circle and the fire, or the fire rate or something like that i dont know how to make a similiar version to that mod
41 comments
Error [content0]game\gameplay\focus\focus.ws(207): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\gameplay\focus\focus.ws(267): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\gui\menus\gwintgamemenu.ws(107): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\vehicles\horseriding.ws(49): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\vehicles\sailing.ws(56): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\playerdialogstate.ws(48): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\aimthrow.ws(42): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\combat.ws(124): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\exploration.ws(55): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\swimming.ws(252): Function 'LogWithName' does not take 1 param(s)
Warning [content0]engine\telemetrykeyword.ws(9): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
One more question, how do I change the amount of charges for each alt yrden? Infinite is too much for me, but the vanilla 9 is too little.
charges = (int)CalculateAttributeValue(chargesAtt);
to
charges = 20;
or whatever amount you want.
Use the non-infinite one for this, or else the shooters will just stay put, not firing.
To set duration, change
trapDuration = CalculateAttributeValue(trapDurationAtt);
to
trapDuration = 5.0f;
Duration is in seconds.
Hmmmm... Hadn't seen these before - might be an easier and friendlier way to make Yrdens infinite.
Now if only there was a way to reduce the alt yrden cast animation time.